Reworked and Changed Ascendancy Classes in Path of Exile: Echoes of the Atlas

Why did you have to staple the new Barrage interaction onto Far Shot? It could have made Galvanic Arrow actually interesting. Should have put it on the +2 Projectiles node.
This is a buff™
so which ascendency should i use for damage over time after this nerf?
Last edited by joemiscat#1071 on Jan 15, 2021, 3:14:24 AM
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kanzaki01 wrote:
Those Assassin nerfs are overkill... (ALL movement speed removal)


But what about that guarantee Elusive when crit with 60% elusive effect bonus (10 from the small node)? That gives movement speed and dodge so that should definitely make up for it.

I think that is well worth it. It concentrates the stats to elusive which in turn gives others instead of getting a bunch of separate stats of RNG. I personally like less RNG so idk about you.

Added
Gain Elusive on Critical Strike
50% increased Elusive Effect

Removed
50% chance to gain Elusive on Critical Strike
15% increased Attack and Cast Speed while Elusive
8% reduced Damage taken while Elusive
25% increased Elusive Effect
RIP Bleeding

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