[3.14] Dejuvenate's Flameslinger Elementalist. Best League starter and unethical clear speed
Hi, I'm kinda new to the game, and I'm a bit confused, I'm following the POB and I can't find a way to stack my Herald of Ash, Spellslinger, and Malevolence together, I have a 25% Reduce mana reserve for Malevolence and I end up with 11 total mana.. couldn't find anything else in the POB that reduce mana resv
pls, lemme know if I'm missing something. other than that I'm enjoying the build so far thanks for posting! |
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" Won't answer your whole question because you can run herald+malevolence with a rare amulet (preferably with 30% mana reservation reduction for malevolence) but yet, your amulet is clearly not good for the build. Only some very expensive amulets with a total of +2 for firewall and other good mods are worth it. In every other cases, you'd better use Primordial chain with anima stones + 2 primordial jewels in your tree. More buffs, more PD, more dps. And you finally get to setup malevolence+herald with the lab enchant that gives mana reservation reduction for spellslinger. |
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" There's a post a couple of pages back where CAKE answered to my very same question. Keep in mind that besides the raw DPS, there's other stuff you will lose. AS, Accuracy, life regen, PD red, etc. (You do gain some stuff too, like rez, attributes and 21% increased life which might or might not be relevant) P.S. An Eminence with corrupted blood is < 1 exalt. That's a sweet bonus :) " I run the simulation 8-10 times. On avg, I should hit life % on block in 6-7 tries. I spent 40 exalts worth of rem/add life. I still didn't hit it (but I did hit t1 life regen 4-5 times). I got so mad, that I gave up. I know, it would have been probably cheaper to buy one that had the roll and remove the rest. But I wanted it to be MY craft :) Last edited by Cry0nicS#0818 on Feb 28, 2021, 12:44:35 PM
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" I dont see how an additional 5% reserve on my amulet (amulet currencly has 25%) would make a difference.. also the POB doesn't show any LAB enchant related to spellslinger reserve reductions, I have all of the primordial jewels listed in the POB in the correct location That's why I feel like I'm missing something |
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https://pastebin.com/WjNWnAh5 looking for more damage upgrades ... any advice right now i can kill sirus 8 deathless .. guardians afew clicks .. i lost some life but gonna change it soon i may add watcher eye |
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i'd like to thank to build maker for this awesome build. i've returned to poe after 1.5 years and the build is a huge blast. i'm playing since talisman league and this build is my most loved one. first time beat uberlab at 86 with 2.8k hp haha. so expect nerf next league.
i'm using lochtonial caress for ez proc charges. also using lightpoacher because all resistances are high and some abyss jewels would be good. no problem for now @t12. random deaths occuring but not a big deal. someone asked but, what is the bis 6l? i've dropped the doctor and want to spend well. :'p |
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" After I wasted 30 exalts on my process, I decided to just destroy that shield and start a new, fresh, with your method. While not perfect, I got it up and working with ~25 exalts investment. I hate prefixes :) Now I only need to divine this to heaven. Thanks a lot for your help and all your replies. Helped a lot! |
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" It will need a -15% spellslinger helmet enchant, -15% RMR shield and 3 points of RMR from the passive tree in templar area to be able to run Herald of Ash, Spellslinger, and Malevolence together. If you want to push the limit for another aura you could use RMR Primordial eminence and helmet. I've managed to squeeze in another 25% aura (using flesh and stone atm) alongside with those 3 auras, using 15% RMR shield and helmet enchant, 2x RMR Primordial eminence and 7% RMR helmet, without anointing charisma on amulet. Last edited by CuchulainnMC#1409 on Feb 28, 2021, 7:49:40 PM
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" I've compared between 3 rare jewel with perfect stat (7% life, 16% fire dmg, 4% dot, 20% burning dmg) and 3 eminence in my own PoB when I upgrading my gear back then. I'm using a rare amulet and 6 golems so here is my result. TLDR: 3 perfect rare jewel gives 6-7% more flamewall dot and 400-500 hp, lower physical damage EHP, higher elemental and chaos damage EHP, and lose some buff granted from golems (which affects your attack %crit / %hit, life regen and phys reduction) IMO only a rare jewel with 3 damage mod could beat eminence. All in all it depends on your preference about getting more raw HP or golem buffs, and budget for the build of course. I opted for 3 eminence setup personally.
3 Eminence vs rare jewel details
3 Eminence 6.9m flamewall dot 4541 hp / 1853 es Maximum hit taken EHP on phys/elemental/chaos: 18.8k / 25.5k / 7.1k --Golem buff-- Flame: 10.7% flamewall dmg Ice: 12.95% crit, 21% hit chance (on attack) Lightning: 0.99 attack rate (on attack) Stone: 791 life regen Chaos: 29% phys reduction 3 Rare Jewels (7% life, 16% fire dmg, 4% dot, 20% burning dmg) 7.34m flamewall dot 4914 hp / 1928es Maximum hit taken EHP on phys/elemental/chaos: 16.7k / 27.4k / 7.7k --Golem buff-- Flame: 7.6% flamewall dmg Ice: 9.8% crit, 18% hit chance (on attack) Lightning: 0.75 attack rate (on attack) Stone: 600 life regen Chaos: 22% phys reduction Last edited by CuchulainnMC#1409 on Feb 28, 2021, 10:57:47 PM
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" not really, you can get 1% mana reserved Emimence in 5ex, it should also count in the stats. perfect rare jewel with mana reserved is uncountable. like my character, i dont need mana reserve shield, but I am still able to use flamewall + male + ash with some mana reserved jewel. |
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