Why do I get one shot in this game? pls explain

"
Snorkle_uk wrote:
why is his ehp for a single hit showing double that? i dont think pob is calcing right.


Hey you're right. I learned something new.

PoB doesn't seem to calculate correctly the max hit you can take if you have damage conversion on you, in his case, Divine Flesh. The max lightning damage should have been 5k / .22 (half lightning and half chaos).

I take back what I said, this is one squishy as hell Gladiator. No wonder he's getting one shot.
OK OP. I'll explain it to you. The game has oneshots because they are fun, and not frustrating at all for the players GGG is seeking to attract and keep. If you get oneshot every few maps or so, it builds character, and GGG wants players of character. They want players that love the game no matter what they do or how they do it. They want free reign over game decisions without any of us pesky loser players telling them anything but how much we love it.

Of course they want you to pay them for it, but they do work hard to make sure you experience the proper level of frustration. If they do create a situation where you may feel unhappy , they want to assure you that that is all on you, and you are just not putting in the level of effort you need to have fun.

My suggestion to you is to put in the work, however many hours it takes you until you break through the super amazing frustration threshold and enter That hallowed ground of exceptional, over the top fun. You will still get oneshot, but you know...getting oneshot is fun. The only way I think they could make this game more fun ,would be to add in those tried and true fun mechanics like unrepairable equipment degradation, Loss of equipment on death, deleveling, etc...

You'll get it once you understand what fun is!
"
Revnaut wrote:
"
Snorkle_uk wrote:
why is his ehp for a single hit showing double that? i dont think pob is calcing right.


Hey you're right. I learned something new.

PoB doesn't seem to calculate correctly the max hit you can take if you have damage conversion on you, in his case, Divine Flesh. The max lightning damage should have been 5k / .22 (half lightning and half chaos).

I take back what I said, this is one squishy as hell Gladiator. No wonder he's getting one shot.



all good man, i didnt know either till we just started looking at it.

i knew he had divine flesh and capped chaos so i was expecting his single hit to be higher than 5k life would suggest, when i saw the figures i was like ok, thats actually rly good numbers.


and then i thought about it, and then i thought wait a moment, what exactly is pushing it that high? that has to be more than divine flesh and whatever it is i should probably be adding to builds... i had a little look around and i just couldnt see it.

i think it might be something with the way you would divide each hit in half and put it against both resists, it might be doing that twice for some reason? like theyve accounted for it at 2 different stages in the math maybe?
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Last edited by Snorkle_uk#0761 on Aug 25, 2021, 3:01:45 PM
"
Snorkle_uk wrote:
i think it might be something with the way you would divide each hit in half and put it against both resists, it might be doing that twice for some reason? like theyve accounted for it at 2 different stages in the math maybe?


I just tested some things on PoB. It looks like it is incorrectly only taking one damage type into account. All damage types should have been calculated instead.

Here's the sample. 10k life, 0 res. So Max Hit Taken is 10k for each element. There are several flasks you can toggle with 25%, 50%, 75%, and 100% damage conversion. None of them should have any effect since the res is the same for all elements, but the 25, 50, and 75 ones give you higher max hit. It's busted

Spoiler
eNq9W1tz2kgWfja_oouqVO3WrI3uFwrPFL6GKuMw4CSzT6m21IAmjZqRGtvM1Pz3Pd0SRra5HOTZ5MFB4jv30-fSTjq_PM04eWBZnoj0tGmeGE3C0kjESTo5bX6-uzoOmr_83OgMqJx-Gp8tEq6--blx1NGfCWcPjANdk0iaTZj8suJkfwNOc5rKKRNpn_4usmsRnzZvRcqa5J6mcSJXTxGneX5LZ-y0OYqAuEloHrE0Pl-_L4AzmqQjEX1n8joTi7kW-5Cwx76IAdPrDz4N7ypCk7QqFHQ-6gw4XbJsJKkkOfw4bXbBdDphF3QGP4Eb5QtgZZ04vu-Yoe06gR34zdZm4tGcsfiZyDyxfhxwkLHL8ZhFMnlg51kiz6c0jdYGGNvoDsX2F1wmc56wrKKVu43i4xvmobcNeyck5ReDUcXpoW-Fhm1ZbmB47v-HTsj9dn9N5PSMQyBqSFG0vUmaSFaTeCCSXKTvsK9Kuj20YnafpLUsXJF2HyaHkvZpSs9FjgjBTTJmOOTlCIcbwvnGIZWWA5ZBBZJ4ZQ8iGMn1abK2a8z-qAK34i7YE45bFbgV10sljlsVuEO3ByF1Scc4cV1iDPizo0ZGbQXvpRGO7-c0YznLHqqldZeElzRlaKukuwiHbMKQ9t4wFk2voakNqWS4xHxGubv9o7Ao_yjgBv-4SIIDnKMIXzrHPLF3gQ90z1eaxYh6kbJsshxNE8YRaO3LKgnKp1UCZDpUSQ60-_KB5tUjZnq7rSnguORg0AaBIGav2rr7z1EMMvG7mmP4YWTdbCYWGTKCBRhl8mC6zJMIOqmeCIcsXkS4AvY8jvXFA5vBmdCzHIym68BsIz3jMNRipzJgy_lBFF0pafT9QsQTdpCQgyiukgy8lSeY_rfGfoLx-5zOMQOLOko49mssmv1NMpnKFDYbrIxXBHg7plTkr4Qcexg4WsTVgnPUEDj6nrxESnrPWZsYT6Z_b1u-uf2QiEdQZqo2vhxxpCroPl3PIFuL_1XG0j-XaP4v4CgBl2m8yFReo2W8pngrptPSG7H61JvNRSb1y3PKo1yz7KXzhSSpXmdz5flv6WJ2r_aq4u91fagiZ0kefbtfjMdqx22CMplezC-vri7P73pfLkuSEdNVikSCczrPGSy9acKbJInLMI-gLkcSgYYVrlyG92Oh40ZZAu7bD1WLF0JVvf7ux6nNFAGDOFDOsC66W86ZiniO81JZGPdj9SqJwBWbH8YsvV9inM4iukTgngcOBPaSs27CVX_D-KkP6Vs0RgwaGlWW3C8kKqP0woDQQA3NCLOqYyEq8zGwckhBiC9nuP3Isndg0g5GBGSILtiYQTKjDrIuDnf0O0vLsrcqcR19inKSQ-27ZrP8bAm95Uo59NV9wwsAdJ1sAZUtZmO64Or9rwvKE7ksZa7f3xRXjfptPhWPo8V8XnBSJzcHb9_cFN90uSyZKDGnzTHleZErnbuMMUL1nKYmQ1V0C5PhoXrt2ItVMyApVF1g4AaBbTeJBOLKBafplneXBVjxOepcxnA241tF1yrefB7e6A9HUynnebvVenx8PJlTORVj9gRj70kkZq05sAGdjnVnOFaCWl34c6Z-dE9PNaPWilOnuATNC7blk9ZVaWJ6lhlAsCSbFYq1tuBME7a8_TjPDGwHg3PcwEbgLCsMMfycwPNDDD_bNBGw0DEwXrE9D2Wt7Tg4a80wwPCznBBjhW37LkasbXo49TzfchE41zVDTLI4oRFgcKZt-hicH3oosV4QWCgc2IFys2djwuEYjmGgwmFgxJqWZ9ooM-wQFV3IFg8T3dANMFlgOiFKbuiHPka9wPExYq3QNy1UMpuhh6potuGicFYQoCqa76Bqix0GIUqu52HsMH3LxFVIdA3ycR3BQcl1IJ8x6eKaUCQx9hqujckDM3BsVNqDgj6qqHkBrmP5HsoOy_RQ1cUEhhicY3qovLJsVHgN33ZRrTJEFUkvNFE10vI3ZUunVZl24AEGNT12qklOfbgVsC-o79TL1YOe874k7JHkDJbU6UjCft0kfwox-68e7NSY-JFR2afzcqRU35Ujpl0OmLAMXiSwvWR6OF5Nqgr420q_Tg_UzcuJUn0eMal_L73IGYzRIo2_MjoXqX6t5BQbPgD1NF1Mn0dDCgvtsk2G3eFl4xa0VoDGGV8wMgD9OenOFpzJxnlGxzBdtonSpDHI2Dh5ahP16-0dD6PFGPNQTsxtYjS0G4bsjzbx_QYs0TyJEpm3idn4S9JJ3s5YDmtNxP4zg-Xq778ymk5Y2zhx__6XExy73r8_kCSNMkZhcyBq_yL6EpxlVG8V6la78RPMgAbhsMM1fvKMD0QKQjknjOurU8pJpvcctWLnOgv6Ih4qOURLA_efuM3ShcXS0lI-e-ld66V3-93r3nnDcj-QXgZ6XMHo_n2XSze7x6r6xzFe-ge2MylAdaIWRAJCIA20RDEGY8srQxLrHYpItUTB0qH2rLh8ucUSe5MlrvGjLVES32mJs8kS_4fHxH9_TNxNlpjGDw-KFlnPlhEXq4tGrS6p1F9ndRnwGlMp-dY2TKVbutswlU5uv8UUFW8Neb4cLWrs1vpaLatVfgWMmKNHOifd-2WeQ5EpO9CGZreJ9DWZhSPbjToTQuY1Fdpkyx6lzhiXB5Jsy4xNKlmbVLLruRfnBOsfInPqKenVk4Yk2-TNOvm0JwIfGZ8xeaigDZnk1ZGzJ_2uuXhQv6E5nLFd_xSZdeQ59XLBrJd5zv7wYBx7KNtN6VXTcFTdcWvoU6MG2vvExEtS3OYfGL7NXq6VX24dItSRxATibdtH2OnWdqtVI-5evZNk10tf-_Asc-qX_Ro5bdZ2vo1JiLczHmrI26v2O4YfZCTrR8GrkZX1w_COdMGWZEWLPDV4aA3PDdXeYtUppVZt99YsF_h41jHHRvjJrB8Gp7a33DrWYM5L_STfo9K2FbJV7pD6GlHf3-l_qSPScTIBRKf1-j-7_A-1lmye
You're not supposed to do just any map with alch and go. If you just roll not to have the mods below you probably won't die.

Spoiler
recov|regen|attack|projecti|maximum|reflect|extra


Actually there are very few, if any, builds that can level to 100 with just alch and go without re-rerolling map mods.
Last edited by Skytip#3854 on Aug 25, 2021, 5:52:33 PM
"
Revnaut wrote:
"
Snorkle_uk wrote:
i think it might be something with the way you would divide each hit in half and put it against both resists, it might be doing that twice for some reason? like theyve accounted for it at 2 different stages in the math maybe?


I just tested some things on PoB. It looks like it is incorrectly only taking one damage type into account. All damage types should have been calculated instead.

Here's the sample. 10k life, 0 res. So Max Hit Taken is 10k for each element. There are several flasks you can toggle with 25%, 50%, 75%, and 100% damage conversion. None of them should have any effect since the res is the same for all elements, but the 25, 50, and 75 ones give you higher max hit. It's busted




damn, yeah good call on the testing there. i messed about with it, seems to be all damage conversion right? i just tried a char with 0% all res, 10,000 life, 0 armour, put a lightning coils phys taken as lightning on a tabula rasa (base with no armour) and the hit taken for phys changes big time, even though theres 0% mitigation for phys and lightning, it should be exactly the same.

so while ele to chaos taken is quite a rare thing, phys taken as ele is a lot more common and it would seem pob is calcing it completely wrong. i guess no ones ever noticed this because the way poe is played right now theres like 5 people in the game who care about defences and arnt playing 3k life totem builds and this is the first time 2 of us have actually looked at the defence calc data with conversions critically.









just another note on the topic while im here, ive done a lot of rambling about defences and es builds. just to counter my points slightly here, i have melee chars that even without the broken calcs would score insane physical attack mitigation in pob and survive a lot of these encounters that kill things like this es build ive been describing.

that is correct balance, and that needs to be taken into account too, a spell caster should be glass compared to a melee character and its right that they can tank more and that it matters that they can tank more. this is important balance, i still think a lot of this 1 shotting is bs, i still think these mechanics im complaining about are broken, i stand by my comments, but to give a fair balanced take it must be noted that in the final accounting its correct that the caster type defences come off worse overall and that its not an insignificant paper stat, it has real gameplay feels that matter. i dont wanna lose sight of that in all my ranting about 1 shotting spam casters.
I love all you people on the forums, we can disagree but still be friends and respect each other :)

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