Anyone playing on Apple M1 chip?

I own a Macbook Air (cores: 8/8 memory: 16 ssd: 500). And I'd like to be able to play natively PoE. This laptop is a bomb and perfectly usable for gaming (even if the next gen of Apple Silicon will be far better on par with the modern GPU/eGPUs).
Same. I don't know the extent of the Big Sur rebuild to support Apple Silicon. So it might be a major job. Also we are a tiny population of the player base <1%.
I've been playing* on the M1.

I downloaded Parsec to remotely connect to my PC. The ping actually feels nonexistent, but I do experience occasional graphical artifacts because I'm on wifi. I don't have space to set up my desktop so this is pretty much my best solution to play until GGG adds support for M1 chips.

I know there are services that offer cloud gaming. If it was the only way I'd be able to play, I'd just do that. As far as which services to look into, I've heard of Shadow and nvidia now, but I can't personally vouch for either.
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ZaoFishbones wrote:
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__Graf__ wrote:
But the fact is that my 2013 macbook pro ran the POE mac beta. POE's just not that system intensive.

My new macbook air M1 is much faster than the 2013 machine. Even running emulated, weird intel code by indie developers.

If it's crashing on startup it's probably just that GGG needs to change something simple in the config to get it to run.


As it currently is, Path of Exile's Intel (x86_64) build is compiled leveraging the power of the AVX and AVX2 instruction sets. Those are explicitly not supported in Apple's Rosetta 2 translator and any code using them will fail hard as shown.

This is incidentally the reason why there's a bunch of people on 2012-era machines that are unable to run even the patcher as they're on CPUs just before the Haswell generation where Intel introduced AVX2 to their hardware.

There's a few ways forward from here and I have no idea whatsoever which one GGG is taking nor any idea of how the patcher and client is currently made, but:

a) scrub all AVX and AVX2 code from the patcher and client, losing some performance on all Intel machines and possibly enabling the translated version to run on Apple Silicon;

b) leave the Intel build alone and also compile natively for Apple Silicon, with an unknown amount of engineering effort to get all their dependencies to work on the platform.

Stay tuned to future updates from GGG and keep trying and reporting things. They recently posted in a few of the low-spec Mac crash threads with the good old "Thank you for the report, we're looking into this."


They teased a copy of the game running on iOS and are headed mobile. With the M1, you can now implement code that runs on nearly everything Apple makes.

If the game doesn't fall apart before then. 3.13 is pretty much unplayable. And they had an extra month on it. At this pace expect a 2022 release.
I'm trying to see if it works for anyone. Guess so. The game just crashes immediately...
They've released an update and now (6th of April 2021) PoE runs via Rossetta-emulation on M1.
Needed to turn down graphics settings a little on my 4k monitor but runs smoothly so far.
So some experience from the first hours of playing:
The game works on an Apple Mac Mini M1 but there are some glitches with graphics. Especially shadows and transitions are flickering sometimes.
Oh and on a 4k monitor the cursor is so small that you won't find it in the middle of a wild battle...
Nevertheless it's great to have the game running on a M1 machine.
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Ush_rha_Khal wrote:
So some experience from the first hours of playing:
The game works on an Apple Mac Mini M1 but there are some glitches with graphics. Especially shadows and transitions are flickering sometimes.
Oh and on a 4k monitor the cursor is so small that you won't find it in the middle of a wild battle...
Nevertheless it's great to have the game running on a M1 machine.


Just curious, have you tried changing your mouse cursor to the largest in Preferences > Accessibility > Cursor?
Hi,

Could anyone actually explain how they managed to install and have it run ?

The only link I found is this one :

https://forums.macrumors.com/threads/path-of-exile-for-mac.2255134/
http://webcdn.pathofexile.com/public/tmp/PathOfExile-Installer.dmg

Which is from Sep 2020 and the files inside the package are dated Oct 13 2020.

I tried running it even with the xattr -c modification and all I get is a "Path of Exile quit unexpectedly" error.

When starting it with the terminal I get an "illegal hardware instruction".

Occasionally I'll also get a "Path of Exile is damaged and can't be opened. You should move it to the Trash." (harsh words).

Yet I read in the forums people complaining about the performance.
I'd love to complain too yet I can't even have it start to download the game.

I'm using a Macbook Pro M1.

Thanks to a generous soul that will explain how they managed to install their version.
Install Steam, install the game, run it.

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