Upcoming Improvements to the Archnemesis Panel

You guys can't be serious, you're running out of room in your own screenshot lmao. Having a full inventory all the time is just frustrating, not challenging or engaging
"
Devdeve wrote:
Spoiler
only noobs click this


Dang it!
Where's the extra space??? It's the main improvement!
Cool. But most people have already checked out.
This look s great, thanks GGG
Can you just fix the league mechanic by making it stackable? I see this menu once in a 100 maps. I was hoping for better
Thanks team, greeat work!!
+1 for more space or make them stackable

Thanks!
IGN: Lilneko
Last edited by Nekoasaco#0450 on Feb 16, 2022, 7:22:06 PM
Wow.... zero mention of increasing the stash size.

And your 2 week fix is something still locked behind discovery that was done after the first day.

It's scourge all over again ... spending zero effort fixing the obvious thing people really need in favor of something else convoluted.

2 weeks people have been dreading dealing with this league mechanic because of storage limitations, many barely holding on to keep playing .. and you're just going to give them the go ahead to quit like that? Jeeze.
Apparently now the recipes won't require alt-tabbing out of game to search for combinations.

That is great.

Reminds me a bit of that instructional tutorial at the beach when the game, though an in-game tutorial (and integrated cutscene) explained to us what to do with a weapon, how to utilize its sockets and what to do with the skill gems.

3 things, wrapped into one so to speak.

Personally basically after those instructions I took on to the game by myself, to explore it and make something out of it and I love that.

The heavy RPG aspect in a ARPG and admittedly any in game help that we can get is greatly appreciated just as seeing now, with the upcoming update what to do with archnemesis recipes and how to combine them.

Report Forum Post

Report Account:

Report Type

Additional Info