Path of Exile 3.16 Balance - Part 3 - Auras, Curses and Elemental Damage Over Time
" you know you are wrong, right? Aurobots will still running wild Aurastackers got the full nerfblow | |
okay, rip aurastackers, rip cursebots, rip RF SR cuz no ele overload for them. I'd like to ask GGG to release POE Classic without all of this
| |
Righteous Fire build is back on our menu boys? :D Seems so...
POG | |
I don't believe you have solved anything with this.
Minion players can no longer gain damage via element conversion. And aura's just need to be split in a party with folks stacking quality on alt quality aura gems. You need to put more effort in to this. Kindly. | |
What is the difference between aurastackers and aurabots, exactly?
|
|
examples please!...
| |
The salty tears of aura abusers fills me with happiness.
| |
:)
| |
" Aurabots build auras for a carry while doing no damage themselves usually takes 10-20 ex to start Aurastackers builds auras for themselves meaning they lose most dmg mods from gear and use auras instead usually takes 50-100 ex to start. |
|
Large parties will simply split their auras, so the reservation won't be an issue, but solo stackers will have a hard time.
Btw what about existing aura effect medium clusters? |
|