what the fuck is cyberpunk
" Marketers use creative “trickery” to get us to buy things. Has always been the case, will continue to be so. Hyping up a game is normal marketing. Selling as much as they can is doing their job. Do you think it is otherwise? |
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Pc version is a tech demo with poor production game design.
Console version is sold on the perception of the pc version resulting in huge disparity in performance and experience. Rip cdpr. "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 Last edited by DreadLordAvatar#2783 on Dec 15, 2020, 1:12:04 PM
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" see and this is what people need to start realizing. and sadly, everything is marketing. don't fall for it. or do, it doesn't matter, its your choice. its alllllll marketing. from clever wording to straight up lies that cannot be tested/verified by you to say otherwise...its all marketing. for everything. |
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Free mystery box when you spend points that are not free.
I have a pretty good sense of humor. I'm not German.
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" This cynical little jaunt out of the grazing pasture sure would have a lot more bite without all those supporter badges for a game owned by a soulless Chinese megacorp, but eh, I'm sure you feel like you get your money's worth. ^_^ " TL;DR quality over quantity. (Probably a wasted sentiment in a community full of Path of Exile players, but eh. Also, sorry -- couldn't resist using an ironic TL;DR. I actually did read it. Promise.) https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable. Last edited by Foreverhappychan#4626 on Dec 16, 2020, 1:36:36 AM
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I still struggle to understand why citizen NPC behavior is so important. Are we there to watch them or to play?
But then again, I never understood the need to build "player homes" (hideouts here) or to have "realistic needs". We are here to play, not to live. |
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" Indeed. NPCs just need to okayish so they dont stick out with their cringy-ness. Problem is. If there are too many of them, then their bad AI will stick out. Best example with CP2077 when you run in dozens of them like in a lively tourist city. In this case it looks very cringy when you see mutiple clones,with pepega animations, walk by. Best would be ,if they cant fix the AI, to cut the NPC count in half or even more to make them less annoying. Masterpiece of 3.16 lore "A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks Last edited by gandhar0#5532 on Dec 16, 2020, 4:09:30 AM
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Naaah, I love it. It is a new experience for me to have this many people around. In Witcher 3 we only had this many in a single city. If they can improve their AI - fine, if they can't - it doesn't bother me.
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" Yes, it is "otherwise." Because of the medium, they can get away with a lot more "dishonest" marketing. All they have to do is rely on "looks like" and they can say just about anything. Game marketing is generally based from the reference point of the "experience." That "experience" is usually implied from the best possible case point-of-view. There are few physical properties touted for any of these sorts of games. They don't "market" how big it is, how many slaved-game slots there are, etc, though they may market certain in-game features like multiple races/classes, weapons, general gameplay and the like. "These NPCs behave just like "real people" and have jobs and homes and relationships that make them "come to life!" <- Hype "NPCs have a regimen based on time of day and react to each other based on the variables of sex, cultural class they have been assigned, and whether or not they're hungry. They are assigned to move from their home-spawn location to their assigned workshops based on time of day." <-- Truth Since its all purely experiential, there's no real-life reference needed or required. Further, there's no possibility of enforcing "false advertisement" laws in most cases. So, yes, it is a different sort of marketing. It's nearly a "license to lie." :) How many games that actually sucked ended up marketing themselves as being "full of suck?" Even the auto-manufacturer Ford removed the "Pinto" from production after it was discovered it had a tendency to explode... Yet, "Spacebase DF-9" is still in Steam's inventory of saleable items. "Gnomoria" can still be bought even though the odds of playing a game all the way through without a catastrophic job-bug are next to nil. And, their sale pages still read like they're better than sex... So, yeah, youbetcha - It's "different." :) Nobody is going to be able to successfully sue a game developer for anything other than a product that does not "work." Even if it's buggy or crashes, as long as it works "most of the time" no marketing hype or description must be achieved in reality if it's based on experiential references and "gameplay" interpretations. "This is a fun game" is a non-actionable statement. "This is a cool gun" is not actionable. "This car will not explode" is actionable. :) |
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" This is awkward. You kinda agree with me without even realizing it. Not liking something doesn't mean you disagree though. |
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