Week One of Path of Exile: Heist

Wait, wasn't John Tui voiced 'Krugger' in Power Rangers S.P.D?
Friendship with Path Of Exile has ended. Now [Insert a video game title here] is my best friend.
Please reduce the damage of zombies mortar in delve necromancer altar too, their mortar deal insanely high damage!
I Believe I Can Fly ~~~~
Abyss still broken,grand heist random dissconect still here, rly good work GGG.
2x Content.ggpk downloading = =/52Gb then first fix patch then shaders missing in dx version , game crashes on ligging screen
Thats all minor issues
Are You in full china mode now?
"
flanelostopy wrote:
2x Content.ggpk downloading = =/52Gb then first fix patch then shaders missing in dx version , game crashes on ligging screen
Thats all minor issues
Are You in full china mode now?


You are wrong, its clearly stated

"
"The launch day went quite well with just a few small hotfixes to address minor problems"


....

Game goes into right direction ... $$$
Awesome league guys, keep the great work up. It shows you put a lot of attention into this one.

Haters gonna hate yo, that is the cycle of life, or cycle of entitlement? One of the two, not quite sure.

Loving it so far. And again, a lot of work went into this and it shows, with entire stories, characters, enemies, mechanics, etc either completely new from the ground up or "alterations" to existing assets, it all comes together to a packet that I would dare say touches expansion level content for other games.

Some people seem way too spoiled in this community. Seriously, free content every 3 months and they still whine. And yes, its free. I played this game for 6 years without spending a dime on it before starting to support it. You spend the time, then support them, till then, it ain't mandatory and its 100% free, with enough content to make other games out there cry for their money.


More on additions to the game, I am also loving the new skills, the updated skill effects, and even some clever new synergies. Even more work there.
And even more builds and ways to enjoy the game :)
Can't say I like Marks now though. Probably my single design complaint atm.
You guys really outdid yourselves again for a season league.
Entire story, new dialogue boxes/system, and a map-like mechanic that I can foresee being a HUGE end game addition going forward.
The theme is also great.


Top notch work all around, even the voice acting and immersion created. Each character feels fleshed out, especially for an ARPG (if you have the time to invest in hearing them out and what the story is from time to time).


Definitely some hiccups, some bugs, and Vulkan for me was stuttery at the start too (the extra asset patches fixed this for me atm). So, not without its shortcomings, but for the amount of work put into this and the scale of it, for the most part this was a very smooth launch for me. Very minimal issues on my end.



Again, definitely one of the bigger and better leagues. I hope this one sticks around in core game after this, the harbour, and everything, cause it is just SO good. Loved Harvest for its crafting system, but really we were planting flowers for crying out loud xD This is a way better league.




So no, don't roll back to Harvest as some hater trolls in here suggest, and no, don't spend more time in testing a league. However long one spends on a game it will always have issues unknown to the developer on launch. If people had half an ounce of experience on the matter they would know, and they would be slightly less entitled. For the scale and rate you guys are pumping these out, you really have come a long way to keeping the launches for the most part smooth and with minimal issues. (Yes, minimal issues. People think an issue for them, although it sucks, means EVERYONE has the same issue.... ummm, no)



Not going to comment on the mechanics of the league just yet, if alarms are good, or not, or killing mobs should count like this, or like that, or whatever else. I will not presume to know everything how well it plays going forward like some loud mouth know it all's that are 2 days into the league and many commenting in here haven't even reached maps (we would know, you get at least 3 challenges for reaching maps)… But they know aaaaall too well how well the league plays already. Gimme a break.

Up to maps at the moment, have done plenty of the heist content, I have some notes. But will let it settle before I make my mind up on feedback on it all

It does indeed give the feeling of being very selective about your chest opening strategy. Don't know yet how much I like this going forward. Atm, I've come up with some patterns that work for me, but perhaps later it will become a hassle and kind of feel like I am missing out on loot. I can see this might be the case, but wont jump the gun like the "know it alls" and will see how it plays out first. Atm, I am enjoying it. Feels like there is more going into it than just "mindless running around to loot everything" gameplay...

Needs more time for its strengths and weaknesses to be more evident.




Again, keep up the awesome work, and again, you guys outdid yourselves. Lots of content here to enjoy, and looking forward to delving deeper into it when I get time off from work from here on out. Hope you guys iron out some of the issues too.

Peace ;)


ps, people, there is a known issues forum thread, half your complaints are on there. Chill out some. They will get to it. Not even 3 days in to a new patch with new content and you are all acting like you don't know a single thing about development. I'll give you all a cookie if you can find a single game that drops new patches of this size (or way smaller) with zero bugs. And no, its not a matter of "man they all lazy"… But if you knew that already then you wouldn't act so entitled.


Give feedback, let them know of issues, and keep the crying and overreacting to yourselves for once. Just, once.
Thanks!

Is it just me, or is someone else having problems with craft bench recipies not going RED when the craft can't be performed due to various reason?
"
"just a few small hotfixes to address minor problems"


you guys did notice that abyss is bugged, uniques dont work and heist is as buggy as if nobody eben alpha tested it?

a heist that is 10 level under my characters level oneshots me with full resist and a shitton of life/es for said level. you guys gotta be joking - but april fool's is over already...
☆*:.。. o(≧▽≦)o .。.:*☆
"
Milani wrote:
"
"just a few small hotfixes to address minor problems"


you guys did notice that abyss is bugged, uniques dont work and heist is as buggy as if nobody eben alpha tested it?

a heist that is 10 level under my characters level oneshots me with full resist and a shitton of life/es for said level. you guys gotta be joking - but april fool's is over already...


Yeh, but the MTX are bug free and they're making bank, so Tencent are happy. GGG are basically activision/blizzard now... shareholders matter far more than you or I.
Is The infernal mantle problem not a "known issue"?

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