Our 3.12 Expansion Timeline

Please release a invisible weapon effect MTX. I think this has been requested by many players over past few years.
So will you guys fix bosses getting frozen infinitely by cold skills? Or you guys just can't figure how to address those?
Looking forward to another great league. You guys did great with harvest even through this pandemic. Don't listen to these kids that have no idea what it takes to work through this. I have been here since Domination League. Seen some awesome content and have stayed and loved the game the whole time. Thank you
Nerfing, thrown away builds, pointless spend time, gone forever friends, weirdo streaming explaining the new stuff, "if You shall play less than the whole day - you are a noob" on the forums, and "your items is irrelevant now" version 3.12.
I was silenced for telling the name of USA president for 40 days.
I was silenced for stating "I am Jesus" for 5 days.
Maybe it is time the deeds of the moderators to become public, so peoples understand that they hired a cheap mods which enforcing their "woke" agenda on players.
Last edited by BlazeSTX#1437 on Aug 3, 2020, 4:32:59 PM
Nice
Came to comment.

(0) Deterministic crafting has kept me more engaged in a league than ever before. It provided a good way (albeit maybe too good) to improve gear per time spent - I'd totally be happy to see this in the future.

It's good that there is an alternative way to incrementally improve gear, other than the 50ex trade approach, because admittedly other leagues' endgame crafting has (IMHO) too high of a barrier of entrance (even when beating/farming the entire endgame repeatedly every single day).

(1) Agree the league mechanic is tedious. I was thinking, if it's gonna make it to core, remove the separate garden altogether. Have Oshabi appear in some maps with some already-planted-and-ready-to-harvest fields, and just go from there (just maybe). Higher tier maps have more chance of higher tear seeds, so on and so forth.

(2) Just take whatever time needed and don't sacrifice on quality.
sik
"
Our intention was to develop our 3.12 expansion on this 12 week timeline but due to the ambitious scope of the league, we feel it is a lot safer to consume a 13th week.


Thanks for always trying to bring in new contents to the game,
and making constant patches to improve game experience.
I understand many bigger issues need to be addressed but below is my personal tiny wishlist for 3.12 and future expansions, from perspective of new and non-24/7 player.


1) Please review Labrinyth experience and ascendancy system.
e.g. only first character needs to go through full labriyth,
acquiring waypoints along the way.
Subsequent characters just need to kill Izaro.
Alternatively,
A) Players gain ascendancy by either
reaching certain levels, e.g. 30, 50, 70, 90,
B) or killing 4 league bosses each with matching ascendancy level.


2) Revise death penalty
Not a flat 10% going to a whopping max 60% that makes players quit the game.
How about incremental 1, 2, 4, 8, 16, 32% pertaining to each area/map.


3) Review cluster jewels.
For large cluster jewels only 8 passives have value.
How about adding an extra notable for cluster jewel with 10 or more passives.
Drop rate also needs to be looked into.


4) Make item level visible by default.
Why hide it in the first place since it is an important attribute?
If item level is searchable by limits it would be even better.


5) Add comment to skill gem stating added effect for quality.
Have to always google for what the 20% quality adds.


6) Atlas progression.
Up to A5, it is 3 maps required to spawn and kill Conqueror each time.
For 21st watchstone onwards, it becomes RNG, and you can get like 9-9-9-9 if unlucky.
That's a lot of freaking maps needed.
I understand you want to stretch the endgame but going from 3 to 9 instantly is too much.
Please consider moderating (nerf) it.


7) Moving the watchstone around in the atlas for sextant buffs is just tedious.
Consider making some improvement please.


8) Improvement to the current skill points respec system?


9) Please remove the line highlighting to the next node in skill tree.
It is annoying and make it appears I have taken that skill node.
Something like POB is viewer friendly.


10) Add death log.
e.g. You were killed by cold spikes piercing your ass dealing 29687 damage.
If I die and lose that precious 10% after hours of hardwork,
at least tell me what or which monster I die to.


11) Please remove or nerf the humming sound from Conqueror portals.
I have to quick spawn a map just to kill the annoying humming now.


Thank you and looking forward to 3.12
Spoiler
"
suitto wrote:
"
Our intention was to develop our 3.12 expansion on this 12 week timeline but due to the ambitious scope of the league, we feel it is a lot safer to consume a 13th week.


Thanks for always trying to bring in new contents to the game,
and making constant patches to improve game experience.
I understand many bigger issues need to be addressed but below is my personal tiny wishlist for 3.12 and future expansions, from perspective of new and non-24/7 player.


1) Please review Labrinyth experience and ascendancy system.
e.g. only first character needs to go through full labriyth,
acquiring waypoints along the way.
Subsequent characters just need to kill Izaro.
Alternatively,
A) Players gain ascendancy by either
reaching certain levels, e.g. 30, 50, 70, 90,
B) or killing 4 league bosses each with matching ascendancy level.


2) Revise death penalty
Not a flat 10% going to a whopping max 60% that makes players quit the game.
How about incremental 1, 2, 4, 8, 16, 32% pertaining to each area/map.


3) Review cluster jewels.
For large cluster jewels only 8 passives have value.
How about adding an extra notable for cluster jewel with 10 or more passives.
Drop rate also needs to be looked into.


4) Make item level visible by default.
Why hide it in the first place since it is an important attribute?
If item level is searchable by limits it would be even better.


5) Add comment to skill gem stating added effect for quality.
Have to always google for what the 20% quality adds.


6) Atlas progression.
Up to A5, it is 3 maps required to spawn and kill Conqueror each time.
For 21st watchstone onwards, it becomes RNG, and you can get like 9-9-9-9 if unlucky.
That's a lot of freaking maps needed.
I understand you want to stretch the endgame but going from 3 to 9 instantly is too much.
Please consider moderating (nerf) it.


7) Moving the watchstone around in the atlas for sextant buffs is just tedious.
Consider making some improvement please.


8) Improvement to the current skill points respec system?


9) Please remove the line highlighting to the next node in skill tree.
It is annoying and make it appears I have taken that skill node.
Something like POB is viewer friendly.


10) Add death log.
e.g. You were killed by cold spikes piercing your ass dealing 29687 damage.
If I die and lose that precious 10% after hours of hardwork,
at least tell me what or which monster I die to.


11) Please remove or nerf the humming sound from Conqueror portals.
I have to quick spawn a map just to kill the annoying humming now.


Thank you and looking forward to 3.12


Many good points were made
ggg pls start banning bots

and make 3/12 league without bots

remove bots!
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