[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.

"
GGprime wrote:
Hello,
I'd just like to leave my feedback here for 3.19.
I picked this build as a league starter and hit level 96 after the first week with a slight variance of the RT version which shows that the build has potential and fits into the current poe meta.

I did not pick unwavering stance nor iron reflexes, instead I went with forbidden flesh and flame: Unstoppable. The game is just so filled with moving impairing effects that I think this is just too strong to skip. On top of that, I also took the entire prismatic skin cluster and used blind on my totems.

During the weekend I transitioned to crit which in retrospect was a huge mistake. Not only is it a lot more squishy and expensive than the previous RT version, the damage increase in mapping is almost meaningless since the RT version already 1shots most enemies. On top of that, you will run into a lot of enemies that have high block chance, which really hurts the squishy crit build.

I leveled from 95 to 96 without dying a single time with the RT build while sitting at a constant 0% exp with the crit build, doing the same content. Mostly due to Exiles with very high block chance rushing at me and killing me before the first hit comes through.

Your endgame crit gear will be almost unachievable this league. I had to craft all the gear by myself since there is just nothing on the market. New endgame bossing is also a pain. While I need 2-3 hits for a guardian, the uber fights takes ages.

So what I would have done differently: Stick with RT and invest the 50divines into a 900 dps warstaff instead of crit gear. Neither of these builds will be a top endgame bosser, but the RT build is the more pleasant mapper.


hello, can I ask for advice I just got to the yellow maps on the first cheapest version of the build. And after your experience of crit version not sure what direction should I look forward to. Maybe you could check my current gear and advice what should I aim for? maybe leave gear as is for now and just buy 900~ dps weapon as you mentioned?

one more thing Im having big mana problems, not enough mana to cast totems+ all war cries before boss fight, I can leech it but its a pain as is because mana reserve is quite big. any advice on that part?
Hi,
900 dps is already super high end. Before even thinking about that I'd get the build to a t16 stable state. It's better to have decent investments all over the board rather than putting everything into one item.

For your mana issues:

Get Sovereignty with Herald of Ashes, Herald of Purity and determination.
The next thing you need is "life and mana leech" passive key stone on the bottom of the tree. The optimal way to get this passive is by using "thread of hope crimson jewel" with a very large ring. Otherwise it is going to cost you 4 passive points. You can get that jewel for 20c.

For me, the single passive did it. I have a very slow but big hitting weapon though. For faster weapons, you might also need one or two rings with - mana cost.

Here was my passive tree at level 82: https://pastebin.com/j7ZXzuzP
Crazy Miners Fire Nova Mines:
https://www.pathofexile.com/forum/view-thread/1595627
The Savage, Endgame cleaner:
https://www.pathofexile.com/forum/view-thread/1613272
"
GGprime wrote:
Hi,
900 dps is already super high end. Before even thinking about that I'd get the build to a t16 stable state. It's better to have decent investments all over the board rather than putting everything into one item.

For your mana issues:

Get Sovereignty with Herald of Ashes, Herald of Purity and determination.
The next thing you need is "life and mana leech" passive key stone on the bottom of the tree. The optimal way to get this passive is by using "thread of hope crimson jewel" with a very large ring. Otherwise it is going to cost you 4 passive points. You can get that jewel for 20c.

For me, the single passive did it. I have a very slow but big hitting weapon though. For faster weapons, you might also need one or two rings with - mana cost.

Here was my passive tree at level 82: https://pastebin.com/j7ZXzuzP


oh yeah I got soveir node already and yes if I drop blood and sand I got more than enough mana then, and leech is already there problem was that could not leech if I have less mana than tectonic cost :D

Your tree is different from mine, if I dont look at the Staff nodes for now then thread of hope to save up some points might be a good idea will try it out.

what about weapon? should I try to upgrade my current weapon for some higher dps warstaff and then take staff nodes on the tree like u did too ?
I use the staff nodes mostly to hit 50/50 block which is very important imo. There is also the possibility to get %attackblock on gloves and chest which helps out. Maybe that way you can use other nodes. The 2% life on block is also super strong, certainly wouldn't skip that.
Crazy Miners Fire Nova Mines:
https://www.pathofexile.com/forum/view-thread/1595627
The Savage, Endgame cleaner:
https://www.pathofexile.com/forum/view-thread/1613272
"
Hunlights wrote:

I mean theres only one atk per second in the game. if its lower than 1 then u get 1 slam a second if its higher then more. mine is around 1 so I got 1 a second. but question why so slow? I remember than gem we use with tec slam has cooldown of 1.8 sec or smth, so only for that?


If you move the cursor on top of the tectonic slam skill in-game, you will find "attack time". And we need that attack time to be less than 1 second.

For your other question, the build does the most damage when stacking all the buffs and exert them all in a single attack, then repeat. So that's why we don't spam attacks.

There's more detail about attack speed in Q&A
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
GGprime wrote:
Hello,
I'd just like to leave my feedback here for 3.19.
I picked this build as a league starter and hit level 96 after the first week with a slight variance of the RT version which shows that the build has potential and fits into the current poe meta.

I did not pick unwavering stance nor iron reflexes, instead I went with forbidden flesh and flame: Unstoppable. The game is just so filled with moving impairing effects that I think this is just too strong to skip. On top of that, I also took the entire prismatic skin cluster and used blind on my totems.

During the weekend I transitioned to crit which in retrospect was a huge mistake. Not only is it a lot more squishy and expensive than the previous RT version, the damage increase in mapping is almost meaningless since the RT version already 1shots most enemies. On top of that, you will run into a lot of enemies that have high block chance, which really hurts the squishy crit build.

I leveled from 95 to 96 without dying a single time with the RT build while sitting at a constant 0% exp with the crit build, doing the same content. Mostly due to Exiles with very high block chance rushing at me and killing me before the first hit comes through.

Your endgame crit gear will be almost unachievable this league. I had to craft all the gear by myself since there is just nothing on the market. New endgame bossing is also a pain. While I need 2-3 hits for a guardian, the uber fights takes ages.

So what I would have done differently: Stick with RT and invest the 50divines into a 900 dps warstaff instead of crit gear. Neither of these builds will be a top endgame bosser, but the RT build is the more pleasant mapper.


Hi,

Thanks for giving the build a try and providing great in-depth feedbacks, it always feels refreshing to see new perspective of the build.

The usage of Unstoppable ascendancy node for stun immunity is really interesting, the action speed and movement speed is a big deal. I guess the only concern I have is the opportunity cost, not being able to use war bringer. But I will definitely give it a try when I play the build. By the way, I haven't tried blind since the blind rework (making blind based on accuracy & evasion rating), because our character lacks evasions. Does blind work well even without investment in evasion?

The prismatic skin tree nodes are something I've considered before, but I found it doesn't improve suvivability much unless we increase max res from gears too.

The RT build version definitely achieves a pretty good damage/defense balance for its own budget level, that's why it is recommended to league start with that version. But if we were to move forward in gears, the crit version is definitely the path to go, otherwise the uber fight would take ages (just like mentioned).

With the new 3.19 harvest nerfs and loot changes, it definitely affects the crafting process of end-game gear. I haven't had enough play time this league to explore new things. I'm sure we will find a way through it.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
GGprime wrote:
I use the staff nodes mostly to hit 50/50 block which is very important imo. There is also the possibility to get %attackblock on gloves and chest which helps out. Maybe that way you can use other nodes. The 2% life on block is also super strong, certainly wouldn't skip that.


I tried putting in staff and your tree but I only got 47% and 12% of blocks did I miss smth or for lvl 82 it should have been like that ?
Sharing my updated experience with the build.

I transitioned crit, works well enough for T16 mapping but ideally needs like level 94 at least and I die too much to get there. Can't really do anything juicy but I was fine even before AN nerfs.

DPS essentially caps out at 1m on pinnacle bosses, and that's overstating it. PoB assumes every hit will have all of the warcry exerts all of the time and you will be attacking continuously without stopping to move/warcry/place totems, which obviously you will. I did think it was PoB warrior to have Power charges ticked but those ARE actually sustainable w/ PCoC combust and Assassin's mark quality. You do have the 8% block after stunning an enemy node though and this will just not be applying on bosses because you won't be stunning them. I could maybe pump the DPS up more with a big rare staff but I just don't want to drop another 5+ divines on the build at this stage.

Ultimately after dumping maybe 10+ divines into the build I'm pretty close to being done with it. Your crit gear is completely unobtainable and it just is not viable for end-game bosses and juiced T16 mapping. Early mapping did feel really nice but I'm disappointed with the performance at the high end.

Finally, the build does feel a bit squishier than you'd expect from the on-paper stats. It's hard to reach 50/50 block (I'm using Glancing Blows atm but I was able to reach it with chest craft and gloves previously. Don't use glancing blows.) and with no increased max elemental resists on your tree you will be very vulnerable to those damage types. I've taken some on mine but again this sacrifices damage we can't really afford to lose.

Here's the pobbin for my character: https://pobb.in/Ek8mYxlnE7na
Also can see it on my profile. Build likely played really well before the last couple of leagues but I can't really recommend it anymore
"
Munno22 wrote:
Sharing my updated experience with the build.

I transitioned crit, works well enough for T16 mapping but ideally needs like level 94 at least and I die too much to get there. Can't really do anything juicy but I was fine even before AN nerfs.

DPS essentially caps out at 1m on pinnacle bosses, and that's overstating it. PoB assumes every hit will have all of the warcry exerts all of the time and you will be attacking continuously without stopping to move/warcry/place totems, which obviously you will. I did think it was PoB warrior to have Power charges ticked but those ARE actually sustainable w/ PCoC combust and Assassin's mark quality. You do have the 8% block after stunning an enemy node though and this will just not be applying on bosses because you won't be stunning them. I could maybe pump the DPS up more with a big rare staff but I just don't want to drop another 5+ divines on the build at this stage.

Ultimately after dumping maybe 10+ divines into the build I'm pretty close to being done with it. Your crit gear is completely unobtainable and it just is not viable for end-game bosses and juiced T16 mapping. Early mapping did feel really nice but I'm disappointed with the performance at the high end.

Finally, the build does feel a bit squishier than you'd expect from the on-paper stats. It's hard to reach 50/50 block (I'm using Glancing Blows atm but I was able to reach it with chest craft and gloves previously. Don't use glancing blows.) and with no increased max elemental resists on your tree you will be very vulnerable to those damage types. I've taken some on mine but again this sacrifices damage we can't really afford to lose.

Here's the pobbin for my character: https://pobb.in/Ek8mYxlnE7na
Also can see it on my profile. Build likely played really well before the last couple of leagues but I can't really recommend it anymore


Appreciate your time trying the build and sharing the experience!

The current POB calculation mode doesn't assume every hit will have all warcries, that's why you will find under configuration warcry calculation mode as "average", which factors in all the warcry rotations, downtimes etc.

We meet stun enemy condition whenever we oneshot mobs, or in later budget level when our damage is high in pinnacle boss fights too. Sometimes it's hard to notice visually, but the block chance is there in your character tab. If you watch the simulacrum video to observe see how we stun the wave30 boss.

Also, the increase of max ele res isn't worth it unless you can reach 83%+ ele res. From 75 to 78 has very limited effects.

Overall, I totally get your points and it definitely is difficult to play the build without an updated guide. I will come back to this build once I have more play time, and provide detailed alternative in gears.

again, thanks for trying and providing feedback
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
I'd like to add my few lines of comment about the build.

I am lvl 90 only and quite comfortably i can do t13-t14 maps. Also t16 but much care is needed.

As one said earlier it is quite squishy build. Much less than you can expect from the build with 7 endurance + fortify + regen and 50%/50% block chance.
DMG is not that bad - yet it takes a lot of practice to manage warcries, totems and flasks.

Honestly i have no idea how to improve survivability that aspect of the build.

Report Forum Post

Report Account:

Report Type

Additional Info