Set level cap to 120.

By the "New major expansion brings new town" we can add the story behind the new expansion ( if it becoming part of the core game ).
For instance:

- The upcoming "Heist" expansion - once the period of the league is complete - if the "Heist" becoming part of the "Core game" - the new town which appear will involve quests which is totally connected to the ideology of the "Heist" expansion, and this will make the whole thing meaningful.
[Removed by Support]
"
BlazeSTX wrote:
Spoiler
"
sofocle10000 wrote:
This redundant idea is so great, that it warrants the mandatory "double or nothing" increase of the required EXP for each level up, "because grinding to infinity is soooo fun".

Just make level 101 require 2 times the level 100 EXP, level 102 should require 4 times the level 100 EXP, have level 103 require 8 times the level 100 EXP and so on with actually no cap regarding last level.

Don't forget to never add content that scales beyond level 100, and remove all the "cool" fast tracking sanctioned cheat ways to "reduce the grind instead of prolonging it" to increase the enjoyment of the grind...

And no, this time I'm not even sarcastic...

PoE is "meant to be played forever", right???


WAIT ! Did You just said that playing "maps" is not a grind ?!
Like wait.. I did today 170 maps, and this is totally not a grind a all ?!
Dude - have you ever played PoE for more than 7 minutes ?!
The real grind is the maps, not town-to-town experiance, since it is involving story mode and quests mode, while the maps is the pure manifestation of the grind.


A better use of your time would have been to run Simulacrums in that number instead, or at least to mention you did >15 Sirus Aw 8 along those 170 maps, but I digress.

For my main level 100 character I "grinded" enough EXP to level from 99 to 100, 3 whole times, if no death was involved, so I know maps and grinding (conceded the last try at 99.30% and went for solely Beachheads, before I used to level that in dual wielding RT real melee vs ALL CONTENT, and it was excruciating at times, especially on the real end game).

Please, it's an entire discussion about how you could have an "unlimited" grinding experience for "unlimited" levels, nothing has anything to do with the grind of solely maps, and Delve being an incomplete alternative - some of us would actually Delve to max level from the start, if there were no limits to the sulphite acquisition via maps, and just do the "Labyrinths" when needed.

Ideally, we should have had better ways to level alternate characters, post the initial 1 for the league, as having to waste "unnecessary" time during the storyline feels, and always felt off - heck, Delve in a non limited run scenario would have been the perfect alternative, or even an endless Ledge where you're taunted by the Delirium's big baddy and you have to break the curse at level 68 to get back to the real world would have provided REAL OPTIONS to the monotony of releveling an alt...

If you want to talk about the grind, you should acknowledge that PoE is an "ARPG" based on heavy RNG and heavy grinding, as it still provides the option to brute force certain outcomes solely via a huge number of attempts, even if it holds us hostage to the 1 method of leveling past the storyline.

Heist has the possibility to bring more variation to the entire leveling process, sadly, I'm not too optimistic regarding TencentGGG's capabilities regarding it's implementation from the start of the league, and not even in the introduction in the core game...

PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Sep 13, 2020, 6:43:31 AM
You are ignoring everything which I have said to express what You've did, which render your opinion to irrelevant to the topic.
Please stay on the topic. We are not discussing your issues here.
[Removed by Support]
Count me on the hypetrain.
This idea will actually fix most of the issues with the grinding ideology ( and actually the lack of such ), the point of playing expansions, connect the expansion-to-expansion-to-core-game and fix the skills gap.

Practically it will make the skill tree important, which is actually the main difference of PoE toward the rest of the games.
increasing the level cap over and over just makes things a lot worse.... its pure powercreep and we already have a lot of that...

why do you think wow is resetting the levels to 60 again in the next addon
"
BlazeSTX wrote:

LET'S MAKE PoE GREAT AGAIN !


Look, I get that you bought that hat and now you're feeling kind of silly wearing it, so you're trying to give it a new meaning, but it can't be this. This is worse.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Last edited by Xavathos#5130 on Sep 13, 2020, 11:26:39 AM
Wait, is this thread serious?

I remember seeing it when it was new, and I actually laughed because I thought someone was making a great new meme.
"
BlazeSTX wrote:
Spoiler
You are ignoring everything which I have said to express what You've did, which render your opinion to irrelevant to the topic.
Please stay on the topic. We are not discussing your issues here.


I was actually on topic.

I know that bringing proper arguments for a system like the one proposed by yourself is mainly too difficult, so I even gave you a viable solution under a tad sarcastic suggestion...

I simply presented what my current experience is, just as you "touted" that you managed to run 170 maps in a day, so excuse me for actually doing that.

If you remember, a long time ago, before the Atlas, the maps were not having a "storyline" beyond the mandatory acts, and what you can acknowledge since then, is the fact that TencentGGG actually introduced an end game storyline, and you actually start to progress in it akin to the regular one, as we already have 2 different end game cities with probably more to come until PoE 2.

The end game storyline will benefit from Heist or Heist-like interaction via various end game quests that will further enhance the leveling experience for the end game, so TencentGGG know their target.

On the aspect of adding a further limit to passive tree usage via an increase of leveling cap, I was sarcastic mainly, but I still think that only via a proper exponential increase in the grind required at the end game level they could pull that off, even if we're talking about 5-20 more levels - heck, if they manage better unlimited scaling, they could even go for unlimited levels, it's just that they need to make sure both the players and the content scale the same, and each level requires even more time investment to "grind" - with the current addition of cluster jewels, a few more tables of random generation of mods, and you get real options to spec into the "entire Skilldrasil", but you actually need something to fight against at that level...

So no, for the moment I feel that their current choice of keeping the maximum level limited to 100, IS THE PROPER ONE, as TencentGGG need to first demonstrate they can manage themselves with "proper" scaling on the end game - they try their best, yet the power creep gets the best of them currently...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Sep 13, 2020, 11:39:13 PM
I believe that the most flaw in this suggestion is the forum name of the post.
It's much beyond just lvl cap 120.
It's entirely new game vision which I think I would love actually.
Last edited by Yordan1#3741 on Sep 14, 2020, 7:11:22 AM

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