Archnemesis Recipe Hinting
all good but recipe needed to be open from start and much more QOL needed also bigger inventory and sort option
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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This is a mess actually right now.
And no clear distinction from droppable and crafted things. Which is bad. Also need tiers. Numerical. Graphical difference is weak as it is. Last edited by DarkJen on Feb 7, 2022, 3:41:51 AM
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Double inventory space. i tried experimenting and finding recipes myself, but the space limit is atrocious. Also, no distinction between hinting at discovered vs undiscovered recipe, so i had no idea if i would just be wasting my ingredient if i have only one or not. And if you want to experiment, well ,there is literally as many inventory slots as ingredients, so that makes it incredibly difficult. I really wanted to experiment, but the inventory limit forced me to look up recipes and really streamline what i'm picking up and how much. and it still takes basically the whole inventory when i'm just doing innocence-touched recipe.
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Hinting system is really appreciated, even so i would like to have an ingame list and maybe more space to hoard/be able to craft more recipes.
Also please fix the hinting bug: https://www.pathofexile.com/forum/view-thread/3233740 TLDR: Hinting doesn't work if you put one in like gargantuan for currency and than want to do evocationist (three part recipe with element weavers) Last edited by Simondererste on Feb 7, 2022, 6:04:43 AM
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" Crafted ones have more horns. Support a free Hong Kong.
I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. -Galileo Galilei |
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This system is really cool, I still find myself spending 90% of my time alt-tabbed though.
It would be super cool if there were an in-game list of recipes you have already discovered that you can scroll/click through. I find that hovering over every glowing border severely slows down the pace of gameplay and overall fun. |
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Would Love more space for pieces. Gets crowded trying to get the big recipes together.
Overall love the mechanic though | |
As many others have said, the levels of the recipe components has no effect. So remove levels, and make them stackable please.
If that happened we could then have auto pickup too. |
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