Righteous Fire Totems clarification
(Figured I'd make this public.)
Here's what I know so far. The damage it deals (per totem) is affected by: - Player life - The enemy's fire resist - (The aoe is affected by increased aoe) The rate of the burn (since the life of the totem is fixed) can be increased by the Pyromaniac cluster, the 20% next to Immolation, and a Searing touch. The rate of the cast is solely determined by increased cast speed. It's 1s base time for the totem to pop up, then another 1s base time to start the burn. Given this, with double totems you can alternate them burning such that one totem is in the "cast phase" and the other is in the "burn phase". You don't want them burning at the same time since the burn doesn't stack, and you don't want to cast them so quickly that you interrupt their burn phase and to have to wait for them to burn themselves out. You would need cspd= 2*burnincr. + 1.3 to equal the two phases out.
Maths
(Assuming totem has 0 fire resist)
Burn rate is 1s to burn 100% of the totem's life per second, and the forumla for total burn is: 1/(1+burnincr.) = burn time. Cast rate is 1s to summon the totem and another 1s to finish casting RF. Spell totem has a 30% cast speed reduction. Bringing in cast speed, we have this formula: 2/(2+castspeed-.3) = cast time. Setting them equal we get 1/(1+burnincr.)=2/(2+castspeed-.3), and cspd in terms of burnincr. is the relation I bolded above. So now, the difficult questions. :) --- Normally, Inner Force increases the burn damage you deal to yourself with RF. I know that totems are not minions, but they are also not You (in the phrase "Buff Effects on You"). It wouldn't help to have them burn themselves faster and not damage the enemies more, but if it doesn't affect totems, Inner Force would be nice to have for auras/flasks in general. So, does Inner Force make RF totems burn themselves 30% faster? And if so, is that additive or multiplicative with the burning damage increases? Secondly, there is an unknown in the burn rate which I assumed, and that is the fire resist of the totem. Do (spell) totems have fire resist? How do their resists change as the difficulties progress? Last edited by pneuma#0134 on Apr 16, 2013, 10:54:36 PM
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Bumping in the hopes that Mark sees it.
--- The assumptions I'm using right now: - Inner Force affects the rate at which totems burn themselves. If "Burning Damage" passives work, then these might work as well. It would be additive with burning damage increases. - Totems have zero resists, and have zero resists in all difficulties. Still don't know the real answers. |
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Totems do not have Inner Force, even if you do. I doubt they would burn faster with IF (somewhat similar case to Auras cast by IF users).
Burn Damage and Inner Force would act multiplicatively; IF directly increases the base stats, before Increased/More/Less is applied. Last edited by Vipermagi#0984 on Apr 16, 2013, 6:23:45 PM
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The damage dealt is also based on your health, not the totem's.
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False info
" This is 100% untrue. Take it from the person actually running the build in merciless. It's easy to test a RF totem with a level 10+ spell totem support gem and an RF totem with a level 1 spell totem support gem. The difference is painfully obvious. Last edited by pneuma#0134 on Apr 16, 2013, 10:47:23 PM
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" So basically, regardless of the spell totem level, it always lasts 1 second? Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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" But I took this from multiple other people actually running the build in merciless. |
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" Yeah, they always burn at the same rate afaict. --- Huge apologies to Umbraal. Updating the OP. Went and did some testing myself, and it's not like it was in CB. I had done that testing in the past and it worked the other way. |
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Righteous Fire Totems will burn for a % of their life per second as specified on the skill, because that's a buff applied to them, saying "burn at x% of life per second".
The will also cause burning at a flat rate calculated by the skill (which has your stats) in an area around them, which is calculated from your life, because it's your skill. The totems do not have Inner Force. | |
"so the totems last 1 *(1 +totem's res) long but deals owner's 50% *(1+ burning passives) hp as burn damage to foes? i'm sorry this is the first time i've said this phrase but... that sounds like a design flaw. damage should be based of the totem's hp% with the owner's passives, not owner's hp and passives. even if it is less, because in this current mechanic, its nicely working but illogical in trying to understand. |
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