Game Balance in Path of Exile: Expedition

R.I.P Casual players like me :(
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phaseworm777 wrote:
This game is fun because after investing my weekly free time nonstop for a month (grinding, selling, buying, learning) I can kill T16 mob. End game boss like Sirus and Elders I couldn't even touch until 2 months into the league and I killed Sirus for the first time and I finally learn how to play the flask piano...And I though that was the point of the game, grind until you are powerful enough to wipe out mobs and the challenge is with the boss, but now you want to make everything harder...

I know the developers of wants to make the game harder, but it would be super nice if they invest more time in making the game more enjoyable vs more frustrating. Trade, computing optimization, cleaner graphics, stash optimization, user friendly in game filter modifier, and tons of other minor stuff can probably get fixed to make the game more enjoyable.


I like and agree with this post. Some of the end-game fights are not interesting as much as they are annoying and tricksy. One plays PoE for countless hours and then all of a sudden, you encounter this one specific boss that does stuff that no one else does or can do and their life is gated behind mechanics that you cannot learn any where else, except in that fight and that fight takes a bunch of effort to regenerate and re-do, so it is hard to get the mechanics down if you don't enjoy that part of the game.

Why not add in some platformer mechanics? Why not do what Guild Wars 2 does and have dodge and jump and roll and spells that affect the whole environment? Where does it end and where does it go? What is trying to be achieved exactly?
Here to say I appreciate all these changes and can't wait to play after the patch.

But, RIP my custom-made archmage build ;(
I have seem this kind of mentality in WoW developers, they have been trying to add "difficulty" to the game slowing down everything from killing speed to movement speed for a while now. In this expansion they managed to make the game so slow a lot of people started to test other games, FF servers are full almost all the time for a reason.

I will give a try to this league, but I am not here to dance a slow tango with a group of enemies that can rip me in seconds, I'd rather play dark souls if I want that kind of torture.
Here to say I appreciate all these changes and can't wait to play after the patch.

But, RIP my custom-made archmage build ;(
Very good at nerf, but not a factor in player death, sad 。
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hatefield wrote:
My answers in order:

Yes.

?! don't understand
If you don't get the point, I will leave your wandered as is

No. They run tests.
How so? Not the trailer or weekly wall of text

?! If you are complaining about hotfixes, I'm sorry but you clearly missed the internet era and how any piece of software (including games) has rolled out in the past 10 years or so.
Now you are trying to derail topic and talk about internet and its era 10 years ago (larf)

Dunno. I doubt I won't have fun or that you know for sure how things will go.
They are doing both. They are buffing some mobs and nerfing builds.
You are defending in first place, now you said won't have fun...what?
Interesting.
<*)))><
-GGG makes delirious mapping super expensive.
-People complain.
-GGG nerfs player damage in order to make T16 maps feel like 100% delirious.
-???
-Definitely not profit revenue wise.
To many nerfs really does feel like PON now not POE.
Sadly I can't support so I will sit out for awhile until they remember people like to feel like gods. Not feel like there depressed with lack of completion and death.
Luck All I will be back later when there are sensable changes.

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