Game Crash: Microsoft Visual C++ Runtime Library
once again when swapping gear
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I have the same issue, tryed everthing that was mentioned here and nothing helped
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back to back error
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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another
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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So I quit about a year ago when the nerfs started after only playing a few months.
I have been back for a week. Playing 10-30 hr. sessions. I get this error 1-3x per session only so not to bad, but still sucks especially if doing something important. IT'S ONLY WHEN I PORT IN, OR OUT OF A MAP WHEN IT OCCURS. I HAVE TRIED EVERYTHING LITERALLY LISTED IN THIS TOPIC, AND THEN SOME!!! The error persists. This is on GGG's end, and they realize it. Chuter. 44.
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Same here, can someone of GGG say something?
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After latest patch I get this now after selecting a character. Following this error I get the "Microsoft Visual C++ Runtime Library" error.
Last edited by SweetieShy#5891 on Apr 21, 2022, 1:55:43 AM
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" DX11, DX12 or Vulkan? Also which graphic card? This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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" Latest hotfix fixed this specific issue, hope everyone else getting the protocol issue is good now! |
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