The team is currently finishing testing the 3.12.2 update with a fair amount of improvements to the Heist league. We're planning to deploy this patch by the end of this working week (or early next week). The console realms will be updated with 3.12.2 as soon as possible after its deployment on PC.
Please note that the patch notes listed below may be changed prior to the release of the 3.12.2 update.
Heist Improvements
- Rebalanced the amount of Alert Level that Reward Room and Main Path Chests generate when opened.
- Added Alert Level Reduction, Time Before Lockdown and Maximum Alive Reinforcements bonuses to many existing Contract and Blueprint modifiers which didn't already have those bonuses.
- Added additional Reward Types to various Heist Jobs.
- Breach, Harbinger, Delirium and Legion rewards now require level 68 or higher before they can be found as Chest Rewards.
- After completing The Rogue Harbour quest, you will be placed at the top of the stairs when arriving in The Rogue Harbour.
- Many Heist monsters can now be Spectred!
- Alert Level reduction modifiers from different sources are now multiplicative with one another.
- You will now be placed slightly further away from the portal when entering a Heist.
- Attempting to leave a Heist area before entering a Heist Wing will now request confirmation.
- Grand Heist rewards which contain Enchanted Body Armours or Weapons are now more likely to contain higher-tier Base Types.
- Monsters in formations during Heists now stagger the timing of their attacks, such that they're not all using their attacks at the same time.
- Reduced the damage that Thaumaturgy Officers and Security Conjurors deal.
- Reduced the damage that Labra-tomaton, Labora-dor and Clockwork Sentries deal with their on-death explosions.
- Clockwork Sentries now have a 20% chance to explode on death (down from 100%).
- Improved the telegraphing effects and audio of Clockwork Sentries.
- It is now more clear when a Rogue has reached the maximum level for a given Heist Job.
- Improved various Heist quest text notifications.
- Heist Quest Items will now be removed from your inventory if you fail the Quest Contract. You will be able to get a new item when you re-obtain the appropriate Quest Contract.
- You can now search by Job name in your Heist Locker.
- Fixed a bug where some Grand Heists could not be completed.
- Fixed a rare bug that could prevent completion of a Heist in Smuggler's Den.
- Fixed a bug where Gianna, Master of Disguise could sometimes fail to complete a Job.
- Fixed a bug preventing Quantity and Rarity implicit modifiers on Heist Brooches from displaying.
- Fixed a bug which could cause Resonators to drop with linked sockets.
- Fixed a bug which could sometimes cause players to get stuck in a Vault door.
- Fixed a bug where, when returning to The Rogue Harbour from a Heist area, you could be placed in a Rogue Harbour instance that did not contain the portal to your Heist area.
- Fixed a bug where Rogues would sometimes dance in place after placing a bomb near a Demolition job if you were standing too close to the door.
- Fixed a bug where the Primary Objective chest in Contracts could not be opened in party play if the player who created the Heist was not present.
General Improvements
- Marked for Death, Mark the Prey and Malicious Intent can now be anointed.
- Updated the description of the "Inflicts a random Hex on you when your Totems die, with 80% increased Effect" modifier on the Soul Mantle unique body armour to be 80% more Effect. This does not impact the already-hotfixed functionality of Soul Mantle.
- Fixed a bug where shield modifiers were still applying to you while you had the Necromatic Aegis keystone passive allocated.
- Fixed a bug where modifiers that you could not apply to a given item were not visibly disabled in the Crafting Bench UI.
- Fixed a bug which caused Beastcrafting to ignore metamods.
- Fixed a bug where you could have more than 100 Poisons on you when using The Golden Rule unique jewel in combination with the Maw of Conquest unique helmet.
- Fixed a bug which caused monster versions of Cremation to fire projectiles more frequently than intended.
- Fixed a bug where Consecrated Ground from the Sanctuary ascendancy passive could be placed at the destination location after using Frostblink while holding down Move.
- Fixed a visual issue where Discharge effects were rendered on top of your character, rather than at your target location, when using the Astral Projector unique ring.
- Fixed a bug causing the mana cost of Discharge to be significantly lower than the listed value on the skill gem.
- Fixed a bug where some new Flame Wall and Frost Shield enchantments were missing descriptions.
- Fixed a bug where Flame Wall didn't display the amount of damage that it added to projectiles in its tooltip.
- Fixed a bug where Explosive Arrow fuses were not always visually removed after exploding.
Crash Fixes
- Fixed an instance crash that could occur during Metamorph encounters.
- Fixed 3 instance crashes.
- Fixed a client crash.
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Posted by Bex_GGGon Sep 23, 2020, 7:37:53 PMGrinding Gear Games |
Great cause actually it feels like a beta poe :/
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Posted byLilithay#6624on Sep 23, 2020, 7:41:51 PM
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Please fix Fire storm miner build, it's not target monster, just drop down like using with trap
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Posted byHuyKieu2730#0944on Sep 23, 2020, 7:42:01 PMBanned
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Neat!
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Posted byOenSG#2201on Sep 23, 2020, 7:42:58 PM
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Thank you GGG!
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Posted byXuulang#0062on Sep 23, 2020, 7:43:28 PM
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please fix hexproof rare crash when stolen from hh
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Posted byjotenha#5834on Sep 23, 2020, 7:44:09 PM
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Noice
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Posted byTek101#5522on Sep 23, 2020, 7:44:41 PM
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Skitter bots no longer work - they don't do anything any more.
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Posted byKunaak#0776on Sep 23, 2020, 7:45:06 PM
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Nice
Saved
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Posted by60x7#2399on Sep 23, 2020, 7:45:15 PM
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some fixes are nice, but heist is now boring af.
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Posted bydachoppa#6765on Sep 23, 2020, 7:45:16 PM
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