Instead of nerfing everything, GGG should have made more Awakening levels...
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Instead of nerfing all builds(and killing most of it), they should have let the players decide if they want to do harder content for better drops.
Awakening 10? How about Sirus and Maven duo boss fight? Etc... Last bumped on Aug 9, 2021, 11:16:54 AM
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According to Chris, just adding higher numbers for players to continue to pursue like most game developers do would have been lazy.
So instead of just driving straight to the destination, he decided to do 50 loop de loops around the scenic route (I hear it's great for those with vision!) to end up at a worser spot. Last edited by TiamatRoar#4443 on Aug 8, 2021, 1:46:59 AM
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I mean yea, there's a good reason that other games all scale to infinity and PoE just kinda ends. Their endgame content has always been kinda bad.
They tried balancing it through random availability and making red maps impossible to sustain, which was terrible and felt wrong whenever you couldn't sustain maps, because it kinda was. So it got easier and easier to sustain maps but it hasn't actually been hard to clear anything for at least 5 years and GGG clearly has no idea how to make the game hard but not bullshit. |
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" Lot games that keep infinity stats are still alive..games that did the whole crunch/nerfs are dying. it's funny because a majority gamers wanna feel powerful and like a god. Ironic because this is one issues WoW is having with SL was the stat crunch is now hated because it has killed people feeling like a hero/god/powerful. i can name quite lot MMO and few ARPGS that did the same and are now shutdown. the dev team is sitting back a decade while gamers are ahead by a decade most wanna have fun and have their time rewarded and not feel like a job or chore. or worse like a asian mmo grind which is becoming a thing in POE. |
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an asian mmo grind becoming a thing in poe?
in 2013 it took Havoc 4 months to reach world first lvl100 in poe and people said that his group must have been cheating because the devs thought it would take about a year for someone to hit lvl100. how long did it take people to hit lvl100 in this league? a handful of days? were 2 weeks in and theres something like 270 people who are lvl100 in softcore expedition. virtually everything is easier and faster to do, has been getting easier and faster year after year. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Absolutely not. Get that absolute bull diablo 3 'infinite difficulty' mindset outa here.
Infinite difficulty (and thus scaling rewards) is EXACTLY what kills build diversity. Instead you set a 'highest point', such as T16 fully juiced, and then balance (which includes nerfs) around that. Yep, it's nowhere near perfect yet. But they are on the right track with expedition nerfs and I hope they continue. |
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" Please, name your 'lots of games that keep infinity stats are sill alive'. I'm waiting. |
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" ESO, they have Champion points and it will take years to get to their 3600 limit. And most games die not because of infinity stats, they die because of P2W cash shop features and the laziness of developers adding contents to the game. | |
" Doesn't it have both, though? Isn't Delve their version of "infinite scaling"? To me, PoE's endgame is its strength. Hell, people demand alternate leveling methods just to skip to mapping - because that's where the fun is. Can't think of a single ARPG with such a vast, customizable endgame. Haven't played Last Epoch, though; seems like they have an original twist. Bring me some coffee and I'll bring you a smile.
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Delve is a good example of what infinite scaling looks like. You either freeze the mobs or they destroy you. So infinitely scaling everything else won't make much sense or be very pleasant.
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