Map drops drasticly lowered by the 4th Voidstone
BUG reference number : 36,663,164 After about 5 days of having gotten the last Voidstones, I'd been feeling like I was suddenly not sustaining Tier 16 maps anymore. So I conducted an experiment! I ran 5 T16 maps of quantity 50-70% with 3 voidstones here were the map drops : T12 : 6 T13 : 6 T14 : 2 T15 : 1 T16 : 7 + 1 Unique Then I ran 5 T16 maps of quantity 70-90% with 4 voidstones here were the map drops : all of them T16 obviously. Interestingly, despite having canyon favoured in 9 out of 10 slots (still haven't unlocked the feared slot), it only showed up twice in both sets. According to the Q&A with Chris Wilson after the League announcement stream, at 10/10 I should see roughly half of my map drops being the favoured map. this was not my experience with 3 voidstones, but closer to what it should be at 4 voidstones here are some of the relevant values on my atlas passive tree Last bumped on Feb 15, 2022, 2:27:01 PM
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any word on when this is getting fixed GGG?
also is there any work around besides running 3 voidstones? |
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at the moment, no.
3 voidstones is the optimal way to run the atlas :/ Last edited by dunlace#6095 on Feb 14, 2022, 2:15:17 PM
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i think the not getting canyons is because if you use voidstones it seems to stop your favourite map picks from working (which we presume is a bug, lots of people have noticed it).
regarding the drops tho, from ur data ur drops are right. with 3 stones you got 7x t16 maps, and with 4 stones you got 6x t16 maps. you can only drop whats on ur atlas, if you only have t16 maps on your atlas then you can only drop t16 maps (presuming everything is working correctly). you have no t15, 14, 13 etc maps in your pool of possible drops. if you took out all ur voidstones ud have even more map drops, but the extras would be white and yellow tier maps because there would now be maps in those brackets that could drop. I love all you people on the forums, we can disagree but still be friends and respect each other :) Last edited by Snorkle_uk#0761 on Feb 14, 2022, 4:56:06 PM
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my theory is that this is indeed how it works. however the 4th voidstone acting as what essentially is a loot filter for t16 maps, isn't the greatest reward for killing the last pinnacle boss. it evens hinders you in map sustain.
Having an average of 0.75 maps per map (tested over 20 maps) isn't great when running full qualitied maps with cartography scarabs. |
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Assuming this isn't a bug, they should increase the number of T16 map drops in the event that you've socketed 4 voidstones. Rejoicing at having all T16 maps only to get fewer overall maps than before seems strange and counterintuitive. Why bother socketing 4 voidstones when it's mostly a disadvantage to do so?
If the maps I like are naturally less than T16, sure I can finally get those at T16 with 4 voidstones. But I probably won't socket all 4 when I get them unless the current behaviour changes, simply because it will cause me to run out of maps due to the lack of sustainability. Last edited by Sintactical#0765 on Feb 14, 2022, 10:37:42 PM
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" thats the way map drops have always worked, i havent seen anything that suggests theyve changed it. thats why we had cartographers seals etc for uncompleting maps before. if you fully socketed your atlas with watchstones in the last version you only dropped t14/15/16 maps, if your game would naturally have dropped a bunch of t3 mas it wouldnt convert them to t16 1:1. with the 3 voidstones in youre not getting any t11 maps right? cause the lowest on ur atlas is t12. i dont think id ever use the 4 voidstones personally, i wnt to find t14 and 15, i run those occasionally to help with t16 sustain, honestly i would like to find all tiers of maps but i think once they fix favourite maps not working theres a lot of cool maps i want to find t16 versions of so i think 3 voidstones to get a good diversity of fun maps at t16 is essential. I love all you people on the forums, we can disagree but still be friends and respect each other :) Last edited by Snorkle_uk#0761 on Feb 15, 2022, 9:41:27 AM
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that is a correct explanation, however I'm not sure that punishing the player for putting in a 4th voidstone is quite the correct behavior
My best guess is that this is accidental due to there never having been a single level of map for the whole atlas before. I have also an inkling that the #% chance for maps to drop 1 tier higher is not working at 4 voidstones since it can't try to drop a T15, it can't upgrade from there. |
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yeah i agree completely, im just looking at which of these elements are the bugs in this behaviour and which are working correctly as designed but are just a bad design that were feeding back on and asking to be changed, rather than fixed as it were. for sure socketing 4 stones shouldnt feel like an overwhelming negative.
actually a few threads down from this someone mentioned something in another map drop thread, you might wanna check it out hes got links to ggg posts etc. its something i had heard about a while back but i was very vague on and not sure if i remembered right. there is a system that is apparently called map equity. it works on the 3:1 map vendor ratio. basically if you run a t16 map and a t15 map drop triggers, the map doesnt drop because ur whole atlas is t16, but it adds a value to a pool of equity and once 3x t15 maps would have dropped it drops a t16 map for you. so it would need 9x t14 map drops to = a t16 drop, 27x t13, 81x t12... after 729x t10 maps would have dropped it will drop you 1x t16 in their place. so if you only ran t16 maps, and you used the 3:1 vendor on all your maps below t16, then you get the same amount of t16 maps with 4 voidstones as any other number of them. but 3:1 is horrible, if you run 3x t15 maps u get a lot more maps back than a single t16. so theres a mechanic there but its not really compensating you at a rate which would feel like a reasonable deal from the perspective of someone who would actually run those t15s, and maybe even some t14s. it would take a very large sample size of map drops to even notice this mechanic in play beyond an expected level of map drop rng swing. where as by contrast if you look at your own example above of drops even from a very small size the difference is so significant. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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