Why are their mobile games with better pvp? Or games with less cash shop funds & less playerbase?

Never gonna happen. Pvp is an afterthought at this point. If you want competitive pvp go find a group of like minded people and make a set of GM rules like was done in d2.
Thanks Bleu42. Many bless.

Yeah this debate has felt like a pvp match, heh.

I just listened to Asmongold's video, re-acting to Zepla's video about the state of Final Fantasy pvp. It appears Final Fantasy is having the same issue.

That is; "Is it worth spending money on pvp updates, if the community isn't interested enough for it"

Zepla termed it a vicious cycle; meaning they aren't interested in it, because theirs not enough updates or mods surveilling it. So they don't spend the money on it, which repeats the cycle. Someone mentioned POE is like this too.

(However Final Fantasy is getting a new pvp-mode sometime)

So it does matter how many people are interested about it.
Good day.

P.s. I just watched some Lost Ark arena pvp & it looks fun as heck ^.^ too bad half the game is p2w or pay to advance (no thanks there).
20vs20 group pvp updates (for the main game, not royal). Siege vs siege maps. Randomized & shuffled passive trees. Bigger trees +30 point updates.

Large towns hosting 100+ people; bard taverns. A field near town for guild events. Not hideouts like WoW-Garrisons. Outside like Ragnarok Online.
Last edited by PrairieTutanka#3123 on Sep 5, 2021, 9:02:40 PM
Thnx to god pvp very limited in games like poe, ff14 ...

pvp killing games.
Just fact...


But maybe because of masive pve playerbase leaving poe there will be some changes like 'full loot on kill' :)
Smart step :D

Last edited by attronach#1104 on Sep 6, 2021, 12:16:20 AM
Is GGG really gonna act like people don't want this stuff in POE?

https://youtu.be/eksDt1IjsRQ

Watch the video & tell me; does that look not possible? Because it already is possible. Does Lost Ark have players who say " balance is too hard ", probably not.

Also sense the gravity of those attacks, the combos. Enough said.
Lost Ark has endgame pve too, plus pvp arenas, plus open world pvp, plus guild vs guild pvp already or eventually.

Still I won't play Lost Ark due to the P2W or Pay to Advance stuff, but GGG should really take advantage of all the people who are going to leave Lost Ark's P2W model, yet still want a ARPG with pvp content.

TBH that audience already exists & is waiting.

20vs20 group pvp updates (for the main game, not royal). Siege vs siege maps. Randomized & shuffled passive trees. Bigger trees +30 point updates.

Large towns hosting 100+ people; bard taverns. A field near town for guild events. Not hideouts like WoW-Garrisons. Outside like Ragnarok Online.
Last edited by PrairieTutanka#3123 on Sep 7, 2021, 6:15:26 PM
Dude PoE is just to big and complex for this trash. Vast majority od players doesnt want this. Ive already told you taht there is so huge disparity between builds that its impossible to balance. In pve we can have builds with 1 bilion dps (there was 1 such build) or build that does 40 milion in single hit. Try to balance that around 6k life we have. Just no.
The simple answer is that PvP never took off in PoE after it was first introduced. That's literally the reason. Royale had more interest in two weekends than the regular PvP had during the game's entire lifespan.
"
kuciol wrote:
Dude PoE is just to big and complex for this trash. Vast majority od players doesnt want this. Ive already told you taht there is so huge disparity between builds that its impossible to balance. In pve we can have builds with 1 bilion dps (there was 1 such build) or build that does 40 milion in single hit. Try to balance that around 6k life we have. Just no.


It's called defense scaling for pvp matches, defense scaling for guild vs guild arenas, & defense scaling for group vs group battlefields.

Or simply whenever someone gets flagged red.

Also your obviously a pve'er troll, on this thread man, the mod already had to delete one of your posts.

Lastly, if builds for pve end-game, are already 40 million - 200 mill difference, than they need to be nerfed anyways. Even for PVE builds shouldn't be having these huge gaps in the millions of dps. That's unbalanced, even for PVE's sake.

So even if your on your high horse, believing you made all the smart build idea's to get your build disproportionately out-gapping most builds, it's still out of balance with those numbers. That's why people are complaining about basing the game around the top 1% of builds, nobody wants that. Not PVE'ers, nor PVP'ers. The only people who want that, are people who want a 1 push button ez-mode, cake-walk, or people who don't want their OP PVE builds nerfed.
20vs20 group pvp updates (for the main game, not royal). Siege vs siege maps. Randomized & shuffled passive trees. Bigger trees +30 point updates.

Large towns hosting 100+ people; bard taverns. A field near town for guild events. Not hideouts like WoW-Garrisons. Outside like Ragnarok Online.
Last edited by PrairieTutanka#3123 on Sep 7, 2021, 9:40:02 PM
"
VolcanoElixir wrote:
The simple answer is that PvP never took off in PoE after it was first introduced. That's literally the reason. Royale had more interest in two weekends than the regular PvP had during the game's entire lifespan.


Royal only had interest, because it was just introduced, & even than only League of Legend babies, liked it.

Any serious pvp'er out there, isn't going to ever like Royal. Because it literally has nothing to do with your main chars you built. & Yes pvp never took off, because it never had a decent plan behind it. If it did, it would take off. Why? Because most multiplayer pc pvp'ers have been waiting for decent pvp in a online rpg for 20 years now.

Rightnow most pc pvp'ers are hopping games, why? Because WoW is having a exodus / people are leaving. & Most already played Guild Wars 2, while Final Fantasy doesn't have good pvp. So there's a HUGE demand for a pvp-rpg rightnow.

Once POE updates its pvp, they'll rave reddit, forums, everything about it & make lists about it. However simply flagging your character red, isn't good enough. Till the much needed updates.

Lastly, ya'll are staight up ignoring the Lost Ark post or philosophy of Lost Ark's pvp gameplay, to make excuses once again. Their both literally ARPG's. People in Lost Ark, obviously want their PVP in-game, POE is no different.
20vs20 group pvp updates (for the main game, not royal). Siege vs siege maps. Randomized & shuffled passive trees. Bigger trees +30 point updates.

Large towns hosting 100+ people; bard taverns. A field near town for guild events. Not hideouts like WoW-Garrisons. Outside like Ragnarok Online.
Last edited by PrairieTutanka#3123 on Sep 7, 2021, 9:43:41 PM
"
kuciol wrote:
Dude PoE is just to big and complex for this trash. Vast majority od players doesnt want this. Ive already told you taht there is so huge disparity between builds that its impossible to balance. In pve we can have builds with 1 bilion dps (there was 1 such build) or build that does 40 milion in single hit. Try to balance that around 6k life we have. Just no.


I daresay one of the few things D3 *almost* got right; PvP arenas. I got to play it at the one blizzcon they showcased them, and only for a couple rounds. But it was really fun. However, in the arena they had planned they were trying for ultra balance; every class had the same (or no) gear, and same skills / no skill points.

Unfortunately I think it would ultimately end up pretty boring in a game that's ALL about the gear and build you have.

I mean hell even in D2, the majority of players didn't PvP nearly at all. The most recent poll by a couple thousand huge D2 fans on Mrllama's channel showed only about 25% pvp (going to add a quick IIRQ here), and those are the more dedicated players based on the fact that elsewhere in the poll, the majority of them played well over 1k hours.

I know in the all the time I spent in D2, I pvp'd very little. Don't care at all about pvp considering the near impossible task of anything close to balance in PoE especially.

So yea, in the end the minority of players will ever do more then dabble in PvP in these games. I get the they absolutely love it, and if perfect balance could be achieved then have at it. But my personal checklist is; Does pvp exist in the game? Okay, then move on.
"
Bleu42 wrote:
"
kuciol wrote:
Dude PoE is just to big and complex for this trash. Vast majority od players doesnt want this. Ive already told you taht there is so huge disparity between builds that its impossible to balance. In pve we can have builds with 1 bilion dps (there was 1 such build) or build that does 40 milion in single hit. Try to balance that around 6k life we have. Just no.


I daresay one of the few things D3 *almost* got right; PvP arenas. I got to play it at the one blizzcon they showcased them, and only for a couple rounds. But it was really fun. However, in the arena they had planned they were trying for ultra balance; every class had the same (or no) gear, and same skills / no skill points.

Unfortunately I think it would ultimately end up pretty boring in a game that's ALL about the gear and build you have.

I mean hell even in D2, the majority of players didn't PvP nearly at all. The most recent poll by a couple thousand huge D2 fans on Mrllama's channel showed only about 25% pvp (going to add a quick IIRQ here), and those are the more dedicated players based on the fact that elsewhere in the poll, the majority of them played well over 1k hours.

I know in the all the time I spent in D2, I pvp'd very little. Don't care at all about pvp considering the near impossible task of anything close to balance in PoE especially.

So yea, in the end the minority of players will ever do more then dabble in PvP in these games. I get the they absolutely love it, and if perfect balance could be achieved then have at it. But my personal checklist is; Does pvp exist in the game? Okay, then move on.



All I remember from D2's pvp is getting 1 shot by whirlwinding barbarians, or getting shot by amazons off screen, after playing it my entire teenage life. Either that or a paladin found some OP gear & 1 shot as well. The other classes were average / meh.

So if POE is basing it's pvp off d2 or lack of, which they probably are. It's the main culprit to why this games pvp hasn't taken off.

All this talk is going to make me try a p2w game, Lost Ark. PVE'rs who advocate against PVP are just as bad as devs who implement P2W into their game.
20vs20 group pvp updates (for the main game, not royal). Siege vs siege maps. Randomized & shuffled passive trees. Bigger trees +30 point updates.

Large towns hosting 100+ people; bard taverns. A field near town for guild events. Not hideouts like WoW-Garrisons. Outside like Ragnarok Online.
Last edited by PrairieTutanka#3123 on Sep 7, 2021, 9:48:09 PM

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