As you know from our Echoes of the Atlas announcement, in this expansion we have rebalanced all Ascendancy classes. Three of them (Inquisitor, Deadeye and Elementalist) have been reworked while the remaining classes received some numerical changes. To help you plan your builds for the launch, we've compiled all of the changes to Ascendancy classes in this news post.
SlayerModified
Added
- 100% increased Maximum Recovery per Life Leech
- 10% reduced Damage taken while Leeching
Removed
- 15% increased Attack Speed while Leeching
- 50% increased Attack Damage while Leeching
- 6% reduced Damage taken while Leeching
Added
- +1 to Maximum Frenzy Charges
Removed
- 50% increased Endurance Charge Duration
- 50% increased Frenzy Charge Duration
Added
- Base Critical Strike Chance for Attacks with Weapons is 8%
Removed
- Base Critical Strike Chance for Attacks with Weapons is 7.5%
Added
- 20% increased Attack Speed while Leeching
Added
- 20% more Damage with Hits and Ailments against Unique Enemies
Removed
- 20% more Damage against Unique Enemies
Added
- 0.4% of Attack Damage Leeched as Life
Removed
- 0.2% of Attack Damage Leeched as Life
Added
- 0.4% of Attack Damage Leeched as Life
Removed
- 0.2% of Attack Damage Leeched as Life
Added
- 15% increased Endurance Charge Duration
- 15% increased Frenzy Charge Duration
Removed
- 10% increased Endurance Charge Duration
- 10% increased Frenzy Charge Duration
GladiatorModified
Removed
- 40% increased Damage if you've taken no Damage from Hits Recently
Added
- Attacks have 50% chance to cause Bleeding
- 25% chance to Blind with Hits against Bleeding Enemies
Removed
- Attacks have 25% chance to cause Bleeding
- 10% chance to Blind with Hits against Bleeding Enemies
Added
- 20% more Damage with Bleeding
Removed
- Attacks have 25% chance to cause Bleeding
- 30% increased Damage with Hits and Ailments against Bleeding Enemies
- 25% more Damage with Bleeding
Added
- +2% Chance to Block Attack Damage
Removed
- +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Added
- +2% Chance to Block Attack Damage
Removed
- +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Added
- +2% Chance to Block Attack Damage
Removed
- +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
ChampionModified
Added
- 30% increased effect of Non-Curse Auras from your Skills
Removed
- 15% increased effect of Non-Curse Auras from your Skills
- You and nearby Allies have 12% increased Movement Speed
Added
- Impales you inflict last 1 additional Hit
Removed
- 20% chance to Impale Enemies on Hit with Attacks
- Impales you inflict last 2 additional Hits
Added
- 20% increased Attack Speed while you have Fortify
- +500 to Armour and Evasion Rating while you have Fortify
Removed
- 10% increased Attack Speed while you have Fortify
- +1000 to Armour and Evasion Rating while you have Fortify
- 30% increased Attack Damage while you have Fortify
Added
- 10% reduced Damage taken if you've Taunted an Enemy Recently
- Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets
Removed
- 6% reduced Damage taken if you've Taunted an Enemy Recently
- Regenerate 2% of Life per second if you've Taunted an Enemy Recently
- Enemies Taunted by you deal 10% less Damage with Hits and
Ailments against other targets
Added
- 5% increased Effect of Fortify on you
Removed
- 10% increased Attack Damage
Added
- 10% chance to Impale Enemies on Hit with Attacks
Removed
- 8% increased Impale Effect
Added
- 5% increased Effect of Fortify on you
Removed
- 10% increased Attack Damage
AssassinModified
Added
- +30% to Damage over Time Multiplier for Poison
Removed
- +25% to Damage over Time Multiplier for Poison
- 50% increased Damage with Poison
Added
- 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
Removed
- 20% increased Movement Speed if you've Killed Recently
- 10% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
Added
- +0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%
Removed
- 10% reduced Damage taken from Damage Over Time
- +0.4% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%
- Gain 20% of Physical Damage as Extra Chaos Damage against
Poisoned Enemies
Added
- Gain Elusive on Critical Strike
- 50% increased Elusive Effect
Removed
- 50% chance to gain Elusive on Critical Strike
- 15% increased Attack and Cast Speed while Elusive
- 8% reduced Damage taken while Elusive
- 25% increased Elusive Effect
Removed
- 10% increased Movement Speed while at maximum Power Charges
Added
- 15% increased Power Charge Duration
Removed
- 10% increased Power Charge Duration
Added
- 10% increased Damage over Time
Removed
- 15% increased Damage over Time
Added
- 10% increased Damage over Time
Removed
- 15% increased Damage over Time
Added
- 10% increased Elusive Effect
Removed
- 4% increased Movement Speed
Added
- 15% increased Power Charge Duration
Removed
- 10% increased Power Charge Duration
SaboteurModified
Added
Removed
- 30% increased Damage with Hits and Ailments against Blinded Enemies
- 25% chance to Blind Enemies on Hit
Added
- +40% to Critical Strike Multiplier against Burning Enemies
Removed
- 30% increased Area of Effect
- 8% reduced Area Damage taken from Hits
- +30% to Critical Strike Multiplier against Burning Enemies
Added
- Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
- Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
Removed
- Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second
- Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second
- 20% reduced Mana Cost of Skills that throw Traps
- 20% reduced Mana Reservation of Skills that throw Mines
Added
- You gain 10% increased Damage for each Trap
- 25% Chance for Traps to Trigger an additional time
- 25% reduced Mana Cost of Skills that throw Traps
Removed
- 10% increased Cooldown Recovery Rate for throwing Traps
- You gain 8% increased Damage for each Trap
- 20% Chance for Traps to Trigger an additional time
Added
- 50% increased Cooldown Recovery Rate for throwing Traps
- Skills used by Traps have 50% increased Area of Effect
Removed
- 30% increased Trap Damage
- 15% increased Cooldown Recovery Rate for throwing Traps
- Skills used by Traps have 20% increased Area of Effect
Added
- 150% increased Effect of Auras from Mines
Removed
- 100% increased Effect of Auras from Mines
Added
- You gain 5% increased Area of Effect for each Mine
- 25% increased Mine Throwing Speed if you Detonated Mines Recently
- Mines have 25% increased Detonation Speed
Removed
- You gain 4% increased Area of Effect for each Mine
- 20% increased Mine Throwing Speed if you Detonated Mines Recently
- 40% increased Damage if you Detonated Mines Recently
- Mines have 20% increased Detonation Speed
TricksterModified
Added
- 30% increased maximum Mana
- 30% chance to Recover 10% of Mana when you use a Skill
Removed
- 25% increased maximum Mana
- 20% chance to Recover 10% of Mana when you use a Skill
- 6% reduced Damage Taken for 4 seconds after Spending a total of 200 Mana
Added
- 3% reduced Damage taken per Ghost Shroud
- When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 5% of your Evasion Rating
Removed
- +3% to Chance to Evade while you have Energy Shield
- 2% reduced Damage taken per Ghost Shroud
- When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 4% of your Evasion Rating
- 10% increased Movement Speed while you have Energy Shield
Added
- 5% increased Attack and Cast Speed per Ghost Shroud
Removed
- 6% increased Attack and Cast Speed per Ghost Shroud
- 10% chance to Dodge Spell Hits if you have Energy Shield
Removed
- 20% increased Poison Duration
Added
- Recover 3% of Life on Kill
- Recover 3% of Energy Shield on Kill
- Recover 3% of Mana on Kill
Removed
- 50% increased Damage over Time
- Recover 2% of Life on Kill
- Recover 2% of Energy Shield on Kill
- Recover 4% of Mana on Kill
Added
- 27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
- 13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
- 7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
Removed
- 25% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
- 15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
- 5% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
Added
Removed
- 10% increased Damage over Time
Added
- 15% increased Frenzy Charge Duration
- 15% increased Power Charge Duration
Removed
- 10% increased Frenzy Charge Duration
- 10% increased Power Charge Duration
JuggernautModified
Added
- +500 to Accuracy Rating
- 1% increased Attack Speed per 150 Accuracy Rating
- Gain Accuracy Rating equal to twice your Strength
Removed
- +1000 to Accuracy Rating
- 1% increased Attack Speed per 200 Accuracy Rating
- 30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds
- 30% increased Damage if you've dealt a Critical Strike in the past 8 seconds
- Gain Accuracy Rating equal to your Strength
Added
- 15% increased Endurance Charge Duration
Removed
- 18% increased Endurance Charge Duration
Added
- 15% increased Endurance Charge Duration
Removed
- 18% increased Endurance Charge Duration
Added
- Regenerate 0.5% of Life per second
Removed
- 20% increased Stun Duration on Enemies
BerserkerModified
Added
- 30% increased Attack Speed if you've been Hit Recently
Removed
- 25% increased Attack Speed if you've been Hit Recently
Added
- 8% reduced Critical Strike Chance per Blitz Charge
Removed
- 10% reduced Critical Strike Chance per Blitz Charge
Added
- 30% increased total Recovery per second from Life Leech
Removed
- 10% increased total Recovery per second from Life Leech
ChieftainModified
Added
- 25% increased Area of Effect while you have a Totem
Added
- 15% of Physical Damage from Hits taken as Fire Damage
Removed
- Regenerate 2% of Life per second
- 10% of Physical Damage from Hits taken as Fire Damage
Added
- 2% of Damage dealt by your Totems is Leeched to you as Life
- 100% increased Effect of Buffs granted by your Active Ancestor Totems
Removed
- 1% of Damage dealt by your Totems is Leeched to you as Life
- 50% increased Effect of Buffs granted by your Active Ancestor Totems
- 25% increased Area of Effect while you have a Totem
NecromancerModified
Removed
- 20% increased maximum Mana
Removed
- 30% increased Damage if you have Consumed a corpse Recently
Added
- 40% increased Skill Effect Duration
Removed
- 30% increased Skill Effect Duration
- 30% increased Minion Duration
Added
- Minions deal 10% increased Damage
Removed
- Minions deal 15% increased Damage
Added
- Minions deal 10% increased Damage
Removed
- Minions deal 15% increased Damage
Added
- Minions deal 10% increased Damage
Removed
- Minions deal 15% increased Damage
Added
- Minions deal 10% increased Damage
Removed
- Minions deal 15% increased Damage
Added
- Minions deal 10% increased Damage
Removed
- Minions deal 15% increased Damage
Added
- Minions deal 10% increased Damage
Removed
- Minions deal 15% increased Damage
Added
- Minions deal 10% increased Damage
Removed
- Minions deal 15% increased Damage
Added
- Minions deal 10% increased Damage
Removed
- Minions deal 15% increased Damage
OccultistModified
Added
Removed
- +20% to Chaos Damage over Time Multiplier
Removed
- When you Kill an Enemy, for each Curse on that Enemy, gain 8%
of Non-Chaos Damage as extra Chaos Damage for 4 seconds
Added
- Cursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Removed
- Cursed Enemies you or your Minions Kill have a 25% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Added
- Regenerate 2% of Energy Shield per second for each
Enemy you or your Minions have Killed Recently, up to 10% per second
Removed
- Regenerate 1% of Energy Shield per second for each
Enemy you or your Minions have Killed Recently, up to 10% per second
Added
Removed
- +20% to Cold Damage over Time Multiplier
Added
- 6% increased Area of Effect per Power Charge
- 6% increased Damage per Power Charge
Removed
- 5% increased Area of Effect per Power Charge
- 5% increased Spell Damage per Power Charge
Added
- 15% increased Power Charge Duration
Removed
- 18% increased Power Charge Duration
Added
- 10% increased Chaos Damage
Removed
- +5% to Chaos Damage over Time Multiplier
Added
- 10% increased Cold Damage
Removed
- +5% to Cold Damage over Time Multiplier
ElementalistAdded
- Your Hits always Shock
- All Damage with Hits can Shock
- Shocks from your Hits always increase Damage taken by at least 15%
- 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning
- All Damage with Hits can Chill
- Chills from your Hits always reduce Action Speed by at least 15%
- 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
- Your Chills can reduce Action Speed by up to a maximum of 40%
- Your Hits always Ignite
- All Damage with Hits can Ignite
- 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire
- 10% increased Elemental Damage
- 10% increased Effect of Cold Ailments
- +4% to Fire Damage over Time Multiplier
- 10% increased Elemental Damage
- 10% increased Elemental Damage
- 10% increased Effect of Lightning Ailments
Removed
- Every 14 seconds:
Gain Chilling Conflux for 4 seconds
Gain Shocking Conflux for 4 seconds
Gain Igniting Conflux for 4 seconds
Gain Chilling, Shocking and Igniting Conflux for 2 seconds
- Chills from your Hits always reduce Action Speed by at least 10%
- 20% more Damage with Ignite
- 30% increased Effect of Non-Damaging Ailments
- Shocks from your Hits always increase Damage taken by at least 15%
- 10% increased Elemental Damage
- 5% chance to Freeze, Shock and Ignite
- 10% increased Elemental Damage
- 5% chance to Freeze, Shock and Ignite
Modified
Added
- Summoned Golems are Immune to Elemental Damage
Removed
- 20% increased Golem Damage per Summoned Golem
Added
- Triggers Level 20 Primal Aegis when Allocated
Primal Aegis can take 100 Damage per Allocated Notable Passive Skill - Other Aegis Skills are Disabled
Removed
- 0.5% of Elemental Damage Leeched as Life
- For each Element you've been hit by Damage of Recently, 40% increased Damage of that Element
- For each Element you've been hit by Damage of Recently, 8% reduced Damage taken of that Element
Added
- 25% increased Damage per Summoned Golem
- Summoned Golems are Resummoned 4 seconds after being Killed
Removed
- Summoned Golems are Immune to Elemental Damage
- 20% increased Damage per Summoned Golem
Added
- Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
- 60% increased Area of Effect while you don't have Convergence
Removed
- Gain 75% increased Area of Effect for 5 seconds
- Gain 75% increased Elemental Damage for 5 seconds
Added
- Exposure you inflict applies an extra -25% to the affected Resistance
- Regenerate 1% of Mana per second if you've inflicted Exposure Recently
Removed
- Damage penetrates 25% Cold Resistance while affected by Herald of Ice
- Damage penetrates 25% Fire Resistance while affected by Herald of Ash
- Damage penetrates 25% Lightning Resistance while affected by Herald of Thunder
- 25% increased Effect of Herald Buffs on you
- 25% reduced Mana Reservation of Herald Skills
DeadeyeAdded
- Mirage Archers are not attached to you
- +2 to maximum number of Summoned Mirage Archers
- Cannot Summon Mirage Archers while near your Mirage Archers
- 3% less Damage taken per Gale Force
- Lose all Gale Force when Hit
- 10% increased Projectile Damage
- 15% increased Mirage Archer Duration
- 5% increased Attack Speed
- 10% increased Projectile Damage
- 10% increased Global Accuracy Rating
- 10% increased Projectile Damage
- 10% increased Projectile Speed
- 10% increased Projectile Damage
Removed
- Projectiles Pierce 3 additional Targets
- Projectiles have 100% increased Critical Strike Chance against Targets they Pierce
- Projectiles Pierce all nearby Targets
- 10% increased Projectile Damage
- 10% increased Critical Strike Chance
Modified
Added
- 75% increased Effect of your Marks
- 25% less Damage taken from other Enemies near your Marked Enemy
- Marks you inflict are not removed from Dying Enemies
Removed
- 10% increased Attack Speed
- 30% increased Projectile Damage
- 50% more Global Accuracy Rating
- Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate
Added
- Gain 1 Gale Force when you use a Skill
15% increased Effect of Tailwind on you per Gale Force - You and nearby Allies have Tailwind
Removed
- +1000 Evasion Rating while you have Tailwind
- If you've used a Skill Recently, you and nearby Allies have Tailwind
- 10% increased Effect of Tailwind on you for each Skill you've used Recently, up to 100%
Added
- Skills fire 2 additional Projectiles
Removed
- +200 to Accuracy Rating
- 50% increased Area of Effect
- Skills fire an additional Projectile
Added
- Critical Strikes which inflict Bleeding also inflict Rupture
Removed
- Attacks have 25% chance to cause Bleeding
- +40% to Critical Strike Multiplier against Bleeding Enemies
- 80% increased Critical Strike Chance against Bleeding Enemies
- Moving while Bleeding doesn't cause you to take extra Damage
- Gain +30 Life when you Hit a Bleeding Enemy
Added
- Projectile Barrages have no spread
Removed
- 30% increased Projectile Speed
Added
- Projectiles have 30% chance to be able to Chain when colliding with terrain
Removed
- Projectiles deal 10% more Damage for each remaining Chain
Added
- 10% increased Projectile Speed
Removed
- 10% increased Global Accuracy Rating
Added
- Mark Skills have 25% increased Cast Speed
Removed
- 5% increased Attack Speed
Added
- 15% increased Mirage Archer Duration
Removed
- 10% increased Global Accuracy Rating
RaiderModified
Added
- 50% increased Onslaught Effect
- Onslaught
Removed
- 20% increased Attack Damage
- +5% chance to Evade Attack Hits
- 10% chance to gain Onslaught for 10 Seconds when you Hit a Rare
or Unique Enemy - Gain Onslaught for 10 seconds on Kill
Added
- 35% more chance to Evade Melee Attacks during Onslaught
- 35% more chance to Evade Projectile Attacks during Onslaught
Removed
- 30% increased Attack Damage during Onslaught
- 30% more chance to Evade Melee Attacks during Onslaught
- 30% more chance to Evade Projectile Attacks during Onslaught
Added
- 10% increased Evasion Rating per Frenzy Charge
- 4% increased Movement Speed per Frenzy Charge
- 4% increased Attack Speed per Frenzy Charge
- 10% increased Attack Damage per Frenzy Charge
Removed
- 8% increased Evasion Rating per Frenzy Charge
- 3% increased Movement Speed per Frenzy Charge
- 3% increased Attack Speed per Frenzy Charge
- 8% increased Attack Damage per Frenzy Charge
Removed
- 10% increased Attack Speed
Added
- 15% chance to Dodge Attack Hits
- 15% chance to Dodge Spell Hits
- Phasing
Removed
- 40% increased Elemental Damage
- 10% chance to Dodge Attack Hits
- You have Phasing while at maximum Frenzy Charges
- You have Phasing during Onslaught
- Gain Phasing for 4 seconds on Kill
Added
- Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances
- Nearby Enemies have 20% less Accuracy Rating while you have Phasing
Removed
- 10% increased Movement Speed while Phasing
- 10% chance to Dodge Spell Hits while Phasing
- Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -15% to those Resistances
- Nearby Enemies have 15% less Accuracy Rating while you have Phasing
Added
- 15% increased Frenzy Charge Duration
Removed
- 20% increased Frenzy Charge Duration
Added
- 15% increased Frenzy Charge Duration
Removed
- 20% increased Frenzy Charge Duration
PathfinderModified
Added
- Poisons you inflict during any Flask Effect have 30% chance to deal 100% more Damage
- When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned
Removed
- Gain 10% of Physical Damage as Extra Chaos Damage
- 10% of Physical Damage Converted to Chaos Damage
- 10% more Chaos Damage with Attack Skills
- You lose Virulence 50% slower
- Poisons you inflict during any Flask Effect have 40% chance to deal 100% more Damage
Added
- Gain 15% of Physical Damage as Extra Damage of a random Element
Removed
- Gain 10% of Physical Damage as Extra Damage of a random Element
Added
- 40% of Physical Damage Converted to Chaos Damage
- 15% more Chaos Damage with Attack Skills
- Chaos Skills have 30% increased Area of Effect
Removed
- 30% increased Chaos Damage
- Chaos Skills have 50% increased Area of Effect
- When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned
Added
- Recover 6% of Life when you use a Flask
Removed
- 30% increased Life Recovery from Flasks
Added
- 10% increased Poison Duration
Removed
- 15% increased Chaos Damage
InquisitorAdded
- Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
- Gain 1 Fanatic Charge every second if you've Attacked in the past second
- Lose all Fanatic Charges on reaching Maximum Fanatic Charges
- +4 to Maximum Fanatic Charges
- 10% increased Elemental Damage
- 4% increased Attack and Cast Speed
Modified
Added
- 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
- Battlemage
Removed
- 30% increased Spell Damage if you've Cast a Spell Recently
- 50% increased Attack Damage if you've Cast a Spell Recently
- 20% increased Attack Speed if you've Attacked Recently
- 30% increased Cast Speed if you've Attacked Recently
Added
- Consecrated Ground you create causes Life Regeneration to
also Recover Energy Shield for you and Allies
Removed
- 20% increased Attack and Cast Speed while on Consecrated Ground
- Regenerate 200 Energy Shield per Second while on Consecrated Ground
Added
- Consecrated Ground you create applies 15% increased Damage taken to Enemies
Removed
- Consecrated Ground you create applies 10% increased Damage taken to Enemies
- Regenerate 15 Mana per Second while on Consecrated Ground
Added
- 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
- +50 to Strength and Intelligence
Removed
- 100% increased Critical Strike Chance against Enemies that are affected
by no Elemental Ailments - +45% to Critical Strike Multiplier against Enemies that are affected
by Elemental Ailments - 20% increased Effect of Non-Damaging Ailments
Added
- +10% to Critical Strike Multiplier
Removed
- +15% to Critical Strike Multiplier
Added
- +10% to Critical Strike Multiplier
Removed
- +15% to Critical Strike Multiplier
HierophantModified
Added
- 100% increased Totem Placement speed
Removed
- 6% increased Damage per Enemy Killed by you or your Totems Recently
- 10% increased Attack and Cast Speed while you have a Totem
Added
- +4 to Minimum Endurance Charges
- +4 to Minimum Power Charges
- +1 to Maximum Power Charges and Maximum Endurance Charges
Removed
- 25% chance to gain an Endurance Charge when you gain a Power Charge
- 50% chance to gain a Power Charge when you Summon a Totem
- 15% chance to gain a Power Charge if you or your Totems kill an Enemy
- 5% reduced Elemental Damage taken while you have an Endurance Charge
- Damage Penetrates 5% Elemental Resistances while you have a Power Charge
Added
- 5% more Damage per Summoned Totem
Removed
- 50% increased Totem Placement speed
- 3% more Damage per Summoned Totem
- Skills that would Summon a Totem Summon two Totems instead
Added
- 50% increased Effect of Arcane Surge on you
Removed
- Immune to Elemental Ailments while you have Arcane Surge
Added
- 30% increased Area of Effect while you have Arcane Surge
- Immune to Elemental Ailments while you have Arcane Surge
Removed
- 25% increased Area of Effect while you have Arcane Surge
- 40% increased Spell Damage while you have Arcane Surge
Added
- 8% increased maximum Mana
Removed
- 10% increased maximum Mana
Added
- 8% increased maximum Mana
Removed
- 20% increased Endurance Charge Duration
- 20% increased Power Charge Duration
Added
- 8% increased maximum Mana
Removed
- 10% increased maximum Mana
Added
- 10% increased Effect of Arcane Surge on you
Removed
- 10% increased Spell Damage
Added
- 10% increased Effect of Arcane Surge on you
Removed
- 10% increased Spell Damage
GuardianModified
Added
- Nearby Allies have 20% increased Attack, Cast and Movement Speed
Removed
- Nearby Allies deal 30% increased Damage
- Nearby Allies have 15% increased Attack, Cast and Movement Speed
Added
- 80% reduced Effect of Curses on you
- Every 4 seconds, Regenerate 30% of Life over one second
Removed
- 25% reduced Effect of Curses on you
- Every 5 seconds, remove Curses and Elemental Ailments from you
- Every 5 seconds, Regenerate 30% of Life over one second
Added
- 20% chance to gain a Power, Frenzy or Endurance Charge on Hit
Removed
- 10% chance to gain a Power, Frenzy or Endurance Charge on Hit
Added
- 15% increased Endurance, Frenzy and Power Charge Duration
Removed
- 20% increased Endurance, Frenzy and Power Charge Duration
AscendantModified
Added
- 20% chance to gain a Frenzy Charge and a Power Charge on Kill
- 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
- 20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
Removed
- 15% chance to gain a Frenzy Charge and a Power Charge on Kill
- 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
- 15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
- Regenerate 15 Mana per second if you've used a Movement Skill Recently
Added
- Exposure you inflict applies an extra -20% to the affected Resistance
Removed
- Damage Penetrates 10% of Enemy Elemental Resistances
- 40% increased Effect of Herald Buffs on you
Added
- 10% chance to Dodge Attack Hits
- Phasing
Removed
- 20% increased Attack Damage
- 4% chance to Dodge Attack Hits
Added
- Recover 4% of Life when you use a Flask
Removed
- Damage Penetrates 6% of Enemy Elemental Resistances
Added
- Every 4 seconds, Regenerate 20% of Life over one second
Removed
- Every 5 seconds, Regenerate 20% of Life over one second
Added
- 25% increased Effect of your Marks
- You and nearby Allies have Tailwind
Removed
- 50% increased Global Accuracy Rating
- Projectiles Pierce 2 additional Targets
- Moving while Bleeding doesn't cause you to take extra Damage
Added
- 25% chance to Blind Enemies on Hit with Attacks
Removed
- 10% chance to Blind Enemies on Hit with Attacks
Added
- 50% chance to Fortify on Melee hit
- 100% chance to Taunt on Hit
- 15% increased effect of Non-Curse Auras from your Skills
Removed
- 10% chance to Fortify on Melee hit
- 25% chance to Taunt on Hit
- 20% chance to Impale Enemies on Hit with Attacks
- You and nearby Allies have 8% increased Movement Speed
Added
- 25% increased Effect of Arcane Surge on you
Removed
- 20% increased Spell Damage while you have Arcane Surge
Added
- 10% chance to gain Elusive on Critical Strike
Removed
- 40% chance to Poison on Hit
- 10% chance to gain Elusive on Kill
Removed
- 50% reduced Maximum Recovery per Life Leech
Added
- Damage Penetrates 8% of Enemy Elemental Resistances
Removed
- +30% to Critical Strike Multiplier against Enemies that are affected
by Elemental Ailments - Damage Penetrates 6% of Enemy Elemental Resistances
Added
- Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
- Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
Removed
- Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second
- Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second
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Posted by Bex_GGGon Jan 11, 2021, 5:23:50 PMGrinding Gear Games |