Instead of nerfing everything, GGG should have made more Awakening levels...
Diablo 3 sends its regards.
Yep, scaling content to infinity is TOTALLY gonna be the right answer for long term game health. How many people you know that still play D3? Creator of Dementophobia
Name, reward, art and flavor text all my idea, very satisfied with outcome |
![]() |
" D3 mainly died because they removed trading, change my mind Ditt j*vla flöte Danne!! Last edited by Deejudanne#1358 on Aug 8, 2021, 5:54:58 PM
|
![]() |
" A lot? The only people I know that still play PoE are people I met playing PoE and it ain't a lot of em. |
![]() |
" Can not change your mind because that is fact, sure 1-2 people cried about the auction, but truth is that there was nothing as addictive as auction house, people even loved to look at items flipping, top auction house streams had 100x more views than most popular path of exile streamers. i was playing 20hours/day just flipping items, including RMAH ones. People's dreams came true by living from selling item drops in their favorite game genre. I remember dropping good crossbow and i was like "lets check how much is it on rmah with this dps" and it was around 200bucks and i was like "no one is gonna pay 200bucks for pixels" and then i listed it and it sold in 20minutes Path of exile does not have cool auction but it also has no cool item drops for your characters, so i still think itemization is better in current d3 because of smart loot. I sure enjoy getting 93item level shaper sword on worst item base that have +6% cold resistance while playing wand-witch. in some of hardest content there is. You can talk lots of shit about D3, It is casual, it is old, it does not have ultrawide support. But one thing you can not say is that These "too rewarding" rares are somehow better than ![]() I feel pretty, Oh, so pretty,
I feel pretty, and witty and gay, And I pity Any girl who isn’t me today! | |
reaper of souls was way better recieved than the original diablo 3 and it didnt have trading.
they didnt update their game, if d3 had new content updates with many new skills, items, endgame bosses, endgame activities, crafting systems etc every 3 months like poe does it would have more players than poe, even with its item system that is probably the worst item system in arpg history. I love all you people on the forums, we can disagree but still be friends and respect each other :)
|
![]() |
" Understatement of the year. If we take the amount of people crying about 3.15 and multiply it by, lets say 39847398, you would get the D3 forums back in the days. A LOT of people hated the AH's impact on the gameplay, even though they used it to its full potential. Funny how you end your post with D3's worst feature; the itemization. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
|
![]() |
" Ill try, sir! D3 died for reasons deeper than just trading removal In part it died because they went too deep into the other way and turned the loot(that previously made the current loot on PoE we all complain never drops anything ever look super rewarding by comparison) TOO rewarding! Its possible to complete any set in less than a week even if you are super casual, invested players can complete multiple toons on a single day! In short, it turned into a game where you just twink your character for a few hours and then you just turn to hunt for better numbers of same-esque items. The grind on D3 is not for something that trully adds something to your character: Its just never-ending number increasing. That gets boring mighty fast Another reason is the general itemization, wich is beyond broken. On D3 there is no restriction to wich part of the gear can have wich affix, that means you can stack anything on every part of the gear(unlikely PoE where we go for life and resists on gloves and boots, elemental damage on belts and so on and plan from there) this means gearing a toon in no-braining damage-stacking fiesta, you dont need to thing much: Main attribute, critical values on every piece of gear it is. As one can expect, that also gets boring quick Last reason is how instead of making continuous new content, they just made the end game a map of random infinite progression and called a day. Its like if we only had deep delve for end-game. Infinite progression have that side effect where since the damage on monsters scales to infinite, defense is automatically useless since anything will one-shot you, so that made the already terrible itemization even more pointless. It also dont help that having only a rng-generetaded dungeon as objective and effectivelly turning the game into abandonware made the end-game of D3 feel like a vast, infinite empitness(kinda like what our atlas claims to be, ironically) So, nope, D3 had tons of reasons to fail, not just removal of trade ^^ |
![]() |
Did this guy really just intentionally post fully removed Rog items as proof of the game being unrewarding ? LOL
Ive only used rog like 2 times and these were the results. Ill actually probably end up keeping the chest and recrafting it a crit chest because the prefixes are GG. Plenty of other people are making items similar or better with Rog, everyone knows Rog is insane, but we are really going to gaslight with intentionally fully removed Rog items when anyone can go into the leagues items showcases from Rog and view the ridiculous items people have received by using him ? Oof.
Spoiler
And this isnt even including gwen or tujen. OR logbook/general loot rewards. Like what even...
Harvest sucks! But look at my decked out gear two weeks in! Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. Last edited by Tin_Foil_Hat#0111 on Aug 9, 2021, 3:52:14 AM
|
![]() |
" It's only the last reason, D3 did better than PoE for a very long time, it just didn't get updates. D3 died because everyone did everything for much longer than they do in PoE. PoE lives on continuous new content that people quickly get bored of. D3 endgame was designed for long term play and it just ran it's course. PoE endgame is design for short term play and then they add new stuff to try and get people back. |
![]() |
" Ding ding ding. At one point this game made sense. Then as popularity rose as usually the game QUALITY TOTALLY DECLINED. I much preferred this game in 2013, 2014, 2015. Now its essentially ruined between the itemization and the QQ crybabies here. Ive had a good run though Good rares never drop. Everything needs to be crafted. 10,000 useless items in game, skills nerfed to shit (why idk?). If this had been the vision from the start, I would have never played to begin with. I remember when literally good items dropped from mapping, like BIS items. Ive stayed here for far too long. Last edited by AverageSCEnjoyer#3952 on Aug 9, 2021, 10:19:12 AM
|
![]() |