Game Balance in Path of Exile: Expedition
I went to the Steam statistics, and once again I was convinced that PoE is a game for streamers. See for yourself:
https://steamcommunity.com/stats/PathofExile/achievements/ Mervale is killed by 47% of players, i.e. half of them can't even pass the first act. Malachaya kills 22%. Climbing, the maze passes 19.5% The beginning of the end, level 60 takes 18.1%, i.e. 18% of players still try to play PoE as they can. Let's take this for 100% of those players who did not quit PoE at the first difficulties. The foot of the mountain-level 70 takes 14.7%, 81% on our scale. It turns out that 19% of those who took 60, no longer take 70. Up the steps-level 80 takes 10.9%, or 60% of those who took 60. T, i.e. 40% of those who took 60 lvl, no longer take 80. New Order of the World-Place the Guardian Stone in any area on your Atlas - 8%. Do you understand that only 8% of all players come to the cards? And this is 44% of those who took BGN 60, i.e. more than half of those who took BGN 60 could not enter the cards normally. There is nowhere higher - the 90th level takes 6% of players, i.e. only 33% of those who were able to take 60 lvl reach 90. The Creator of worlds-and only 3.2% of players, or 18% of those who took level 60, kill the Creator, i.e. 82% of those who took level 60 did not reach the Creator. And you know what else is more interesting? 90 lvl takes 6% of players, and the Shaper is killed by 3.2%. It turns out that almost half of those who reach 90 lvl can not kill the Shaper. How do you like this? And, after all, the Shaper is the very first high-level boss. There is no Elder or Sirus in the statistics, and what's new there, Maven? Now think about what percentage of players the development increases the difficulty for. Only 3.2% of players reach the Shaper. BEFORE THE SHAPER! Last edited by SADOMIES1#7136 on Jul 20, 2021, 6:44:28 AM
|
|
Atleast we can expect shooth league start, since most of player just skip this one.
Dear GGG, how about making new content harder instead of making players weaker? People usualy dont like to be robbered. I was excited about this league, coz last one was amful, I thought, cmon lightning cant hit twice in same spot. And now i see this. 2nd nerf league in a row. I just dont know how to play this league, coz all of me expecting build are buried. And all this gambling tendances are completely disgusting. Is it Tencent influence to make asian casino from arpg? I have no issues with grinding for gear, but grinding for gambling is terrible and meaningless, atleast for me. I wont waste my time for !chance! to receive decent equip, its like working for a chance to get paid. Yes, i know, i still have harvest nerf flashbacks, but GGG, can you be more casual friendly? Ah, whatever, keep making your game for 1% jobless nolifers, they will buy ur 90$ supporter packs for sure. Coz bunch of 3rd party softwares like pathofbuilding, trademacro, etc is not challenging enough. |
|
Calling it now! Player retention is going to be at an all time low
|
|
" +1 |
|
I wonder how has no other game beaten PoE yet since it had so many downs already
|
|
1600 hours on record, I play HCSSF only as it's the mode I feel most rewarding to play. It seems to me that your balance changes never factor in players like me, and that your developers are not even playtesting in Hardcore mode. Unavoidable monster one-shots is and has always been my issue with this game and until it's addressed I'm done with PoE.
|
|
" Judging by your account name you're a 32 year old person. How exactly are you going to play so dedicated without being jobless or taken cared of by someone else? You're talking on the behalf of 10-15 year olds or perhaps even younger. The vast majority of people who pay game creator salaries are grown up people with decent income. Your DESIRE for harder game only kills the game. It's not about the difficulty but about enjoyable variety which doesn't overfill your cup. |
|
" Exactly this! |
|
I`ll just put it here
|
|
Damage and Speed is the most common solution for POE (due to 1-shotting problem, and total dps from massive mobs packs) for most players for sometimes now. Time for a change.
Hope POE already dealt with those problems. Longer time mobs staying alive = players getting more dps from mobs over time. |
|