Harvest is the best league ever?

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Susirakt wrote:
Deterministic crafting really opens up this game, I've started experimenting with theorycrafting builds, this so far has been the best league I've ever played, I've learned more and done more this league than any other league as well. And I'm still playing and will keep playing until it ends. I have crafts to constantly look forward to progressing, builds to create gear for, etc.

If they removed the micromanagement and most of the garden setup I would love this to be a core feature. It's a bit overwhelming for some players atm though.


Maybe not best league ever.

But as a bad/casual player, I feel like there is hope to make progress further than usual due to the crafting mechanic of harvest. For sure learning a lot about Prefix/Affix/Influence.

I am not depending on blind luck of getting enough exalted orbs to drop to buy better players' cast offs.
what i often read is

"first time i actually crafted/got interested in it"

or

"For sure learning a lot about Prefix/Affix/Influence. "

and it got me wondering how much did you in fact learn or is it rather that you found an easier way to craft because the old system is shieeet?

Im asking because I rly think the majority writing this just enjoys the annul/exalt/augment crafts.
And mind that all this "learned" stuff is meaningless after this league so I guess there was no progress made...?
Last edited by Tolerantzdestr0yer#4010 on Aug 6, 2020, 12:30:37 PM
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Tolerantzdestr0yer wrote:
I guess there was no progress made...?


While Harvest wont be added to the core game as it is, we might very well see fragments of it in the future. That said, each league doesn't have to "make progress". I think it's fine that some leagues are their own thing, their own experience. And Harvest has been a great experience, different from most leagues.

But yes, I think a lot of people have learned a lot about PoE's affix system, tags and influence needed to roll certain mods. When good items are suddenly available for 'most' people, and not just people sitting on 500 exalts, the will to learn, the ability to learn and the reasons to learn are more present than before.

And no, this isn't wasted knowledge even if Harvest crafting disappears.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Last edited by Phrazz#3529 on Aug 6, 2020, 12:37:11 PM
I'm pretty sure there was/is a good portion of players (casual) that didn't even know there was a affix system. Or they just vaguely knew it was there. I wish I knew the numbers of people that even read the forums. Judging by the stats ggg releases each league I'd say a good portion don't.
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Tolerantzdestr0yer wrote:
what i often read is

"first time i actually crafted/got interested in it"

or

"For sure learning a lot about Prefix/Affix/Influence. "

and it got me wondering how much did you in fact learn or is it rather that you found an easier way to craft because the old system is shieeet?

Im asking because I rly think the majority writing this just enjoys the annul/exalt/augment crafts.
And mind that all this "learned" stuff is meaningless after this league so I guess there was no progress made...?
I think it is disingenuous to equate powerful targeted crafts as not being possibly good ways to understand items. Making the most of those crafts does involve learning what mods are possible and figuring out what you can remove, and the knowledge of what mods are categorized is going to carry over to when we have to go back to fossil crafting as our most targeted form of crafting (which still involves using the mod tags).

That and Harvest crafting doesn't require currency to do, so there is a much lower barrier to entry to do things like rerolling prefixes/suffixes which normally require you to burn exalts to do so there is more room for experimentation.
maybe, for those who still play..
Harvest as a mechanic is awesome, but it's not quite enough to carry a league.

It's OK because there is plenty to do and delirium was so awesome I was skipping pretty much all of the other master content. I don't mind focusing less on the league mechanic now that I'm geared out and just farming sirus and delving as much as possible etc.
Last edited by teknik1200#3150 on Aug 6, 2020, 1:37:49 PM
so the answers to my questions are:

well yes(its all progress going to waste) but!

and "indeed now many know much more about mods, pre and suffix yadayada..."

to put it quite frankly it didnt rly convinced me.
harvest may appear in some form in one distant day but...you dont want to make this your argument do you?

"That and Harvest crafting doesn't require currency to do"
-is something going to be really irrelevant in september when a new league arrives.

My initial question was: Do you think harvest improved crafting in a long term/teached you something in that regard or did you in fact just favoured easy crafting and so far I only read the ladder.

"That said, each league doesn't have to "make progress""
-misses the point.




"But yes, I think a lot of people have learned a lot about PoE's affix system, tags and influence needed to roll certain mods. When good items are suddenly available for 'most' people, and not just people sitting on 500 exalts, the will to learn, the ability to learn and the reasons to learn are more present than before.

And no, this isn't wasted knowledge even if Harvest crafting disappears. "

If people didnt even bothered to check what these words standing for and harvest being a thing of the past in the future i highly doubt anyone will gained any more out of this league than "nice crafts".

Dont get me wrong I really like the opportunitys and yes I hate the rest but calling harvest the best or even a good league because of this is very misfitting.

someone even said it would spice up other content because you suddenly have gear for it and I get your point, but underlines what many others rightfully claim: harvest cant stand on its own legs.
Last edited by Tolerantzdestr0yer#4010 on Aug 6, 2020, 2:25:20 PM
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"That and Harvest crafting doesn't require currency to do"
-is something going to be really irrelevant in september when a new league arrives.

My initial question was: Do you think harvest improved crafting in a long term/teached you something in that regard or did you in fact just favoured easy crafting and so far I only read the ladder.
It does teach crafting because many people that start with Harvest for crafting are going to learn something no matter what. The insinuation that people only appreciate something because it makes crafting so much easier can only apply to people that already know how to craft and don't need to learn much.

And the crafting not costing currency is only irrelevant because Harvest is not going core. If it remained core then the currency-free crafting is actually even stronger and even more relevant because it is such a great tool for not having a budget.

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Dont get me wrong I really like the opportunitys and yes I hate the rest but calling harvest the best or even a good league because of this is very misfitting.
I never said the crafting made it a good league (some might even argue that the crafting being too powerful is a bad thing), I've mostly been calling out a lot of the mis-characterizations of what you can do with the crafting.
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satanttin wrote:
league is focking trash mate lmao :')


it really is and i honestly cant tell if the ppl who say its the best are being serious or just trolling

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