Archnemesis Recipe Hinting

This league mechanic is awful. I hate it. Utilization is nonexistent without referencing an outside list which is inherently bad design, the recipe parts are untradable which means you must engage with this completely unfun garbage to generate value, it is needlessly disorganized and the limited space means if you choose to not engage with it the box will cap and you lose the items you might otherwise have access to.

This is a TERRIBLE mechanic. I hate whoever made it.

Stop making convoluted stupid systems with moving parts that serve no purpose. This could just be a list and have no cap space but instead it is finnicky and annoying to interact with.
This league made it pretty clear that you have no one dedicated to user experience. The inventory juggling and general UI for the archnemeis system is very poor. You had Bestiary and now years later we've regressed for some reason.

Are there any plans to improve this?
Only issue I really have is the inventory. It's a pain to keep track what components you have. I'd like a compromise for less inventory space but being able to stack them or something. Or when picking up a component that drops, display how many of this component we already have?

Besides this, I really like the idea
Wish it was more like Metamorph where it's area based, rather than having to accumulate stuff throughout maps.
"
Players who want to use no external resources would not be told a list of recipes directly, so that they could gradually build their own list if they'd like.

WHERE ARE THESE PLAYERS?
I have not seen one. You are now just talking bs, I'm sorry.
"
In our internal playtesting, we found that recipes become pretty easy to remember (especially with the above hinting systems) and that there isn't much reliance on needing to check external lists unless you're trying to exhaustively plan some complex combination of rewards. And in that case, it's definitely worth consulting a list anyway to make sure you min-max it correctly!


Your system is trash. It's neither visually approachable, nor intuitive.

Does this list look like something I would want to learn by heart?

Spoiler


in what world is it fun to find stuff, I have found 1 frenzy in exactly 100 hours of gampeplay, one guildmate has never found an opulent for roughly the same playtime, another says he has found max 3 soul conduits in 60 hours, what is the fun in this needle in a haystack hunt?!
inventory space is too limited, stackable recipes or more room for inventory will help alot to explore outcomes.

I am pretty sure developers didnt even play the league.This is nonsense to throw us bullshit like "we compromise" and " a bit of fun" when is clear we cant play the league without spend 10 mins every map to search in spreads and inv for recipes, and to not forget the fucking small inventory perma full and you are again forced to spend every single map 10 mins to to 1 recipe to empty 2 inv slots and getting them full again in five second from drops.This is not even funny or clunky its BULLSHIT
The recipe thing would still be annoying, but less so if I had more room or near infinite room to store stuff. Just farm for a few hours then run them and craft all at once, plus a sort button.

Report Forum Post

Report Account:

Report Type

Additional Info