[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.

"
P1nks wrote:
Thanks for the build guide. Transitioned into crit yesterday and damage went up significantly.

This league has been pure poverty for me with 1 ex/0 divine drops, but it is possible to make the early crit stage of the build work with ca 2 div budget and some lucky harvest rolls. Bought a hunter's orb to craft the chest for 1 div before it doubled in price though, so it's a bit more expensive to get started.

One easy tip to push out more damage at the start is rolling fire exposure on gloves and inc. damage per endurance charge on boots with eater/exarch implicits before switching to influenced items.

I'll keep progressing, but the sound of thump and everything on the screen exploding is a good reason to keep playing the build personally :D


great to hear your progress. yeah there should be lots of budget-friendly implicit mods that we can use early on. good find!
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
Could you take a look on my POB?

https://pastebin.com/DTwPQ7bQ

im rly struggling dmg vise.

and i think for the state of the game, the items should be partly decent.

im missing so much dmg compared to urs.

TY!!!


Hi, I think you were having around the same damage as my early crit build. On POB you were displaying the damage for the wrong tectonic slam skill. Your gear is still in the progress so it will improve as you upgrade gears.

Other than that, you should cap your block chance to be 50/50 for better defense.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
Hello,

Can someone explain me one thing. Do I need to have attack less than 1 sec or higher? little bit confused with that part. and why? atm I got 1.43 atk per second on tectonic. using random weapon so far while linking that unique from cheapest POB.
Hello,

at first i want to say thank you for the nice Guide.
The build is interesting and the huge Slams are fun to play.

Unfortunaterly im also struggling with damage.
Im playing private league with 3 friends (So comparable to SSF)
I have no chance to kill the Eater of world or Exarch. I fight them for 15 min and at some point i cant survive there special attacks.

Am i doing something wrong or is it just that i have to go to crit before its possible to start the Bosses in POE?

Also there are a lot of rare mosnters that take ~10-50 full buffed hits to kill them.
Also medium strong Essence mosters are a nogo.
"
Hunlights wrote:
Hello,

Can someone explain me one thing. Do I need to have attack less than 1 sec or higher? little bit confused with that part. and why? atm I got 1.43 atk per second on tectonic. using random weapon so far while linking that unique from cheapest POB.


it needs to be less, so that it won't take forever to slam. A long attack time means standing still too long, which makes us weaker.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
Sneasel1987 wrote:
Hello,

at first i want to say thank you for the nice Guide.
The build is interesting and the huge Slams are fun to play.

Unfortunaterly im also struggling with damage.
Im playing private league with 3 friends (So comparable to SSF)
I have no chance to kill the Eater of world or Exarch. I fight them for 15 min and at some point i cant survive there special attacks.

Am i doing something wrong or is it just that i have to go to crit before its possible to start the Bosses in POE?

Also there are a lot of rare mosnters that take ~10-50 full buffed hits to kill them.
Also medium strong Essence mosters are a nogo.


the first budget version is meant to get you through white&yellow maps. when entering red map you should ideally convert to crit. the eater of world will definitely be much easier to kill with better gear.

The rares are insane this league, with unlucky archnemesis mod combination, it can be more tanky than pinnacle bosses.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
JennoJoyce wrote:
"
Hunlights wrote:
Hello,

Can someone explain me one thing. Do I need to have attack less than 1 sec or higher? little bit confused with that part. and why? atm I got 1.43 atk per second on tectonic. using random weapon so far while linking that unique from cheapest POB.


it needs to be less, so that it won't take forever to slam. A long attack time means standing still too long, which makes us weaker.


okay I do not understand it XD you say it must be lower (lower than mine 1.43?) but then say so it wont take forever to slam, but lower the attack per second the longer it takes to slam. now after I equipped that unique weapon + spiked gloves with attack speed and flask with attack speed I have 1.03 atk per second is that okay ?

----EDIT---
Maybe you could check my character? I just spent all my currency (got zero chaos left) to change equipment for maps after leveling in acts. looks decent I hope.
Last edited by Hunlights on Aug 27, 2022, 3:08:27 PM
"
Hunlights wrote:

okay I do not understand it XD you say it must be lower (lower than mine 1.43?) but then say so it wont take forever to slam, but lower the attack per second the longer it takes to slam. now after I equipped that unique weapon + spiked gloves with attack speed and flask with attack speed I have 1.03 atk per second is that okay ?

----EDIT---
Maybe you could check my character? I just spent all my currency (got zero chaos left) to change equipment for maps after leveling in acts. looks decent I hope.


I think we are talking about two different measures that are inverse of each other.

attack per second = 1 / time per slam.

we needed the time per slam to be less than 1 second here. Your gears look pretty decent, it should carry you through white and yellow maps.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
Last edited by JennoJoyce on Aug 27, 2022, 6:29:44 PM
"
JennoJoyce wrote:
"
Hunlights wrote:

okay I do not understand it XD you say it must be lower (lower than mine 1.43?) but then say so it wont take forever to slam, but lower the attack per second the longer it takes to slam. now after I equipped that unique weapon + spiked gloves with attack speed and flask with attack speed I have 1.03 atk per second is that okay ?

----EDIT---
Maybe you could check my character? I just spent all my currency (got zero chaos left) to change equipment for maps after leveling in acts. looks decent I hope.


I think we are talking about two different measures that are inverse of each other.

attack per second = 1 / time per slam.

we needed the time per slam to be less than 1 second here. Your gears look pretty decent, it should carry you through white and yellow maps.


I mean theres only one atk per second in the game. if its lower than 1 then u get 1 slam a second if its higher then more. mine is around 1 so I got 1 a second. but question why so slow? I remember than gem we use with tec slam has cooldown of 1.8 sec or smth, so only for that?
Hello,
I'd just like to leave my feedback here for 3.19.
I picked this build as a league starter and hit level 96 after the first week with a slight variance of the RT version which shows that the build has potential and fits into the current poe meta.

I did not pick unwavering stance nor iron reflexes, instead I went with forbidden flesh and flame: Unstoppable. The game is just so filled with moving impairing effects that I think this is just too strong to skip. On top of that, I also took the entire prismatic skin cluster and used blind on my totems.

During the weekend I transitioned to crit which in retrospect was a huge mistake. Not only is it a lot more squishy and expensive than the previous RT version, the damage increase in mapping is almost meaningless since the RT version already 1shots most enemies. On top of that, you will run into a lot of enemies that have high block chance, which really hurts the squishy crit build.

I leveled from 95 to 96 without dying a single time with the RT build while sitting at a constant 0% exp with the crit build, doing the same content. Mostly due to Exiles with very high block chance rushing at me and killing me before the first hit comes through.

Your endgame crit gear will be almost unachievable this league. I had to craft all the gear by myself since there is just nothing on the market. New endgame bossing is also a pain. While I need 2-3 hits for a guardian, the uber fights takes ages.

So what I would have done differently: Stick with RT and invest the 50divines into a 900 dps warstaff instead of crit gear. Neither of these builds will be a top endgame bosser, but the RT build is the more pleasant mapper.
Crazy Miners Fire Nova Mines:
https://www.pathofexile.com/forum/view-thread/1595627
The Savage, Endgame cleaner:
https://www.pathofexile.com/forum/view-thread/1613272

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