Art, Areas, and Effects Feedback Forum
Hey, 2 things :
Ranger + Hunter hood = hair outside the back hood Supporter back pack and quiver = Bad superposition |
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I know that there's clipping between the Silken Hood and Aureate Halo. I was wondering if such a clipping occurs between the Spirit Charm and Silken Hood. If anyone has both can I please see it? Or, better yet, can a GGG employee check please? :D
IGN: Caessa_Undying - 4 FPS Immersive Rain 4 Lyfe!
Shop: http://www.pathofexile.com/forum/view-thread/822740 |
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It seems as though you guys have finally toned down the bloom/contrast between bright/dark areas in bright jungle environments. It's much easier to focus on the gameplay now :)
Computer specifications: Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD Last edited by Nicholas_Steel#0509 on Mar 6, 2014, 10:00:02 AM
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The game needs more non-neon effects.
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Could we please get an option / mtx to make the Duellist shirtless?
I hate this incredible ugly looking red. Looks so unsuitable on a lot of body armors! My little tribute to Diablo 1 aka why Diablo 3 is the worst part of the series.
http://www.youtube.com/watch?v=zP2ejhudUlU ig: Witchfire_The_Unholy |
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nvm
@_inQontrol lvl 100 Ambush gear, tree: http://poebuilder.com/#builds/inqontrol-inq001 or http://www.pathofexile.com/forum/view-thread/797034 Last edited by ex_vitek#5561 on Apr 1, 2014, 7:44:00 AM
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" I want to discuss the topic of ART DIRECTION. I think this thread is a good place to start. In another thread complaining about wings not fitting to the game world, I wrote the following: " And on enforcing an artistic direction: " This artistic SOUL is passed down from D1 and D2 and PoE succeeded it with some degree of success. In fact, GGG has done a very good job of recreating the dark gritty and mysterious and psychological and atmospheric aesthetic. To NOT KILL the soul, the art direction must be more forcefully controlled, so GGG please make use of your discipline and talent to really FOCUS on delivering the invisible magic, and eliminating the colourful "neon light representations of magic". Magic is so much more than neon lights. In fact, magic shouldn't be visible. | |
And I will try to be helpful and actually suggest some options if GGG wants to make attractive microtransaction items.
World history: war happened everywhere in all eras. Tons of body armor types. Some cool some even cooler. These can be inspirations. (Cool Japanese warrior armors and their amazing helmets with horns etc.) Mythological: different cultures have their own mythology. Vast resources to take inspirations from. (Things like the iron maiden hat is nice. The moving mesusa would be better if it's moving more slowly and less noticeable.) Metaphysical and paranormal things: ceremonial rituals (daggers sticking to the chest), humans doing impossible things and going into impossible positions (a walking animation that makes the character walk in weird ways, or stand in weird ways), demon possessions (idle animations) I mean I can keep giving ideas that are NOT BRIGHT NEON COLOUR WINGS. But in the end, GGG needs to ACT and make the decision of saying "okay we want to actually innovate and lead the grim dark ARPG genre because Blizzard just gave up their position as king in this genre.) | |
Could you guys maybe do a revamp on the color of certain gloves/boots? Specifically the clasped mitts, shackled boots, and all others that share the same look? Was really hoping that they would match the red prevalent in quite a few body armors (lordly plate, buckskin tunic, chainmail vest, ringmail coat, full ringmail, holy chainmail, padded jacket, scarlet raiment, waxed garb, and all others similar in appearance). To see the same red in the 2d art and then be given a pinky-purple color that doesn't really match any of the armor pieces was a bit of a let down when I got up to using them. Would really like to see the color better match the 2d art someone in the future.
Fire Ferrets
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