[PS4] 3.12.4b Patch Notes
Console Specific Changes
Guilds were very close to being included within this patch, but an issue surfaced during testing which we need to resolve before deploying them to the production environment. Expect to see these in one of the next few patches.
- Added a league key bind on L3+Options. This will open UIs such as Metamorph, Subterranean Map and Temple of Atzoatl when in their respective league mechanic areas.
- Fixed a client crash that could occur when interacting with the Labyrinth Ascendancy Board.
General Improvements
- Reward Room Chests in Heists and Grand Heists can now contain Unique Contracts.
- The Twins and Death to Darnaw Unique Contracts can now be found in level 81 areas (previously 83 and 82 respectively).
- Traps in Heist encounters no longer activate during the Imminent Lockdown period. They will now only activate when Lockdown begins.
- Added information to the Contract UI screen and at the completion of a Heist to tell you if the area level of the Heist would be or was too low to grant Blueprint Reveals upon completion.
- You can now use the Instance Manager to create or join Rogue Harbour areas.
- Improved the location accuracy of Heist Patrol minimap icons.
- Removed an Agility vent in Mansion Heists which could connect to the wrong location.
- It is no longer possible to change your Hideout by talking to Helena in a map. This is to prevent unintentionally losing access to the map that you are currently in.
- The "Geared Up" achievement no longer requires a Rare or Unique item in the Trinket slot.
- Fixed a bug that could prevent The Twins encounter from being completed.
- Fixed a bug where Heist Brooch modifiers which could duplicate rewards were not functioning correctly.
- Fixed a bug where Blight and Metamorph Reward Room chests could contain no items in level 68 areas.
- Fixed a bug where an Agility job could not be completed if multiple Rogue Allies attempted to complete the job at the same time.
- Fixed a bug where an Agility job could not be completed due to the Rogue Ally not using a vent to travel beyond the Heist door.
- Fixed a bug which could prevent a Rogue Ally from completing a Job if they had an undetonated Demolition bomb elsewhere in the area.
- Fixed a bug preventing players from re-entering the boss arena after beginning combat with Admiral Darnaw.
- Fixed a bug which could cause players to get stuck in Heist doors.
- Fixed a bug where Lever guards could be killed by sources other than a Rogue Ally.
- Fixed a bug introduced in 3.12.4 where the "Knockback direction is reversed" modifier on Empire's Grasp unique gloves didn't work.
- Fixed a bug where curses reflected back to you from Shackles of the Wretched unique gloves didn't affect you.
- Fixed a bug where the Unseen Strike skill granted by The Hidden Blade unique dagger could trigger in town areas.
- Fixed a bug where items could drop in an inaccessible location in Burial Chambers Map.
- Fixed a bug causing Scorching Ray in the Tukohama encounter to be invisible if you had left the area and returned.
- Fixed a bug causing the visual height of Flame Wall to be inconsistent at varying elevation levels.
- Fixed a bug where Chimera Armour Set and Redeemer Armour Set looked different than when initially released.
- Fixed a bug causing Dragon Portal Effect, Blue Dragon Portal Effect and Devourer Portal Effect to be larger than intended in non-map areas.
Last edited by Natalia_GGG#0000 on Oct 21, 2020, 9:58:49 PM Last bumped on Nov 2, 2020, 8:53:46 AM
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Posted byNatalia_GGGon Oct 21, 2020, 5:50:15 PMGrinding Gear Games
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Added a league key bind on L3+Options. This will open UIs such as Metamorph, Subterranean Map and Temple of Atzoatl when in their respective league mechanic areas.
Fixed a client crash that could occur when interacting with the Labyrinth Ascendancy Board.
Neat, buttons seems to be getting better with each patch. And the lab part I've griped about in Bug Reports. Both are unexpected and much appreciated. Thanks!!
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Faster patch turnaround time and good fixes.
Things are looking up!
Thank you, GGG Console Team.
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Posted byQQPQ#9136on Oct 21, 2020, 6:16:05 PM
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Thx for all the work GGG. Game is much more enjoyable since the last patch. :)
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Posted byAndro_5F#9608on Oct 21, 2020, 9:16:44 PM
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Thanks the efforts!
Hope more improvement for Legion encounter in Delirium map.(thats the only crash i've met after patch 3.12.4)
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Posted byyukeee1#9081on Oct 21, 2020, 9:23:49 PM
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Nice. Was just wondering “wtf” today when trying to open agility doors.
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Please make sure to keep Vaal Orbs very far away from whatever magically fixed the crashing issue since last patch. I repeat, DO NOT VAAL THIS PATCH, it is working beautifully.
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Attempting to wait patiently for the download to be available.
Does it not become available until the servers are back?
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Posted byQQPQ#9136on Oct 21, 2020, 10:13:29 PM
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awesome. thanks for the fixes. love the way the game plays now. just did 100% delirious map w/o any issues.
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Posted bycammoflauge5#9741on Oct 21, 2020, 10:18:17 PM
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Guilds were very close to being included within this patch, but an issue surfaced during testing which we need to resolve before deploying them to the production environment. Expect to see these in one of the next few patches.
Thanks for testing and not deploying a bug/crash filled feature. I think we're all happy to wait.
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Posted byooter37#9050on Oct 21, 2020, 10:42:14 PM
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