Development Manifesto: Harvest Crafting
PRE-HARVEST (playing 3-4 hour/day)
1 Fully Build Char with Meh gear (minion or miner most times), cant play all content = No Fun, no money. HARVEST/RITUAL (playing 3-4 hour/day) 3 Fully Build Char with Mid-Good gear (almost any build i want), all content done with fun = Buy MTX Setups. Last edited by Jundiaiense#2643 on Mar 12, 2021, 2:11:49 AM
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It blows my mind seeing people complaining about how boring it is to have to farm Atoll 24/7, and so we are better off with harvest gone...
You realize you DON'T have to farm it right? You can just play the game the same way you did before harvest was ever a thing. Go farm currency and buy the gear someone else crafted. And guess what? You'll pay less now. Whether you like harvest or not, it's a win/win system for everyone. |
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It's obvious community doesn't want to back to 'ex slamming with its special feel' (spoiler - feel is bad).
Me included. |
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RIP. Time for me to look towards other games. With harvest dead like this there's no way I'm playing POE as much in the upcoming league. Harvest crafting was the best thing to happen to this game.
Back when delve crafting was nerfed I completely stopped delving as it wasn't worth the time invested in it unless deep-delving. Harvest alongside other methods had me again interested in crafting decent items in this game. And why does it have to be that a casual/average gamer can't have decent gear in this game or have a chance to experience the end game? HARVEST alongside other methods enables this. I've enjoyed the game and supported it as much as I could. But nerfing something that has had so much QOL CHANGES EXPERIENCING THE GAME for most players like me is really taking away a lot. Really LIKE A LOT! Now it just becomes a MINDLESS AND ENDLESS GRIND to get enough currency to be able to afford to craft good gear or worse even trade for good gear. I guess it's too much to ask for having a good time in a game without having to play 12+hrs/day. Also the comment about the 'exalted orb' is simply showing how detached the DEVs are from what's actually happening in the game. Nobody in their right mind would randomly SLAM an exalt on an item. I've played on average 6hrs/day this league(thanks to HARVEST) and still dropped about 10-15 raw EXALTs and that's in 2 MONTHS!!! The SHIT's RARE RARE! Why would I simply slam one of my items with 0.1% chance to get the desired mod!@dev NOOB! The real solution would be to bring up the other crafting methods to HARVEST level. Incursion mods are MEH, DELVE is OKAYISH with some stupid RNG. Or simply add more difficult MOBS why not monster level 100. Or if you really want to make some real changes just improve the performance of the game for a change. With content just bloating every league it's running worse than ever. even with the lowest settings the game CRASHES 20times a day on a PC that has no problem handling big titles like CYBERPUNK @HIGH settings|avg100fps without crashing. P.S. NERFING HARVEST LIKE THIS IS UNDOUBTEDLY A BAD MOVE. |
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I have been on this game off and on since beta. I have NEVER been able to gear out my characters the way I have wanted too. I missed synthesis and the original harvest. With this re-implementation IN ITS CURRENT FORM I felt I could finally reach my goals and have fun with it without having to stop and consiter RMT to get the currency I need (yes I will admit it, it crosses my mind all the time) Now you are destroying everything because people are sell / trading the harvest mods.
What you are doing is a mistake. Seal up this current harvest in SSF and permit a HC like transfer of item out of SSF to standard to prevent trades but don't take hope away from people. |
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Have to chime in and say, this is the longest I've played a league and same goes for my friends.
Plus we all remarked and noticed that we're co-operating a lot more, because we all run different builds and thus we can mix and match our harvests to help each-other out all the time. I fear with this kind of nerf, firstly we won't stick around nearly as long to do multiple builds and secondly harvest itself won't provide the kind of gear we were having fun creating together for min-max'ing the endgame. |
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terrible decision... its a sad day when your 'vision of the game' is so far from what the players enjoy that youre willing to drive players (the livelihood of your game) away...
I urge GGG to reconsider these nerfs, perhaps integrate the harvest we have now into other areas of the game... Out right removing it like this just destroys an aspect of the game players have grown fond of. IGN Beastiary AwGeezRick
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As a player that started playing PoE this league, I have to say Harvest was a life savior. It helped me make currency and also get decent gears.
With it gone, I don't imagine myself playing much going forward. I absolutely hated the fossil crafting system. It's too complicated for a newbie and also much harder. RIP Casual playing and enjoying the game for me. |
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