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They should be back up in approximately .⛵☁️[3.25] The Arachnophobia Allstars| Chaos Guardian CI|The dirty Scorpion-tail|Herald of Agony 150M+
" Hi Alexcat, yes, I love this swarm of shadows. They are whirling the screen fast clean. They are great for mapping, and all content and they have like the spiders a lot of damageuptime when you are moving and looting and not ball-lightning for virulences. In damage they are equal to other HoA supports. From some few bosses they are dying too fast in aoe, but they are shielding a bit also. All supports in 2 green, 2 blue, 2 red or 3 green, 2 blue, 1 red are synergizing top with the HoA. Other colours are also possible. Only if you take in pierce for the HoA or Vile toxins-support for singletarget and the phantasms is a tightly question for damage. And if you keep frostshield for tankyness or not and change whispers of doom to enduring bond is not easy to decide, both set-ups work very well... The HoA is prickling with much attackspeed and many projectiles, so the 11 phantasms are fast and charming raised to join the team of Allstars. Last edited by Chromino on Apr 10, 2021, 7:08:27 PM
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So interesting as an alternative that I try a lot with them.
I started a twinbuild of the Allstars centering around mass-summoning because the setup is so much fun with impressing 82 minions and the big swarm filling all the screen. When you like a minion-mass-summoner, with a bit less damage and a bit less defences, you can change with some skills and sockets and perhaps enduring bond instead whispers of doom to: Harry Potter Senior & The Arachnophil 100 - The Mana Minion Mass Summoner Mix https://www.pathofexile.com/forum/view-thread/3078153 Last edited by Chromino on Apr 9, 2021, 7:42:35 AM
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Thanks for the awesome guide! Can the build handle juiced delirium maps?
Last edited by andysunmoxi on Apr 10, 2021, 4:46:57 AM
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" Yes, the Arachnophobiatics handle and conquer all deliriums and hangovers and all their bosses, full Simulacrum and maven invitations fine and fun to farm! Without Headhunter or with headhunter not matters, both styles works great. Last edited by Chromino on Apr 10, 2021, 7:24:17 PM
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The build is 600k-ehp - tanky, almost immortal when there are hits to block, so it's great to farm full delirium-maps. Only some very few dot- or aoe-bosses (like Ueber-Atziri) are not easy, but are also fast to kill when you know their attacks and no problem appeared for the build in all poe-content. Delirium bosses degens and aoe's are no problem. With the belt headhunter - I still not adapted / maxed out / optimized the build for hh, you can fit in cursing/ longer durations on top, but with the ordinary set-up it's no problem and works great with headhunter when you go fast into the delirium and loot later as other builds. In the spoiler "Full Null" is another video wearing headhunter, full delirium, only 3x juiced when I remember correct. You can switch headhunter in when you prefer, the poisoned killed mobs count as your own and you get all buffs. Take only some resistances on a jewel, ring or clusters, if you want safety even without headhunter-buffs looting. With headhunter farming deliriums is faster overall of course. Last edited by Chromino on Apr 11, 2021, 7:15:44 PM
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I recorded a deliriumvideo, no HH, 100% Delirium, Legions, Harbingers, Red beasts, etc., Simulacrum Boss Kosis is spawned around 5:30 min.
I hope it shows both damage and defences of the allstars in deliriums. I don't do full deliriums often because of lags on my pc, so it's a bit slow gameplay. Full juiced, T16, A8 - I forgot to activate modification Nemesis or Beyond - with them the build work very nice the same too... only the no mana recovery-mod is very slow or in the map-mod with less armour and block you have to map and hack a bit slower too. Excuse the very bad video-quality, my pc is still without any ssd, 8gb ram and with an aged templarstyle i5-3570, hehe, and the network is not better, lol, I have to report and excuse. Without recording it's much, much better in farming more frames. Neversink ueber-strict-6 filter update failed too. ;-) Map was lagging big, I often even could not activate molten shell and vaal discipline and vaal grace in combats. Less lags, less damage is taken, lol. ;-) full delirium, full lags, no hh: https://www.youtube.com/watch?v=oOHL96iZZQk (part 1 with juicing and delirium boss Kosis, The Revelation at 5:30 min) https://www.youtube.com/watch?v=RPSse1WXINo (part 2, arena at 5:00 min) Sorry again for all lags & wall of text and let it swarm! Last edited by Chromino on Apr 13, 2021, 12:36:32 AM
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" I added videos too with "The hidden ones", " Twisted ones" and 10x Bosses Maven Invitations. Freeze and shock reductions and avoidances are fine, and I used instant frostblink teleport, then it works well and fast, kills are in around 1:20 min possible lag-free, hehe. The links are in "more videos" on page 25: https://www.pathofexile.com/forum/view-thread/3019705/page/25 ... and here, sorry again for full lags with old pc, low ram and still no ssd: "The Hidden Ones" 3.13 Maven Invitation, 4 Breachlords, 3x multiple damage mods, debuffs, cursed, crit mod: https://www.youtube.com/watch?v=PUzXtPfzuF0 "The Twisted Ones", 4 elder-guardians, Awakened 8 cursed, crit, aoe, attackspeed mods https://www.youtube.com/watch?v=8fmNwhr92mU Maven x 10 bosses encounter (Edition 55 with 60 virulences, multiple damagemodson invitation) https://youtu.be/KInCT0Hu_7Y https://www.youtube.com/watch?v=MqITQ2P4Jqk Last edited by Chromino on Apr 13, 2021, 7:13:51 AM
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I hope this build survive the nerfs without the need to craft godly items. Looking forward to play it Ultimatively xD.
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" The balance-manifest looks fine without nerfs for the Allstars-build. Helmet enchants will get easier I think, they were hard to get before. Probably we don't need anymore corrupted blood on a jewel too. In Harvest I used only the low tier craftings of clusters and jewels for quality of life with ailment resistances, they will remain also. Rare gloves remains easy to craft too, when you want 55-60 virulences. We can vary so much gear that it is easy to suit and adjust. For group-play in the trials we have a lot of auras, and can switch them easy and fast. Perhaps for this part we need some points or stats in area of effect when you want to play often in groups. But let's wait for the final patch-notes, I am still missing another small expected buff for guardians, perhaps, yuchuu! Until now it seems to be a really relaxing patch again. Last edited by Chromino on Apr 13, 2021, 7:10:00 AM
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Slight nerfs to the cluster jewels it seems..
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