Game Balance in Path of Exile: Expedition

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darkforce1985 wrote:
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hatefield wrote:
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darkforce1985 wrote:
This nerf makes them like WoW current situation now

If Asmongold playing this game and see this huge nerf, he will bash this game 24/7



Oh noes the game is ducked :( Except for the part where you are all wrong. People don't just bandwagon and follow every clown with a social platform. The problem with WoW is that it has an unfun list of daily chores you have to do to gain player power (I mean the daily world content which is so easy and monotone that the only condition for success is having a pulse) just for the sake of daily retention while these nerfs wanna take PoE in the opposite direction. Wow is bad because it's bad not because some dudes moan and wail on forums crying "please don't nerf us" or I quit gg. Nobody cares really. At the end of the day the devs make the game they want and if you don't wanna play it anymore don't. No need to be a drama queen on the forums.


Are you trying to say this nerf is fine, don't be so serious about it? (larf)

Nerf based on dev. comfort zone. Checked

Nerf without testing. Checked

Release and patch midway every week for a month. Checked

No fun allowed. Checked (larf)

Making mobs stronger instead of nerfing builds. Nope (larf)


What are you on about man? First of all what is larf?


My answers in order:

Yes.

?! don't understand

No. They run tests.

?! If you are complaining about hotfixes, I'm sorry but you clearly missed the internet era and how any piece of software (including games) has rolled out in the past 10 years or so.

Dunno. I doubt I won't have fun or that you know for sure how things will go.
They are doing both. They are buffing some mobs and nerfing builds.

Nice nerf manifesto, as expected and I do mostly understand. The veiled changes though are bad and show that my feelings about how POE should be regarding to crafting is totally diffrent to GGGs point of view. Gives me Harvest Vibes, sadly. I hope this comment won't be banned or censored as I can't see an offend in saying we think different. Well, we'll see.
This must be the Marvel Heroes patch Chris has been warning us about for a while now.
This game is fun because after investing my weekly free time nonstop for a month (grinding, selling, buying, learning) I can kill T16 mob. End game boss like Sirus and Elders I couldn't even touch until 2 months into the league and I killed Sirus for the first time and I finally learn how to play the flask piano...And I though that was the point of the game, grind until you are powerful enough to wipe out mobs and the challenge is with the boss, but now you want to make everything harder...

I know the developers of wants to make the game harder, but it would be super nice if they invest more time in making the game more enjoyable vs more frustrating. Trade, computing optimization, cleaner graphics, stash optimization, user friendly in game filter modifier, and tons of other minor stuff can probably get fixed to make the game more enjoyable.
I trust in the changes!
Guys, if they change something it's because THEY THINK it will be more fun and rewarding experience, I don't think GGG wants to personally torture you.
And if it doesn't work and we all hate it, it will be changed, geez, give it a try.
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hatefield wrote:
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INFINITY-BLOOD wrote:
With curse flasks not having an immunity period.
How am i supposed to counter izaros perma curse labyrinth modifier?

Please someone answer me this :(


They were pretty clear that if you are cursed when you use the curse removal flask will give you some time of immunity. But the curse fonts are an optional mechanic. If you fear it kill the fonts and you're safe. Also there are items with less effect of curses on you, cannot be slowed for temp chains, overcapping resists for elemental weakness and those are just a few of the things that pop up the top of my head.



No they dont i just read the flask section again and at Paragraph 7 first line it says:If you remove a curse with a curse removal flask it wont grand a period of immunity to curses
blabla blablabla same ol same ol a lot of negativity..but im sure it wont keep me (or some other) from playing this game at launch.

i like the nerf hammer or at least what i read from the manifesto.. the nerf not apply yet till launch.. but its about time!

GG on the QOL ailment display on enemy.

But need less clicking them wisdom scroll and portal scrolls and any other low tier currencies..
perhaps if you don't want to change the experience for players have to click the item on ground to pick them, maybe you can make the loot auto stack.. like if a monster was killed and drop a wisdom scroll. Then another monster was killed and drop another wisdom scroll. The second wisdom scroll automatically get pulled and stacked to the first scroll <depend on the proximity> and we only see one stack of 2 wisdom scroll (one click to loot).. instead of two wisdom scrolls (two clicks to loot)
Nerf Spectral Throw
I don't care if they nerf everything to the ground (ailment immunity, curse flask, damage, movement speed...) as long as they give us accessible crafting tools to overcome our problems in game. But they keep nerfing crafting with more f****g randomness. Unless you can no-life this game and all you do is gather currency and spend hundreds of exalteds until you can finally craft something (or just get lucky, I guess), you're bound to gather whatever currency you can and go through the miserable experience of trading in this game. Had a blast last league with harvest in its full glory and leveled multiple characters, crafted everything myself and never used TFT until the very end when I was burned out and my friends had already stopped playing, but this time around it was tedious enough with just one character with mostly unique items on the build, and I dropped the league like a hot potato once I got my 36 challenges. Even if you don't like crafting, when it's more accessible, more people do it, which means more items on the market and for cheaper prices. Just stop f****g with the little crafting you still have left (if we can even call it crafting) and making the whole process of gearing feel like a chore instead of fun.
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Dezparrow wrote:
Every time these manifestos are published, we are talked to like children and subjected to illogical progressions that loosely back up nerfs.

a) Why are you forcing us to spend MORE time in acts? They aren't fun, they aren't interesting, they are just a necessary time commitment.

b) What were you expecting from Awakened gems when they were introduced?

c) You want poison to be stronger... so you nerf the ascendency that makes the most sense for poison builds? What?

d) You are making endgame content that much more inaccessible to new players. Why? Are you not remotely concerned about retaining incoming players?

e) You are largely giving HC players the middle finger. Why?



A) This damage nerf only really applies to 5 links and 6 links, the damage output for most 4 links is about 5% less which doesn't affect act 1-10 so no they are not making you stay longer.

B) Awakened Gems are only really obtained by the top 5% of players nerfing them doesn't affect most people, besides the great awakened gems were gatekept from most players by multiple exalted orbs, where as the bad ones were a very cheap way to by pass the normal gems IE increased burning damage. these changes to awakened gems makes them more affordable to the community as a whole.

C) poisons received a 50% more damage passively, so by buffing poison it removes the need to only ever play assassin, this allows for a more diverse class choice for using poison IE pathfinder.

D) The endgame content is not more or less accessible it is more difficult based on how much scaling your character did, They have metrics on most of these things. New players rarely make it to shaper on their first play through, they want to bring the challenge back to the game, while the game was challenging they experienced their most significant growth. With the release of POE 2 they want to make sure all the skills are in line and the power creep has been brought in. They either nerf us or buff monsters it works out to be the same thing in the end.

E) Most H/C players die from Rubberbanding not things being difficult, I played HardCore from closed better to Masters and it being challenging was the fun. Making the game more difficult gives higher bragging rights, beating up children isn't fun nor brag worthy.



If you had read the manifesto or watched the live stream you would have learned all of this, stop crying over nerfs, the game was getting way to easy.
Last edited by Omni_Nephilim#1076 on Jul 20, 2021, 1:03:32 AM

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