As you know from our Echoes of the Atlas announcement, in this expansion we have rebalanced all Ascendancy classes. Three of them (Inquisitor, Deadeye and Elementalist) have been reworked while the remaining classes received some numerical changes. To help you plan your builds for the launch, we've compiled all of the changes to Ascendancy classes in this news post.
Slayer
Modified
Brutal Fervour
Added
100% increased Maximum Recovery per Life Leech
10% reduced Damage taken while Leeching
Removed
15% increased Attack Speed while Leeching
50% increased Attack Damage while Leeching
6% reduced Damage taken while Leeching
Masterful Form
Added
+1 to Maximum Frenzy Charges
Removed
50% increased Endurance Charge Duration
50% increased Frenzy Charge Duration
Overwhelm
Added
Base Critical Strike Chance for Attacks with Weapons is 8%
Removed
Base Critical Strike Chance for Attacks with Weapons is 7.5%
Endless Hunger
Added
20% increased Attack Speed while Leeching
Impact
Added
+4 to Melee Strike Range
Removed
+2 to Melee Strike Range
Headsman
Added
20% more Damage with Hits and Ailments against Unique Enemies
Removed
20% more Damage against Unique Enemies
Attack Damage, Life Leech
Added
0.4% of Attack Damage Leeched as Life
Removed
0.2% of Attack Damage Leeched as Life
Attack Damage, Life Leech
Added
0.4% of Attack Damage Leeched as Life
Removed
0.2% of Attack Damage Leeched as Life
Attack Damage, Frenzy and Endurance Charge Duration
Added
15% increased Endurance Charge Duration
15% increased Frenzy Charge Duration
Removed
10% increased Endurance Charge Duration
10% increased Frenzy Charge Duration
Gladiator
Modified
Painforged
Removed
40% increased Damage if you've taken no Damage from Hits Recently
Blood in the Eyes
Added
Attacks have 50% chance to cause Bleeding
25% chance to Blind with Hits against Bleeding Enemies
Removed
Attacks have 25% chance to cause Bleeding
10% chance to Blind with Hits against Bleeding Enemies
Gratuitous Violence
Added
20% more Damage with Bleeding
Removed
Attacks have 25% chance to cause Bleeding
30% increased Damage with Hits and Ailments against Bleeding Enemies
25% more Damage with Bleeding
Attack Speed, Block Chance
Added
+2% Chance to Block Attack Damage
Removed
+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Attack Speed, Block Chance
Added
+2% Chance to Block Attack Damage
Removed
+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Attack Speed, Block Chance
Added
+2% Chance to Block Attack Damage
Removed
+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Champion
Modified
Inspirational
Added
30% increased effect of Non-Curse Auras from your Skills
Removed
15% increased effect of Non-Curse Auras from your Skills
You and nearby Allies have 12% increased Movement Speed
Master of Metal
Added
Impales you inflict last 1 additional Hit
Removed
20% chance to Impale Enemies on Hit with Attacks
Impales you inflict last 2 additional Hits
Unstoppable Hero
Added
20% increased Attack Speed while you have Fortify
+500 to Armour and Evasion Rating while you have Fortify
Removed
10% increased Attack Speed while you have Fortify
+1000 to Armour and Evasion Rating while you have Fortify
30% increased Attack Damage while you have Fortify
Conqueror
Added
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and Ailments against other targets
Removed
6% reduced Damage taken if you've Taunted an Enemy Recently
Regenerate 2% of Life per second if you've Taunted an Enemy Recently
Enemies Taunted by you deal 10% less Damage with Hits and Ailments against other targets
Armour and Evasion, Fortify Effect (Armour and Evasion, Attack Damage)
Added
5% increased Effect of Fortify on you
Removed
10% increased Attack Damage
Armour and Evasion, Impale Chance (Armour and Evasion, Impale Effect)
Added
10% chance to Impale Enemies on Hit with Attacks
Removed
8% increased Impale Effect
Armour and Evasion, Fortify Effect (Armour and Evasion, Attack Damage)
Added
5% increased Effect of Fortify on you
Removed
10% increased Attack Damage
Assassin
Modified
Noxious Strike
Added
+30% to Damage over Time Multiplier for Poison
Removed
+25% to Damage over Time Multiplier for Poison
50% increased Damage with Poison
Opportunistic
Added
20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
Removed
20% increased Movement Speed if you've Killed Recently
10% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
Toxic Delivery
Added
+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%
Removed
10% reduced Damage taken from Damage Over Time
+0.4% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%
Gain 20% of Physical Damage as Extra Chaos Damage against Poisoned Enemies
Mistwalker
Added
Gain Elusive on Critical Strike
50% increased Elusive Effect
Removed
50% chance to gain Elusive on Critical Strike
15% increased Attack and Cast Speed while Elusive
8% reduced Damage taken while Elusive
25% increased Elusive Effect
Deadly Infusion
Removed
10% increased Movement Speed while at maximum Power Charges
Critical Strike Chance, Power Charge Duration
Added
15% increased Power Charge Duration
Removed
10% increased Power Charge Duration
Critical Strike Chance, Damage Over Time
Added
10% increased Damage over Time
Removed
15% increased Damage over Time
Critical Strike Chance, Damage Over Time
Added
10% increased Damage over Time
Removed
15% increased Damage over Time
Critical Strike Chance, Elusive Effect (Critical Strike Chance, Movement Speed)
Added
10% increased Elusive Effect
Removed
4% increased Movement Speed
Critical Strike Chance, Power Charge Duration
Added
15% increased Power Charge Duration
Removed
10% increased Power Charge Duration
Saboteur
Modified
Born in the Shadows
Added
Blind Enemies on Hit
Removed
30% increased Damage with Hits and Ailments against Blinded Enemies
25% chance to Blind Enemies on Hit
Explosives Expert
Added
+40% to Critical Strike Multiplier against Burning Enemies
Removed
30% increased Area of Effect
8% reduced Area Damage taken from Hits
+30% to Critical Strike Multiplier against Burning Enemies
Pyromaniac
Added
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
Removed
Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second
20% reduced Mana Cost of Skills that throw Traps
20% reduced Mana Reservation of Skills that throw Mines
Perfect Crime
Added
You gain 10% increased Damage for each Trap
25% Chance for Traps to Trigger an additional time
25% reduced Mana Cost of Skills that throw Traps
Removed
10% increased Cooldown Recovery Rate for throwing Traps
You gain 8% increased Damage for each Trap
20% Chance for Traps to Trigger an additional time
Chain Reaction
Added
50% increased Cooldown Recovery Rate for throwing Traps
Skills used by Traps have 50% increased Area of Effect
Removed
30% increased Trap Damage
15% increased Cooldown Recovery Rate for throwing Traps
Skills used by Traps have 20% increased Area of Effect
Demolitions Specialist
Added
150% increased Effect of Auras from Mines
Removed
100% increased Effect of Auras from Mines
Bomb Specialist
Added
You gain 5% increased Area of Effect for each Mine
25% increased Mine Throwing Speed if you Detonated Mines Recently
Mines have 25% increased Detonation Speed
Removed
You gain 4% increased Area of Effect for each Mine
20% increased Mine Throwing Speed if you Detonated Mines Recently
40% increased Damage if you Detonated Mines Recently
Mines have 20% increased Detonation Speed
Trickster
Modified
Weave the Arcane
Added
30% increased maximum Mana
30% chance to Recover 10% of Mana when you use a Skill
Removed
25% increased maximum Mana
20% chance to Recover 10% of Mana when you use a Skill
6% reduced Damage Taken for 4 seconds after Spending a total of 200 Mana
Ghost Dance
Added
3% reduced Damage taken per Ghost Shroud
When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 5% of your Evasion Rating
Removed
+3% to Chance to Evade while you have Energy Shield
2% reduced Damage taken per Ghost Shroud
When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 4% of your Evasion Rating
10% increased Movement Speed while you have Energy Shield
Escape Artist
Added
5% increased Attack and Cast Speed per Ghost Shroud
Removed
6% increased Attack and Cast Speed per Ghost Shroud
10% chance to Dodge Spell Hits if you have Energy Shield
Prolonged Pain
Removed
20% increased Poison Duration
Patient Reaper
Added
Recover 3% of Life on Kill
Recover 3% of Energy Shield on Kill
Recover 3% of Mana on Kill
Removed
50% increased Damage over Time
Recover 2% of Life on Kill
Recover 2% of Energy Shield on Kill
Recover 4% of Mana on Kill
Harness the Void
Added
27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
Removed
25% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
5% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
Attack and Cast Speed, Damage (Attack and Cast Speed, Damage Over Time)
Added
10% increased Damage
Removed
10% increased Damage over Time
Attack and Cast Speed, Frenzy Charge Duration
Added
15% increased Frenzy Charge Duration
15% increased Power Charge Duration
Removed
10% increased Frenzy Charge Duration
10% increased Power Charge Duration
Juggernaut
Modified
Undeniable
Added
+500 to Accuracy Rating
1% increased Attack Speed per 150 Accuracy Rating
Gain Accuracy Rating equal to twice your Strength
Removed
+1000 to Accuracy Rating
1% increased Attack Speed per 200 Accuracy Rating
30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds
30% increased Damage if you've dealt a Critical Strike in the past 8 seconds
Gain Accuracy Rating equal to your Strength
Armour, Endurance Charge Duration
Added
15% increased Endurance Charge Duration
Removed
18% increased Endurance Charge Duration
Armour, Endurance Charge Duration
Added
15% increased Endurance Charge Duration
Removed
18% increased Endurance Charge Duration
Armour, Life Regeneration (Armour, Stun Duration)
Added
Regenerate 0.5% of Life per second
Removed
20% increased Stun Duration on Enemies
Berserker
Modified
Pain Reaver
Added
30% increased Attack Speed if you've been Hit Recently
Removed
25% increased Attack Speed if you've been Hit Recently
Crave the Slaughter
Added
+10 to Maximum Rage
Blitz
Added
8% reduced Critical Strike Chance per Blitz Charge
Removed
10% reduced Critical Strike Chance per Blitz Charge
Physical Attack Damage, Life Leeched per Second
Added
30% increased total Recovery per second from Life Leech
Removed
10% increased total Recovery per second from Life Leech
Chieftain
Modified
Arohongui, Moon's Presence
Added
25% increased Area of Effect while you have a Totem
Tasalio, Cleansing Water
Added
15% of Physical Damage from Hits taken as Fire Damage
Removed
Regenerate 2% of Life per second
10% of Physical Damage from Hits taken as Fire Damage
Tukohama, War's Herald
Added
2% of Damage dealt by your Totems is Leeched to you as Life
100% increased Effect of Buffs granted by your Active Ancestor Totems
Removed
1% of Damage dealt by your Totems is Leeched to you as Life
50% increased Effect of Buffs granted by your Active Ancestor Totems
25% increased Area of Effect while you have a Totem
Necromancer
Modified
Essence Glutton
Removed
20% increased maximum Mana
Corpse Pact
Removed
30% increased Damage if you have Consumed a corpse Recently
Mistress of Sacrifice
Added
40% increased Skill Effect Duration
Removed
30% increased Skill Effect Duration
30% increased Minion Duration
Minion Damage, Aura Effect
Added
Minions deal 10% increased Damage
Removed
Minions deal 15% increased Damage
Minion Damage and Life
Added
Minions deal 10% increased Damage
Removed
Minions deal 15% increased Damage
Minion Damage, Mana
Added
Minions deal 10% increased Damage
Removed
Minions deal 15% increased Damage
Minion Damage, Cast Speed
Added
Minions deal 10% increased Damage
Removed
Minions deal 15% increased Damage
Minion Damage, Cast Speed
Added
Minions deal 10% increased Damage
Removed
Minions deal 15% increased Damage
Minion Damage, Skill Duration
Added
Minions deal 10% increased Damage
Removed
Minions deal 15% increased Damage
Minion Damage and Life
Added
Minions deal 10% increased Damage
Removed
Minions deal 15% increased Damage
Minion Damage and Life
Added
Minions deal 10% increased Damage
Removed
Minions deal 15% increased Damage
Occultist
Modified
Withering Presence
Added
15% more Chaos Damage
Removed
+20% to Chaos Damage over Time Multiplier
Malediction
Removed
When you Kill an Enemy, for each Curse on that Enemy, gain 8% of Non-Chaos Damage as extra Chaos Damage for 4 seconds
Profane Bloom
Added
Cursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Removed
Cursed Enemies you or your Minions Kill have a 25% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Vile Bastion
Added
Regenerate 2% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second
Removed
Regenerate 1% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second
Frigid Wake
Added
15% more Cold Damage
Removed
+20% to Cold Damage over Time Multiplier
Forbidden Power
Added
6% increased Area of Effect per Power Charge
6% increased Damage per Power Charge
Removed
5% increased Area of Effect per Power Charge
5% increased Spell Damage per Power Charge
Energy Shield, Power Charge Duration
Added
15% increased Power Charge Duration
Removed
18% increased Power Charge Duration
Energy Shield, Chaos Damage (Energy Shield, Chaos Damage over Time Multiplier)
Added
10% increased Chaos Damage
Removed
+5% to Chaos Damage over Time Multiplier
Energy Shield, Cold Damage (Energy Shield, Cold Damage over Time Multiplier)
Added
10% increased Cold Damage
Removed
+5% to Cold Damage over Time Multiplier
Elementalist
Added
Shaper of Storms
Your Hits always Shock
All Damage with Hits can Shock
Shocks from your Hits always increase Damage taken by at least 15%
25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning
Shaper of Winter
All Damage with Hits can Chill
Chills from your Hits always reduce Action Speed by at least 15%
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Your Chills can reduce Action Speed by up to a maximum of 40%
Shaper of Flames
Your Hits always Ignite
All Damage with Hits can Ignite
25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire
Elemental Damage, Cold Ailment Effect
10% increased Elemental Damage
10% increased Effect of Cold Ailments
Elemental Damage, Fire Damage over Time Multiplier
+4% to Fire Damage over Time Multiplier
10% increased Elemental Damage
Elemental Damage, Lightning Ailment Effect
10% increased Elemental Damage
10% increased Effect of Lightning Ailments
Removed
Shaper of Desolation
Every 14 seconds: Gain Chilling Conflux for 4 seconds
Gain Shocking Conflux for 4 seconds
Gain Igniting Conflux for 4 seconds
Gain Chilling, Shocking and Igniting Conflux for 2 seconds
Beacon of Ruin
Chills from your Hits always reduce Action Speed by at least 10%
20% more Damage with Ignite
30% increased Effect of Non-Damaging Ailments
Shocks from your Hits always increase Damage taken by at least 15%
Elemental Damage, Status Ailment Chance
10% increased Elemental Damage
5% chance to Freeze, Shock and Ignite
Elemental Damage, Status Ailment Chance
10% increased Elemental Damage
5% chance to Freeze, Shock and Ignite
Modified
Elemancer
Added
Summoned Golems are Immune to Elemental Damage
Removed
20% increased Golem Damage per Summoned Golem
Bastion of Elements (Paragon of Calamity)
Added
Triggers Level 20 Primal Aegis when Allocated Primal Aegis can take 100 Damage per Allocated Notable Passive Skill
Other Aegis Skills are Disabled
Removed
0.5% of Elemental Damage Leeched as Life
For each Element you've been hit by Damage of Recently, 40% increased Damage of that Element
For each Element you've been hit by Damage of Recently, 8% reduced Damage taken of that Element
Liege of the Primordial
Added
25% increased Damage per Summoned Golem
Summoned Golems are Resummoned 4 seconds after being Killed
Removed
Summoned Golems are Immune to Elemental Damage
20% increased Damage per Summoned Golem
Heart of Destruction (Pendulum of Destruction)
Added
Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
60% increased Area of Effect while you don't have Convergence
Removed
Gain 75% increased Area of Effect for 5 seconds
Gain 75% increased Elemental Damage for 5 seconds
Mastermind of Discord
Added
Exposure you inflict applies an extra -25% to the affected Resistance
Regenerate 1% of Mana per second if you've inflicted Exposure Recently
Removed
Damage penetrates 25% Cold Resistance while affected by Herald of Ice
Damage penetrates 25% Fire Resistance while affected by Herald of Ash
Damage penetrates 25% Lightning Resistance while affected by Herald of Thunder
25% increased Effect of Herald Buffs on you
25% reduced Mana Reservation of Herald Skills
Deadeye
Added
Occupying Force
Mirage Archers are not attached to you
+2 to maximum number of Summoned Mirage Archers
Cannot Summon Mirage Archers while near your Mirage Archers
Wind Ward
3% less Damage taken per Gale Force
Lose all Gale Force when Hit
Projectile Damage, Mirage Archer Duration
10% increased Projectile Damage
15% increased Mirage Archer Duration
Projectile Damage, Attack Speed
5% increased Attack Speed
10% increased Projectile Damage
Projectile Damage, Accuracy
10% increased Global Accuracy Rating
10% increased Projectile Damage
Projectile Damage, Projectile Speed
10% increased Projectile Speed
10% increased Projectile Damage
Removed
Powerful Precision
Projectiles Pierce 3 additional Targets
Projectiles have 100% increased Critical Strike Chance against Targets they Pierce
Projectiles Pierce all nearby Targets
Projectile Damage, Critical Strike Chance
10% increased Projectile Damage
10% increased Critical Strike Chance
Modified
Focal Point (Fast and Deadly)
Added
75% increased Effect of your Marks
25% less Damage taken from other Enemies near your Marked Enemy
Marks you inflict are not removed from Dying Enemies
Removed
10% increased Attack Speed
30% increased Projectile Damage
50% more Global Accuracy Rating
Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate
Gathering Winds
Added
Gain 1 Gale Force when you use a Skill 15% increased Effect of Tailwind on you per Gale Force
You and nearby Allies have Tailwind
Removed
+1000 Evasion Rating while you have Tailwind
If you've used a Skill Recently, you and nearby Allies have Tailwind
10% increased Effect of Tailwind on you for each Skill you've used Recently, up to 100%
Endless Munitions
Added
Skills fire 2 additional Projectiles
Removed
+200 to Accuracy Rating
50% increased Area of Effect
Skills fire an additional Projectile
Rupturing (Rupture)
Added
Critical Strikes which inflict Bleeding also inflict Rupture
Removed
Attacks have 25% chance to cause Bleeding
+40% to Critical Strike Multiplier against Bleeding Enemies
80% increased Critical Strike Chance against Bleeding Enemies
Moving while Bleeding doesn't cause you to take extra Damage
Gain +30 Life when you Hit a Bleeding Enemy
Far Shot
Added
Projectile Barrages have no spread
Removed
30% increased Projectile Speed
Ricochet
Added
Projectiles have 30% chance to be able to Chain when colliding with terrain
Removed
Projectiles deal 10% more Damage for each remaining Chain