Changes to Rewards in Path of Exile: Scourge
Thank you for fixes and fast reaction to the problems.
I like this format - we, as playerbase reading news :D - can better understand your intentions and the process of fixing. |
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But...but, how else will I get that legendary gear with -4 to all spell skills in exchange for reflect 10 melee damage?
I was really having a good time laughing at those |
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I don't know why ggg just won't let us have fun. Instead they try their hardest to nerf stuff and try to trick us into thinking its a buff.
Last edited by id_rather_be_single on Oct 29, 2021, 2:09:56 AM
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Great changes! Thank you GGG.
Arf! Arf! Arf!
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Cool, at least the high end speedster screen exploders can abuse the mechanism even more.
All-time non-streamer luckless dropless rewardless tons-of-time-playing non-TFT-er 100% solo player.
So, it just turns out, we were lied to for years with the promises of a two-storied one PoE 4.0. All these worse and worse beta leagues, all these braindead changes, all lead to this. | |
the whole item scourging feels like a meme
- make the detrimental mod roll first an let the beneficial mod be at least the same tier, with a x% chance to be 1 tier higher, x% chance to be 2 tiers higher, ... - implement orbs that makes the next scourging of a) detrimental. b) beneficial, c) detrimental and beneficial mods "lucky" or "in your favour" or something like that - let the pre-scoured items in nightmare have a high chance for keystones. i probably want a good handful of passives in order to compensate the using of a ground found weapon instead of my self-crafted dps-weapon - make 3.16 the skill tree expansion | |
Oh! Thank you! I greatly appreciate the fixes! I was getting a lot of weird combinations that...just didn't make sense.
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" Exactly this. It baffles me this isn't obvious to them... well, i am pretty much done with it already so doesn't really matter. | |
" XD... true :/ | |
the touch of god!
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