Changes to Rewards in Path of Exile: Scourge
Awesome changes, especially that last line. Keep up the good work!
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edit: nvm
Last edited by felrasha#1985 on Oct 28, 2021, 9:42:49 PM
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Thanks for listening us GGG !!!
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Well... scourged items still have the problem of uninteresting upsides (melee reflect, a little bit of resistances, a little bit of flat life) paired with PUNISHING downsides (huge -global defences, decreased life, can't deal damage etc). Scouring items is already a huge risk and inconvenience to future crafting, I don't understand why a severe net negative should even exist.
It's like working a job and finding out that you can either make $15 or owe $30 for that hour. And it's a job that has a high likelihood of injury or death. |
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pog
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Pog
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QUEUE THE DJENTY Doom Soundtrack LETS GO BOYS
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Super cool
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Not a very wise update. Give in to children throwing a tantrum and all you get is more tantrums.
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It's a step in the right direction, but anyone who's satisfied with this patch has no idea just how unrewarding this league is atm.
Buffing the scourge part of pre-Scourged items makes zero sense, as they're always dogshit when they can't be master-crafted. Bottom line: Tone down the damage spikes (looking at you lightning-arc monsters) or this will feel just as shit as it has since the start. |
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