Path of Exile 3.15 Expansion Teaser

next random content we already saw ...

most excited to see pr bloopers like the queue of shame and bug-fest once more :D
niceeeee!!!!!!!!!!!!!!!!!!
Looks great
All I saw was the same high-speed-aoe-based gameplay that's driven me away.
Support a free Hong Kong.

I do not feel obliged to believe that the same God who has endowed us with
sense, reason, and intellect has intended us to forgo their use.
-Galileo Galilei
"
Onecardtoomany wrote:
It’s Dave, Dozy, Beaky and Mick. They have lost Titch and they need your help to search the atlas to bring the Dave Clark five back together. You have to collect enough vinyl from monsters to be able to make your first record and use the sounds of “baby I want your love thang” to summon Maven and free Titch.
Don't forget that no stash tab will support the vinyl or the completed record so you have to manually micromanage!
"
Singulare wrote:
I really get some grave digging vibes from that ghost/skull field as league mechanic. Maybe we have to get shovels and dig out around that markers to get the loot.
All in all a bit disapoointed as the 3.14 teaser had so much more league mechanic information than this one (i only hope they didnt show more as it would spoil too much).
In a new league teaser i kinda care more for the new mechanic than some new skills... (although they looked cool)
Better a bad teaser for a good league than a good teaser followed by Ultimatum crap league
To the intern/janitor who spent precious hours making that teaser – please don’t be discouraged by the overwhelmingly negative response in this thread. Your video is an excellent representation of the actual state of POE today and the priorities of GGG in general (don’t forget to check out the new supporter packs and other much needed micro transactions in the shop in the coming weeks). I for one am super excited for the stream of the reveal of the news of the unveiling of Ritual 3.0 and hope to see many new and returning faces on launch day (in the forums most likely as the game probably won’t even run at launch).
*On a brighter note PD2 Season 3 starts July 26 so there will be something to play while they figure out the server issues and of course something to play after they resolve aforementioned issues.
so many people asking for changes to be made to trading and I fully agree.


BUYING GEAR:
1. create a new vendor
1.1. act1-5 (low-level gear vendor)
1.2. act6-end (high & endgame gear vendor)
- same vendor, just offering different level gear based on players current level
2. integrate and link all gear listed for sale to the new vendor
- since this would be overloaded and messy, have a "mockup" slot for each piece of gear - such as; belt, body armor, helmet, etc.
3. players must click on the generic piece of gear that they are interested in / want to search
4. once a player has clicked on the piece of gear, allow the player to use a search function to find a specific unique item
4.1. once a player has clicked on the piece of gear, allow the player to use filters as they would on the trade site, mostly required for rare gear
4.2. a step further, use AI/ML to recommend popular filters for gear based on the build the player is playing

SELLING GEAR:
1. upon placing a piece of gear in a premium stash tab, show the recommended sale price based on the current market value
2. allow players to activate a setting that automatically prices the gear in their premium stash tabs based on the current market value - tiers of mods should be taken into account

I could think of a lot more but I know that GGG won't do anything like this anyway, which is rather upsetting.
Last edited by Jayblast#3487 on Jul 4, 2021, 6:11:25 AM
23 ... bad ideas
Puh so much negative feedback and unfortunately I share a lot of it. But since more or less everything bad about the game has been mentioned, I will try to make a prediction of the next league mechanic:

From what I get in the teaser video, 3.15 will be a kind of Delirium league seemingly withou the fog and other visual bloat that destroys the game performance -> you progress through this field of impaled skulls, and the more flag poles with loot symbols you pass, the harder gets the difficulty of spawned mobs and the more loot explosions should follow.

So if indeed there won't be fog, red on red Ultimatum color schemes and other visual bloat than GGG would have actually listened to a small portion of player complaints.
And who knows: in the upcoming developer manifesto there might be other positive surprises, here would be some of my personal favorites:
- improvement to flask management
- improvement to trade
- improvement of old league mechanics that have never been touched since the transfer to the core game
- further improvement to the lab

However, most likely what we are going to see in reality is another round of nerfhammers and plenty of changes that will continue to increase the gap of the casual masses and the streamers / no lifers.

Please don't forget this time whatever has been forgotten between 3.13 and 3.14 that caused the atrocious 48h league start. Also please add non english speaking streamers to the priority queue, so that we non privileged masses have a bit more choice who we watch playing while waiting in the line.

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