Path of Exile 3.16 Balance - Part 3 - Auras, Curses and Elemental Damage Over Time

Problem: to low curve dynamic of online drop on few past leagues



Solution: kill party game play to next league and slow overall gameplay

p.s: no need to make new content if you can't handle old now (c)GGG


i can feel your pain, but to be honest this been comming for a long time, and no point in beliving in anything remaining for a longer periode. i also lost godly mirror chars in the past to changes.

look on the bright side, this changes of the entire patch will improve defences across the board and nerf thoes builds that already was able to go afk inside the hardest content, and reduce the extreme gab from party play vs single play. the game is better now.

Me being HC and playing solo but on trade servers, will deffently enjoy a better progression and tools to engage with the higher content without feeling, that if i was just partying i could be watching tv while farming the most rewarding content with way less gear then anyone els.

in the current state a dps/aura/mana/curse setup is way cheaper and provide way more damage and surv then any ultra mirror single char can do.
Gonna buy 2 supporter packs for aura bot nerfs <3

Some builds are better left in Standard where you can invest a ridiculous amount just for fun not for playing the game.
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DUKE_OF_SNUFF wrote:
i can feel your pain, but to be honest this been comming for a long time, and no point in beliving in anything remaining for a longer periode. i also lost godly mirror chars in the past to changes.

look on the bright side, this changes of the entire patch will improve defences across the board and nerf thoes builds that already was able to go afk inside the hardest content, and reduce the extreme gab from party play vs single play. the game is better now.

Me being HC and playing solo but on trade servers, will deffently enjoy a better progression and tools to engage with the higher content without feeling, that if i was just partying i could be watching tv while farming the most rewarding content with way less gear then anyone els.

in the current state a dps/aura/mana/curse setup is way cheaper and provide way more damage and surv then any ultra mirror single char can do.



There was other alternative. but i guess we'll see. It will be easier for people to stack aura with low investments wich will lead to powercreep. i mean 3x50% aura and 1 35% will be brainless to get. There was alternatives. also the powercreep for aurabot/stack was in mirrors. not few ex first week.
STOP NERFING AURA
"
Sophielichichi wrote:
Gonna buy 2 supporter packs for aura bot nerfs <3

Some builds are better left in Standard where you can invest a ridiculous amount just for fun not for playing the game.


you will buy packs until they nerf you, a matter of time.

feels bad about these 20 invisible buffs mtx and all the aura mtx i bought.
STOP NERFING AURA
I use to LOVE this game, but with every new league comes more and more Nerf's that kill's more and more builds. There use to be a thing called "Legacy" not no more apparently! GGG you guys seem to suck all the fun out of most every damn build players have fun with.
IGN RighteousRom LvL-100 Juggernaut
Mirror Drop T-14 Shrine
GGG can you pls, and I'm not being sarcastic or cynical, explain this section of the manifesto

"
The Elemental Overload Keystone Passive Skill now gives more Hit and Ailment Elemental Damage to Skills if they crit in the last 8 seconds. This means that you can't use a second rapidly hitting skill, making a small amount of critical chance investment much more important to skills taking advantage of Elemental Overload.
"

Is it only the Hit and Ailment part of the skill but not the damage over time for example on Creeping Frost or Caustic Arrow, the projectile won't get buffed but the DoT on the ground will get buffed by the new Keystone's effect (the buff that the Keystone provides)?

Thank you
"
Irorone wrote:

Then realize that same build has more RNG, more gearing, and a bigger price tag, THAN ALL THE OTHER BULLSHIT IN THIS GAME THAT DOESN'T EVEN REQUIRE A SECOND PLAYER TO COORDINATE WITH YOU TO BE VIABLE.

"oh he can carry an entire party of leechers on a juiced map"
DEAR GOD NOBODY TELL THIS MAN ABOUT THE BUILDS THAT CAN JOIN SAID LEECHERS KILL THE BOSS SOLO WITH NO AURABOT BUFFS IN SECONDS AND LEAVE.

DEAD. ASS. a basic bitch build with HEADHUNTER as the only expensive piece can DO EVERYTHING YOU JUST WHINGED ABOUT.


Omg you're mad. Show me a cheap build with HH carrying a juiced 6man map without an aurabot.
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Phish wrote:
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TizeNO wrote:
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Paulwrath wrote:
Personally I dislike the reduction to Aura Stackers. It felt like a good trade off in strength and weakness to have a character that is nearly helpless on it's own but invaluable to a party. What I dislike(d) is aura stackers that managed through gear(even expensive gear) to have substantial damage dealt of their own. I kind of feel like if you are going to be. . ."selfless" enough to make a character that only buffs and deals no damage you shouldn't be penalized for it.

I can understand wanting to nerf nigh unkillable characters with insane DPS(the high end) but feel like there could have been some way to do it without gutting true supports that invest a lot into protecting and buffing their party.


Totally agree.



I totally agree.

dont kill party play. some people like playing as a supporting roll. its who they are.


Yeah sure. Bcs u want (and like) broken OP sheet in party to make every content much more easy.
Templar is best broken char in game, nearly untouched every league. And thats right hm? You can play normal characters in party w/o aurash*t hm? But that is not so easy ...
Yeah play aurabot ... play like a BOT omfg. Rly fun in mmorpg.

GGG just can reduce/delete power of this sh*t and make normal, easy and understandable defence for normal asc. characters. And everyone will be happy.

But they chose destroy everything to dust or make more chaos in defense. Why omg?!
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GlassAura wrote:
"
You'll still be able to boost damage and survivability more than two times. Looks pretty balanced compared to what it's like now. 90% max res + 10 times damage boost from a single support character is broken now.
I played an aurabot before clusters as necro for mf, played it twice as a scion for delve and mf.
Full MF carry+support being able to run 5 orb juiced maps with 4 leechers is balanced, right?
Damage was so high on a delve carry he didn't have a tooltip.

You'll need to choose what auras to run and won't be an universal bandaid to any build.
Keep crying or wait for patch notes and try to adapt to those balance changes.



True, the aurabots are still too strong, no one is questioning it, and it would be nice to have a nerf. But not atomic bombing. And leaving a void.

How is the aurabot supposed to survive on the T18 Deli with max mods with less than half auras?? Already some players have problems. Unless you think that everyone immediately gets a mirror gear for aurabots?

What about cursebots ... ??? This is a total killing of supports in the game. Someone is terribly disturbed that people are playing at the party.


I started one league as an aurabot so i'm not saying anything about mirror gear right from the start.
Those T18 juiced maps aren't made for cheap characters. If you can't survive with +-84 max res and don't have enough damage even when it's tripled by a bot you have to improve.
Cursebots got the same treatment as an aurabots. You'll have to specialise in two or three curses rather than have effect of all curses increased.
Should be fine with Ele weakness+Temporal chains+Enfeeble for example.

I myself loved playing in a party but it was absurdly unbalanced.
Maybe that's what i loved the most in it.

Idk if you saw a reddit thread about aurabots with all the new information we got. Looks much more balanced now. https://www.reddit.com/r/pathofexile/comments/q42l4i/316_aurabot_nerfs/
Last edited by whood#6378 on Oct 9, 2021, 10:14:34 AM

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