Anyone playing on Apple M1 chip?

I appreciate your detailed post. (and I agree that the new ARM based chips from Apple are a big deal, in a way that is not clear to people who haven't been following it for the last few years).

And I realize you seem to be very focused on "the best" performance.

But the fact is that my 2013 macbook pro ran the POE mac beta. POE's just not that system intensive.

My new macbook air M1 is much faster than the 2013 machine. Even running emulated, weird intel code by indie developers.

If it's crashing on startup it's probably just that GGG needs to change something simple in the config to get it to run.

I expect they'll probably do that soon. (unless POE 2 is coming out in december or something and they're busy with that)
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__Graf__ wrote:
But the fact is that my 2013 macbook pro ran the POE mac beta. POE's just not that system intensive.

My new macbook air M1 is much faster than the 2013 machine. Even running emulated, weird intel code by indie developers.

If it's crashing on startup it's probably just that GGG needs to change something simple in the config to get it to run.


As it currently is, Path of Exile's Intel (x86_64) build is compiled leveraging the power of the AVX and AVX2 instruction sets. Those are explicitly not supported in Apple's Rosetta 2 translator and any code using them will fail hard as shown.

This is incidentally the reason why there's a bunch of people on 2012-era machines that are unable to run even the patcher as they're on CPUs just before the Haswell generation where Intel introduced AVX2 to their hardware.

There's a few ways forward from here and I have no idea whatsoever which one GGG is taking nor any idea of how the patcher and client is currently made, but:

a) scrub all AVX and AVX2 code from the patcher and client, losing some performance on all Intel machines and possibly enabling the translated version to run on Apple Silicon;

b) leave the Intel build alone and also compile natively for Apple Silicon, with an unknown amount of engineering effort to get all their dependencies to work on the platform.

Stay tuned to future updates from GGG and keep trying and reporting things. They recently posted in a few of the low-spec Mac crash threads with the good old "Thank you for the report, we're looking into this."
I saw a video on YouTube stating that PoE was finally on Mac (officially). Turns out, it doesn't work on the M1. Guess this is what I get for being an early adopter :)

Leaving a post throwing my Please fix GGG message in here!
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ZaoFishbones wrote:
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__Graf__ wrote:
But the fact is that my 2013 macbook pro ran the POE mac beta. POE's just not that system intensive.

My new macbook air M1 is much faster than the 2013 machine. Even running emulated, weird intel code by indie developers.

If it's crashing on startup it's probably just that GGG needs to change something simple in the config to get it to run.


As it currently is, Path of Exile's Intel (x86_64) build is compiled leveraging the power of the AVX and AVX2 instruction sets. Those are explicitly not supported in Apple's Rosetta 2 translator and any code using them will fail hard as shown.

This is incidentally the reason why there's a bunch of people on 2012-era machines that are unable to run even the patcher as they're on CPUs just before the Haswell generation where Intel introduced AVX2 to their hardware.

There's a few ways forward from here and I have no idea whatsoever which one GGG is taking nor any idea of how the patcher and client is currently made, but:

a) scrub all AVX and AVX2 code from the patcher and client, losing some performance on all Intel machines and possibly enabling the translated version to run on Apple Silicon;

b) leave the Intel build alone and also compile natively for Apple Silicon, with an unknown amount of engineering effort to get all their dependencies to work on the platform.

Stay tuned to future updates from GGG and keep trying and reporting things. They recently posted in a few of the low-spec Mac crash threads with the good old "Thank you for the report, we're looking into this."


And i got a temp ban and post deleted by saying refund the M1....
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?

quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

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Odif wrote:
P.P.S
Here is a video of a guy trying dozens of games on the new M1 Mac.

https://www.youtube.com/watch?v=O0uSekj1A2M




He should post the conclusion in the video description. So M1 work for most game or not working for most game?
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?

quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

This is the end of forum signature
Henry has posted in two of the other M1 threads that they are working on it.

https://www.pathofexile.com/forum/view-post/23715268
"We're aware of the problem and hope to have it fixed soon, cheers."

https://www.pathofexile.com/forum/view-post/23715266
"No updates yet, we're still working on the problem."
I am still waiting legacy unique map conversion fix

soon, ASAP is there standard wording, but does not really mean it appear in the next patch or 3.13
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?

quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

This is the end of forum signature
"
ZaoFishbones wrote:
Henry has posted in two of the other M1 threads that they are working on it.

https://www.pathofexile.com/forum/view-post/23715268
"We're aware of the problem and hope to have it fixed soon, cheers."

https://www.pathofexile.com/forum/view-post/23715266
"No updates yet, we're still working on the problem."


Thanks for posting that.

Replying here to let everyone know that we're still working on the problem and are aware that it doesn't work at the moment.
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Odif wrote:
I would wait for the next version of the M1 chip, no name yet, but lets call it the M1z chip.
It will probably come out in April, and be put in Mac Mini's, Macbook Pros and IMacs.

The current M1 is designed for power efficiency, not for computing power.

The M1z (or what ever they call it) will be the one you want for gaming.

It will be MUCH stronger than the current one....
And...
AND...

It will take a few months from now to work out all the bugs in the new software, give time for more apps (GAMES) to come out with Arm native code, etc.

Right now, i think World of Warcraft is the only major game that has come out with Arm native code.
Reports are the new M1 macs run WoW great, but WoW is more of a CPU hog than a GPU hog.





This is just not true.

Let me explain why -

I have an M1 chip

I have also seen many tests comparing the Mac Book Pro M1 chip vs other computers, different kinds of tasks

The M1 chip can smoke other computers not only in power usage/efficiency but on tasks being tested

I also use a computer chess engine, which is nothing but computing power at the core, as raw computing power as I can describe.

THe M1 chip blows out of the water just about any other computer set up below 12 core processors when running the engines, the new StockFish engine uses Artificial Intelligence, self learning, self correction, and so on.

The M1 chip may not be superior now to some specific set ups on some specific tasks but it is not even close to poor computing power.

I have to agree I own a Mac mini M1 and let me tell you it's a pretty good computer for just base model.

I hope I can run it on this mini m1 be a nice game to play on this device :)

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