Why do I get one shot in this game? pls explain

Explain how I have a lvl 95 glad

79% max block before challenger charges and battle stats to boost
5.1k life
150+ to all res including chaos res
plus divine flesh
71% to avoid all aliments, and 25% reduced alignment duration
71% phys damage reducing before any combat boost
I gain endurace, frenzy, and power charges
use fortify on my leap slam and reckoning
and use blood rage

base life leech is 510 - max life leech 1028


now explain how I keep getting one shot by random monsters in t16 maps

also explain how a act 1 monster can even hit me for damage.

and wonder why ppl are mad, how can I have fun at end game if I keep dying to b.s losing more exp than i can even gain.

Last bumped on Aug 26, 2021, 8:53:49 AM
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5.1k Life <------ This is why.
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Last edited by Savage_Tha_Clown#1530 on Aug 24, 2021, 3:25:38 PM
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Sabranic_SilverDeth wrote:
5.1k Life <------ This is why.


nothing should get threw my block, ritual league i had a max block bleed quake and i could tank a8 sirus death beam with lil damage and i had 5k life now a blue monster can just bypass all my def in one hit.
My spectral throw scion has 45% evade, 60% dodge and 64% spell dodge. She has 3600 hp. She avoids most damage. When she DOES take a big hit, she dies.

This is expected and balanced. If I wanted to up her hit points - which would cost me massive amounts of critical strike - I could choose to do so. But I have prioritized damage over survivability on this character, and accept the repercussions of that. I have also prioritized inexpensive gear over better equipment that would improve her life pool.

The above was my decision, so I do not complain about it or get angry when I get killed because of my choices.

So again, you die in one shot because your hit points are low. 7,000 hit points is comfortable on a melee character. 9,000 is better. 9,000 energy shield feels OK, 12,000 enters into the "will rarely die" zone.

Big hits with the right mods stacked will pretty regularly go into the 6500+ damage range. If you're relying on avoidance, it will sometimes fail - and your hit points being so low, that means you will die.

You can simply accept that reality, or you can improve your gear so that fewer things can one-shot you.
Last edited by Sabranic_SilverDeth#2793 on Aug 24, 2021, 3:30:41 PM
Block is not damage mitigation, it's damage avoidance. Having high block is good for keeping you alive through swarms of weak enemies, but useless for preventing one-shots from bosses and rares.

Explanation over.
We dont have reliable defences anymore.

Also you seems making a common mistake: trying to lvl up solo. We seems to be supposed to lvl up past 93 or so in a party vs aurabot and in relatively safe areas only, like breaches, trials, bh, etc.. Dont lvl up solo! It hurts!
Last edited by DarkJen#6961 on Aug 24, 2021, 4:06:00 PM
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Savage_Tha_Clown wrote:
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Sabranic_SilverDeth wrote:
5.1k Life <------ This is why.


nothing should get threw my block, ritual league i had a max block bleed quake and i could tank a8 sirus death beam with lil damage and i had 5k life now a blue monster can just bypass all my def in one hit.


Can you not grasp what 79% is? Do you think it's 100%? 21 out of 100 hits over 5.1k will get through and delete you. I'd recommend at least 6k if you want to making positive xp. 7k is much smoother though.


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DarkJen wrote:
We dont have reliable defences anymore.

Also you seems making a common mistake: trying to lvl up solo. We seems to be supposed to lvl up past 93 or so in a party vs aurabot and in relatively safe areas only, like breaches, trials, bh, etc.. Dont lvl up solo! It hurts!


I level to 100 in maps each league including this one. Parties are disgusting and should be removed from the game but you do not need it. You just need to make a proper character, not this 5.1k life paper.
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Sabranic_SilverDeth wrote:
5.1k Life <------ This is why.




it is, but it also isnt.


5.1k life isnt enough, it just isnt people in hc are shooting for 6k min, going on 7k to 8k life on these sort of builds.


BUT, the damage levels are fucked, and heres why it isnt because hes got 5.1k life. I run around in standard with legacy gear and im playing CI witches who have 15,000 es + 20,000 evasion and im just 1 hit for 10k, 12k+ damage ALL THE TIME in those levels of maps. unavoidable out of nowhere damage spikes of over 10,000 damage happen many, many times per day.


Im currently playing a low life cracklancer. lvl94, the stats a couple of days ago was 10,000 es + leech. its not even removely enough, crack you have to stand there and shoot quite a bit its just not viable to have those stats for it. so i pushed to 10k es + 6k evasion + blind... nope, getting 1 shot in T12 maps with a single damage mod on them so often I couldnt even get xp. crack lance fires off the screen, thats just a thing, i cant help it thats the skill. walk into a map, theres a few little goblins there to meet me, shoot them, they die. move to next goblins, shoot them, die, next goblins, shoot them, apparently off screen is a pack of porcupines I cannot see that get hit with crack lance, I instantly die with 10k es and 6k evasion in a T12 map.


a FUCKING T12 MAP!

instant death from on death explosions i cannot avoid and theyre fking attack projectiles and i have 6k evasion + a watchers eye with +8% extra chance to evade. i died INSTATLY and i didnt even know porcs were in the map, i never saw a porc before i was dead.



this games balanced is FUCKED m8, its absolutely FUCKED so dont go white knighting all the time in every single thread acting like theres no problems because theres massive problems with this games balance.


In the space of maybe 15 maps I died 4 times to stuff I couldnt even see, either off screen shit or explody shit on the floor hidden under a sea of insane effects i cant turn off. and this is t12-14 maps on a char that should be killing t16 maps, easily. why? because its not a totem/,inion/dot build that can just run around like a headless chicken while stuff dies. gggs balance with 1 shot/insta kills is so bad right now, its awful. 10k hp character getting isntakilled.



in order to get this build to survive t12 maps ive had to drop about 2 million damage and push it over 10,000 evasion with 2 extra sources of blind, and it can now just about survive t12 maps with 10,000 hp. I take single burst of 8k damage all the time, ive been down to 2kes, 1kes, 500es probably 20 times today, instantly, and this is playing t12 maps. I got instantly shot with projectiles from a group of skeles in the last map i played and instantly lost 7,500es, and i said to myself yep, theres 99% of players 1 shot, right there, in a t12 map. the map had NO DAMAGE MODS, theres was nothing i could have played differently other than instantly killing these skeles before they were allowed on my screen. they got on my screen and fired once, a t12 map, no damage mods, and i lost an amount of es that probably 1 shots virtually every life based character playing right now with no way to play around it, react to it, if you let the pack do even 1 thing 99% of players would instantly die.

thats retarded game balance, its literally broken game bullshit.





I dont usually suffer this kind of stuff cause i run around with insane defences on almost every build. I have 7500 hp + 20k armour + 6 endurance charges + 10,000 evasion + blind + over 1k life regen + huge leech + fortify with slacked fortify effect + reduced damage taken passives... thats on 1 character, a marauder. thats not including flask buffs, thats non flasked passive stats.


another example, ranger, also melee, 7500 life + 15,000 evasion + 35% more chance to evade + 20% reduced enemy accuracy + blind + 75% dodge + 65% spell dodge + 14% block + fortify + 40% of physical taken as lightning.


this is the sort of shit im running around with and it means i dont see how awful the damage balance in red maps is most of the time.. with this level of defence the game feels playable and like most of the time if i play well i wont die.

but for an example, that ranger can die to say blight in a map, if i click a blight and suddenly every monster on the track decides to shoot a fireball at me at exactly the same time which they sometimes do i will instantly die and theres nothing i can do about it. its just roll the dice, does this blight do the thing that instantly kills anyone with less than about 13,000 hp without any chance for them to react or outplay it? you just roll that dice every time you open content like blight, its fucking bullshit and people do the game a disservice when they dont call it for what it is.

its bullshit and should not be in the game.

yes the guy has 5k life, yes if they 'fix' the game so that bullshit 1 shot/instant kill stuff doesnt happen then he probably still dies now and then with 5k life because 5k life is not enough. but the reality of the game right now is he could have 9k life and still be in here saying this.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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ARealLifeCaribbeanPirate wrote:
Block is not damage mitigation, it's damage avoidance. Having high block is good for keeping you alive through swarms of weak enemies, but useless for preventing one-shots from bosses and rares.

Explanation over.


ok still tell me why a 5k life max block bleed quake in ritual tanked all endgame boss's and only around 30 one shot the entire league and now almost the exact same build except shield crush since they nerf killed bleed builds it getting recked. seems to be a issue with ggg not my 5.1k life.

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