Today's Hotfix for Heist

Yeah it made no sense before. Somehow killing a guard magically raises the alert level, but leaving them alive screaming "INTRUDERS!!!!" didn't raise the alert level.......
HOTFIX when? T_T
NECROMATIC AEGIS NOT FUNCTIONING
IM GETTING THE -50%ALL RESISTS FROM MY SHIELD =////
cmon,Bex...you told "later today" and soon it will be NEXT day in ur country T____T
"
Melanholic7 wrote:
cmon,Bex...you told "later today" and soon it will be NEXT day in ur country T____T


She did also mention that it might have to be pushed if they find issues with it, so *shrug*
"
Melanholic7 wrote:
cmon,Bex...you told "later today" and soon it will be NEXT day in ur country T____T


reading is hard!
It's still not even 8AM in New Zealand.
Why bother finding a Mirror of Kalandra if it can be [Removed by Support]
Killing the Elder or Shaper while following someone's build is like finding a street using google maps - such an achievement!
Amazing response time on this one. Still 12 weeks of stealing left babyyyyy!
Any update on the deploy time yet? 0.0
pretty funny, Bex right away defended GGG's position about guard alert level. You can tell just by watching the fwe videos on Heist reveal that killing guards overall was an issue. Yes each guard is very low compared to a chest. But you kill 20-40 guards at least on the way. Thats a lot of chests worth.

it took literally 5 heists to show that chokepoints one shots where an issue as well. Where are the testers? If they are testing, why aren't they finding these OBVIOUS issues, and if they find them, Why isn't the Devs listening to them by changing these things.

It has been every league for 3 years now. There's always many GLARING issues that are literally impossible to miss. You have to wonder why a Multiple million dollar game company is missing these things with this is suppose to be a "love project"

Report Forum Post

Report Account:

Report Type

Additional Info