3.12.2 Patch Notes Preview
I think you guys should have maybe waited a bit with the alert level nerf and just enabled low level trinkets to drop so people could understand how to decrease alert level when killing enemies.
I feel the original idea was great, just bugs caused it to not work as intended.. soo yeah.. killing without alert levels is fine too I guess if you raise the chest alert levels.. but then again it was fine before we just didn´t have the trinkets and or they didn´t give enough alert level reduction to be viable. Great league if you count out the bugs. One of the best ones to date. Mathils actual cat
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Looking good. thanks.
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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Nice :)
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awesome, can't wait, cheers
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Thanks for the update! and all the bug fixes. Looking forward to the patch. With the hotfixes yesterday I notice I crash less.Finally enjoying heist and having a blast!
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TY, even tho this should have been fixed 1 week earlier
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Faster Proj alternate quality that make proj to return is not working ??? WTF are you waiting for ?
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Great changes, but please bring back alrert raise for killing guards, even if it's a significantly lower value. Heists are no fun anymore without it. They feel just like a regular map.
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Alpine Hideout is bugged!
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what6 about the knockback bug which make it impossible to complete certain zone because the mob get stuck in wall or totem ?
🆃🆆🅸🆃🅲🅷.🆃🆅/NForceTV (🆀🅲/🅴🅽 🆂🆃🆁🅴🅰🅼)
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