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Development Manifesto: Harvest Crafting
Incredibly bad take on it, thanks for telling me not to support any longer.
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Would rather have harvests drop much fewer crafts and with higher rarity, but dropping as tradeable orbs with the effect on (somewhat like beast orbs).
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Wtf, i dont understand at all
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EDIT: Changes coming for 3.14, not mid-league. It's something, but it still sucks major balls.
The opposite of knowledge is not illiteracy, but the illusion of knowledge. Last edited by ArtCrusade#4438 on Mar 10, 2021, 5:00:30 PM
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Actually I supported this game this time just and just because how good it was with harvest crafting... this is such a bad move... well at least I had the chance to have fun this league.
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I personally think this is the right move. Now if these changes would apply to beast crafting and fossil crafting, it might take more than 24 hours for the trade to be filled with influenced 6 linked white sockets armors.
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This is almost "don't you all have phones?" levels of misreading the room!
GG GGG GG. |
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3.14 Steam Charts be like "-50% concurrent players."
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I bloody love it!
These are exactly the changes that I feel that harvest needs. It is far too strong right now, it invalidates every other form of crafting, and honestly is the reason I quit this league early. Crafting items is just not fun with harvest, it isn't exciting. Thank you for this GGG! |
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A nerf to all to fix a problem of a few.
One thing harvest did was make decent items affordable to more casual players. I had hoped that the enormous popularity of Harvest and Ritual had made it clear to devs that better streamlined crafting is good for the game, not bad. The items made with deterministic crafting enable builds not possible or viable without it. This move will push the game more and more and more towards a diablo 3 style of "play only this build or be bad". I'd like to see some stats from devs on which percentage of the playerbase was creating these items. |
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