D2R might bring new PoE players

"
Foreverhappychan wrote:
"
Turtledove wrote:
"
Shagsbeard wrote:
I might go out and buy the stupid thing if someone can't answer me about the chat gem.


I would be happy to answer. I just don't understand what a chat gem is.


Its a d2 bnet injoke. The chat had a gem in the middle of its windows and you could click it for absolutely no reason other than to get various amusing chat messages, some of which spawned a lot of conspiracy theories and experiments. To my knowledge it was just Blizzard being silly, but who knows? DYWTKM? Google it.

"There is no cow level."

Old dude is being old. Meanwhile, water is wet and d2r is a good arpg.



Thanks for explaining the joke. I played D2 a lot for about 5 years but never on Battlenet. I also played a lot of multi-player but it was just at home with family not over Battlenet.

I played the cow level. Amusing but really not a very good end game. :-)

I'm getting bored with D2 already. I played it way too much and now it just feels wrong when I can't remember everything that was just automatic before. For example, forgetting over powered monsters like Griswald etc.. It would be a lot different if I was playing with a friend or something though, I think. I don't know, maybe I'll never play it again but maybe I will. I'll see how I feel tomorrow.

Of course, I have to agree it is a first class ARPG. D1 defined it but D2 made the genre what it is today.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Sep 27, 2021, 12:56:26 AM
"
Nubatron wrote:
"
YomiSyn wrote:

Hype, nostalgia and curiosity....



This is about the time people would be talking about D2R dying?

The game is fun enough, but I'm barely through normal and the nostalgia is wearing off. I like the new graphics, when they're not giving me a headache.

The gameplay is slow which is a nice change of pace.


I did/do agree with the person I originally quoted but what I wrote after was just typical forum vomit. A mix of opinion and data to make a crude point. A kind of the boot is on the other foot type of scenario.

Saying that I did read someone unironically say in the official announcement announcement announcement thread that D2R was dead day one. Make of that what you will/can.

You do you and enjoy what you can whenever you get the opportunity. Diablo franchise not my cup of tea but is for many others however long that may be.
"
Foreverhappychan wrote:
He isn't wrong but it is delightfully short sighted. Diablo 2, like most games, was and is most fun when you play it without having to think too far ahead.

This is why it feels like you are actually playing the game rather than simply using it to reach certain distant goals. Of course the more you play the more you become aware of the horizon and it is inevitable the future dictates the present...I suppose what I want from a game, any game, is the ability to wilfully ignore that horizon, put my head down and focus almost solely on the present...and still find the game enjoyable. A big ask, when you think about it.


I'm playing a pally "blind" and not caring one bit about viability down the road, and it's fantastic. I know there's probably a skill I could pump right now to blow through Normal and then respec into something later, but nope, I'm using skill points to solve my character's current problems while I work towards the next cool-sounding skill that might help me out. Delightfully short sighted indeed.
"
Mikrotherion wrote:
"
MrSparkle001 wrote:


Best thing about D2 is the soundtrack. Seriously, IMO it's the best game soundtrack ever.

So you haven't played the original Diablo, I assume. :D


Nope just D2. Not sure it would change my mind if I did though, it's been 20 years and I haven't played a game with a better soundtrack (of original compositions, unlike say Civ IV that uses known music).
So this was an interesting moment from session 2: we nabbed our trusty Horadric Boxes from the endless sands and suddenly I was explaining part of why D2 doesn't have as many vendors as D3. Because pretty much anything those guys did for you in D3 regarding gems, you gotta do for yourself with the cube.

And then we went through the cube recipe list on the ever handy Arreat Summit and I was like I do NOT remember there being this many recipes. I especially didn't remember that clever little polearm maker (combine staff, diamond, belt, kris knife). But some part of me must have known it because I was going to add something very similar to PoE at one point. Cryptomnesia at its finest.

Anyway no one here likely needs to be told about the vast functionality of the Cube but it was interesting to see that it basically became at least one vendor in D3 as a mixture of simplification and qol. I know d3 has its own version of it in the Kanai but that sucker also has its own mess going on.

And related to PoE, you can see in the cube's recipes the start of so called vendor recipes simulating a sort of crafting, of which PoE has its fair share.

And they said *I* was bad at PoE. At least I made it out of act 1 and know how to use the /dnd function. El oh fucking el.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Sep 27, 2021, 8:39:37 PM
"
Foreverhappychan wrote:
"
Turtledove wrote:
Spoiler
"
Shagsbeard wrote:
I might go out and buy the stupid thing if someone can't answer me about the chat gem.


I would be happy to answer. I just don't understand what a chat gem is.
Spoiler


Its a d2 bnet injoke. The chat had a gem in the middle of its windows and you could click it for absolutely no reason other than to get various amusing chat messages, some of which spawned a lot of conspiracy theories and experiments. To my knowledge it was just Blizzard being silly, but who knows? DYWTKM? Google it.

"There is no cow level."

Old dude is being old. Meanwhile, water is wet and d2r is a good arpg.

--

So the session went very well. My friend died two times because haha he really underestimated the frailty of early sorceress and the speed of early mobs, especially the corrupted rogues.

Perhaps the most interesting thing he did that I have never seen a seasoned d2 player do was save early skill points and then spend them all at level 12 *on two different elements*. In my experience we sort of picked a skill and hammered it, although it was good to have a second damage type for Hell's immunities. That isn't why he did it, of course. He did it because Lightning is a piercing bolt and Fireball is a ranged aoe. In other words, they have distinctly different functions from one fight to the next. He isn't wrong but it is delightfully short sighted. Diablo 2, like most games, was and is most fun when you play it without having to think too far ahead.

This is why it feels like you are actually playing the game rather than simply using it to reach certain distant goals. Of course the more you play the more you become aware of the horizon and it is inevitable the future dictates the present...I suppose what I want from a game, any game, is the ability to wilfully ignore that horizon, put my head down and focus almost solely on the present...and still find the game enjoyable. A big ask, when you think about it.

Anyway we cleared act 1 in five hours or so, and will take a crack at act 2 tonight. I suspect we are past the deadly early stage of the arpg experience wherein you are mostly naked and have bugger all skills, but there are more than enough arsehole critters in the desert to punish a less than tactically sound sorceress, a zippy Assassin and a pre-med Healbot...



I hope you have/had fun vs Duriel ;)
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Last edited by gandhar0#5532 on Sep 28, 2021, 3:00:11 AM
"
Essem wrote:
One thing that D2R does great is rare items. They arent too rare to find and they arent dropping like 100+ of them in a 2 mins session. They are exciting to check out unlike PoE.

Influence system in PoE has made items dropping on the ground irrelevant and not exciting. Pretty much all rare item mods in PoE that are good is influence mods which needless to say is impossible to find a decent rare + influence mods that are good. And at the top end it needs to be double influenced as well.


PoE needs to do something about items from the ground being exciting. And reduce drops by like 90%. Runes and Runewords are fun too.


LoD nearly ruined that aspect though. runewords and rune farming+ base replaced picking up and id'ing rares. most of the endgame items are runewords + uniques + some +skills/ mf gear.

Yup d2 items system is wonderful. Oh wait there is MF gear so while you have your wonderful gear you actually play on gimped 700 mf version of it, while the actual gear is rotting away in your stash.

I really don't get it. And i played plenty of d2 at the time, i have nostalgia but it does not hold up 20 years later on nearly any account outside of music. Combat, loot, end game (or lack of it), wonderful potion system. Nothing is even remotely in a decent state compared to poe/d3/grim dawn/le.

You might even argue that loot is good, but yet again MF exists and playing without MF is pointless in d2, so you never do. When you done you might put all the items on and do 8 man baal run and say oh ya i am a god gamer, then go back to 700 mf lol.
During the beta Duriel wasn't so bad due to the loss of that grotesque entrance lag. I think they made his room a wee bit bigger too but that might just be the remaster screwing with me.

Of course difficulty scaling is a thing and one of us is a newbie so yeah, it's gonna suck.

Related to that, take a moment to appreciate how fucking good Blizzard North were at balancing the core game: there are no huge spikes or lulls in difficulty. Early act 2 is easily harder than late act 1 -- something later arpgs would struggle with due to making late act mobs act more like late game mobs, and early act mobs like a soft reset in difficulty. D2 just straight up gets harder and harder.

And then with Hell it just gets unfair, but hey, that's sort of what you'd expect from 'Hell'. When you don't have to worry about designing an actual end game, and your game is inherently fun and compelling, players will make their own. Conversely, if your game is neither, players will quit well before getting to your carefully calibrated end game -- we quit d3 after a single normal run through and eagerly sought other multiplayer engagements.

I am very confident we will be heading into d2r's nightmare at the very least.


And they said *I* was bad at PoE. At least I made it out of act 1 and know how to use the /dnd function. El oh fucking el.

I am Path of Exile's biggest whale. Period.
Ye, MF gear is a plague. It has no place. All it does is serve as a block rather then new.

Although MF gear is necessary to use, you can argue that MF gear in itself is an item progression. Getting better and better MF gear. the only different on those items is that there is a required stat.

Report Forum Post

Report Account:

Report Type

Additional Info