The "memes" by PoE players, what people really think & what they actually mean

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Phrazz wrote:

Meaningless for you, sure - as you're not part of a guild. An organized guild/group, on the other hand, using guild stash to dump and share items? Meaningless? Far from. You're allowed to think outside of your own experiences :)

And by calling the trade window issue "valid", you admit there's a problem. Having your stash linked to the trade window, like when you add something to be harvest crafted, would solve everything.


Vast majority of players are not part of the guild, ctrl click is therfor minor inconvinience. But still, they could add that, i dont see a reason why not.

I didnt call stash trade "valid", i asked who TF needs this. You still need to find the item anyway, ctrl+click is not that hard thing to do. Its more work then its worth it. Its always : work to do vs gains. If they would want that it would be at the bottom of the "to do" list.
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kuciol wrote:
I didnt call stash trade "valid", i asked who TF needs this. You still need to find the item anyway, ctrl+click is not that hard thing to do. Its more work then its worth it. Its always : work to do vs gains. If they would want that it would be at the bottom of the "to do" list.


You called the point after that "valid", about the stack sizes. A problem that would go away if the trdae window was linked to your stash.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
I love POE. Have 6.5k hours. But i hate everything about interface in this game. Any interaction with items\loot in all ways are outrageous. And god i hate those tabs covering loot (from vaal side areas or delve cart) or cassia towers not responding from time to time.
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Phrazz wrote:

You called the point after that "valid", about the stack sizes. A problem that would go away if the trdae window was linked to your stash.


1. It wouldnt because only currency tab has bigger stacks.
2. Sometimes i carry some (like wisdom scrolls amd alchs) and that would help
For whatever its worth, OP, I agree with you.
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TreeOfDead wrote:
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Shagsbeard wrote:
If you give the players everything they want, what are you going to give them next?


lol just take everything from them than... right?


Carrot and stick is different for everyone but it's needed to feel you've overcome boundaries in a single player game. How much carrot and stick is contant debate here if you think about it... everything from death penalty to drops to harvest. Only real problem I have is with Jun. Botch is a total troll and wish Og masters came back. Everyon is different tho and needs to be thought of for max profit.

This is why I support max diversity... from hello kitty no death penalty leagues to real HC where everythign wipes. Anyway - I'd still play SFF SC as is so long as they make you lose a level on death because I have 80+ pings and some is my fault (yet another league) diversity is good.
Git R Dun!
Last edited by Aim_Deep#3474 on May 15, 2021, 6:35:21 PM
My new favorite is how everyone now has a wrist injury from using flasks and clicking (the clicking part is also super funny cause "lol nothings worth picking up") and how everyone is parroting dumb shit about flasks because a streamer said so.

Spoiler
Spoiler
Maybe stop beating your meat soo much and you wont have a forearm imbalance causing your wrist to hurt. Maybe also get an actual ergonomic chair that actually have arm rests that you can adjust and that are actually big enough to support your arms and sit at a proper height so your arms are correctly positioned as well instead of your gamer bucket chair that you sit in like the hunchback of notre dame in.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Last edited by Tin_Foil_Hat#0111 on May 15, 2021, 9:37:39 PM
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Shagsbeard wrote:
If you give the players everything they want, what are you going to give them next?


Solid content to use their improved interface and crafting options on?

Is that not obvious?

No, I mean honestly.... is that not obvious?
Last edited by trixxar#2360 on May 16, 2021, 2:02:06 AM
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Shagsbeard wrote:
If you give the players everything they want, what are you going to give them next?


Let me counter your question with a better question: If you give players everything they want, why would you feel any need to give them anything more?

Furthermore, the goal of any producer of goods to not just give people what they want, but to anticipate what they didn't know they wanted. Innovation, however, is not GGG's strong suit.
This is a buff™
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AkuTenshiiZero wrote:


Furthermore, the goal of any producer of goods to not just give people what they want, but to anticipate what they didn't know they wanted.


It's so so rich that this is exactly what they do in making a game (specifically an itemization system) that you can't 'win' 'beat' or 'finish' yet people clamor for exactly that - ways that would let them drop the game and say 'ah I've beat it'. And then they wonder why they don't get it and blame GGG for being...well...all kinds of things. Out of touch. Incompetent. Bad designers. Hate the players. Holding QoL hostage. We've seen it all.

Here's a better better better question: if GGG were already giving you what you didn't know you wanted, how would you know it?

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