POE development cycles are insane. GGG keeps developing and polishing until the very last 12 hours (and this IS good). The filter post has already been edited 3 times and they keep adding things. For what it's worth, I think it's the best approach. There were times when GGG PMd me just a few hours before launch, because they added or changes some content.
I'm an alpha tester and at times I do get the information earlier indeed.
However that data is often even more unfinished and doesn't work in the current patch. Deploying it earlier will do no good. It will be broken on standard/current league and might not even work yet in the new one, since it's work in progress. Stability is key and this will cause a ton of damage.
On top of that, with the 10++ styles, 7 strictnesses, 3 economy versions, filterblade, item database, checking presets, autoupdater, aspect files and taking care of the scalable cloud infrastructure while maintaining costs and performance - there's a ton of work and testing involved. You obviously have no freaking idea how much work goes into it, but believe me we can absolutely use the time.
36 hours?! This league we've been working since ~3 f-ing weeks to get all of the technical stuff done and that doesn't even include the auto-updater. In the evenings. After work. Daily. The 8.0 update alone took probably 500+ hours. The switch to AWS about the same.
Finally filterblade is built in a way that you can do your changes now and load them once the patch hit and only adjust whatever is added.
The filterblade release streams have also been invaluable for promoting new filterblade features and getting player preferences to finetune the filter.
Not everything is perfect, but as far as I'm aware all of our releases gave users at least 3-6 hours to still finish the customizations.
But please, if my work is not good enough for you, go use something else.
PS: this definitely triggered me.
PS2:
Image attached for current GIT states of the filterblade repo. We're at around 10000 commits at this point.
I really appreciated this post. Thanks for posting it (even though it came from something that bugged you). I find your commitment to the game/filters invaluable. I use your filters to double-check so much content. Thanks for what you do. I hope you get heaps of praise and thanks each league. You're awesome :)
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Annnnnd
Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
Who in their right mind would criticize NeverSink or any other PoE community tool creator? Every time I open filter files I am shocked at the sheer amount of work these people do for free. Imagine the gameplay experience without PoB, Neversink's filters, poe.ninja, poedb, Craft of exile, Awakened poe trading, Exilence and much much more useful tools. Guys who create and maintain them - your great work is highly appreciated and I am happy that these things exist.
Last edited by alex_disp#4958 on Feb 3, 2022, 2:32:50 PM
Great, but the guy that makes filterblade will pretend as always he needs to finish the lootfilter 1 hour before league start instead of releasing the loot filter update in the next couple hours so people can spend time to setup their loot filters 24h ahead of time. (or even just 5 hours ahead of league start...)
Its great Filterblade does what they do, but pretending every league on live stream "Alright I've been working on the loot filter for the past 36 hours, and only couple more edits left" is just BS with 1 hour to go before league starts.
I am also convinced GGG actually sends this info to Filterblade way sooner than we hear about it so filterblade Folks can punch in the parameters in a couple hours, lets be real.
Sometimes I wish GGG would take over filterblade and do it themselves so there is less pretending and unnecessary fabricated "procrastination BS".
I want to address that.
POE development cycles are insane. GGG keeps developing and polishing until the very last 12 hours (and this IS good). The filter post has already been edited 3 times and they keep adding things. For what it's worth, I think it's the best approach. There were times when GGG PMd me just a few hours before launch, because they added or changes some content.
I'm an alpha tester and at times I do get the information earlier indeed.
However that data is often even more unfinished and doesn't work in the current patch. Deploying it earlier will do no good. It will be broken on standard/current league and might not even work yet in the new one, since it's work in progress. Stability is key and this will cause a ton of damage.
On top of that, with the 10++ styles, 7 strictnesses, 3 economy versions, filterblade, item database, checking presets, autoupdater, aspect files and taking care of the scalable cloud infrastructure while maintaining costs and performance - there's a ton of work and testing involved. You obviously have no freaking idea how much work goes into it, but believe me we can absolutely use the time.
36 hours?! This league we've been working since ~3 f-ing weeks to get all of the technical stuff done and that doesn't even include the auto-updater. In the evenings. After work. Daily. The 8.0 update alone took probably 500+ hours. The switch to AWS about the same.
Finally filterblade is built in a way that you can do your changes now and load them once the patch hit and only adjust whatever is added.
The filterblade release streams have also been invaluable for promoting new filterblade features and getting player preferences to finetune the filter.
Not everything is perfect, but as far as I'm aware all of our releases gave users at least 3-6 hours to still finish the customizations.
But please, if my work is not good enough for you, go use something else.
PS: this definitely triggered me.
PS2:
Image attached for current GIT states of the filterblade repo. We're at around 10000 commits at this point.
Couldnt imagine playing this game without your work, love it! Keep it up!