All Notables and Keystones in Path of Exile: Harvest

Looking at some of the notables in one of my builds, and the 2 hand stuff nearby.

Soul of Steel got a nerf: took out the 5% additional physical reduction.

Disciple of the Unyielding went up 3% damage and chance to gain a charge.

Magmatic Strikes gained 20% conversion.

Holy Dominion gained 5% chance to freeze, shock, ignite.

Martial Experience removed the .8% physical attack damage as life, and doubled the life leech recovery.

Destroyer removed 12% accuracy rating and added 25% stun duration.

Executioner gained 4% AOE.

That's all i'm going through personally; I don't see a much of any increase to 2-hand damage, and the couple weapon specific things I looked at (mace) had no changes at all.
Dear GGG balancing team, why remove anything that has to do with herald of purity? We are not getting phys dmg reduction, neither more Sentinels anymore without any changes to herald of agony in those nodes.
I get it that herald of purity are stong with holy relics.. but why nerf the herald, while you buff the relic?
Ive been trying to make a herald of purity build for more than 3 leagues by now and each time your changes are gutting a build that is already barely playable while you add Spellslinger and Archmage gems.

My BiS Herald of Purity Guardian went from 20k es (mirrorworthy gear) to 12k es.
Ok I get it, you nerfed mana guardians.. herald of agony and skeletons were too strong. The league after that I was able to balance it a bit by sacrificing a lot of dmg but getting more sentinels. WIth that I was able to get a non mana guardian to 15-16k esish.
And now I neither have the dmg nodes on the clusters nor the extra sentinels.. All I get is cooldown recovery on an attack that is worse than the base attack with melee splash, TY. AND since you already changed the way herald of purity works that it doesnt give any flat ad but more phys dmg it kinda already ruined the way to create then without using the wormflask.

BTW Hardcore player.
Please tell me that the Ricochet shown above is not the Deadeye Ascendancy node. Please. No mention of deadeye rework, so I'm praying that's some kind of new cluster notable.
Not going to have any room for other notables for all the new Warcry ones.

life is hard :-)

X
Soul of steel nerf brinkmanship crystal skin nerf you really hate melee dismembering is in narnia now why move it when you already nerf multi
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gabpla111 wrote:
"
monik390 wrote:
"
artojas wrote:
Destroyed all the 5 people that played RF with wrapped in flames changes while leaving necro vd intact and ruining the boss kill race, nice!


This. RF was hard to scale even with Wrapped in Flame and had never been OP. Was literally best notable for RF in-game putting it to an "enjoyable" (or at least "playable") level skill. Now RF has become weak again, never been strong at all.


+1 to that. I find it kind of silly that they ruin something that actually enabled a build to be on pair with most medium tier builds with serious investment, mind you.

I sometimes wonder if the guys who balance these skills even play the game.

Most stupid passive change I've ever seen.


They do. They are playing CoC VD LOL!
"
genjiarmorxii wrote:
and minion nodes have +/- but mostly buffed.
At whole this re-work seems for me as not 2H rework but as buff for minions and casters.

"
tetomobile wrote:

Minion Nodes: nerfed almost across the board, checked one by one.
4th consecutive league of Minion nerfs, congratulations.

But who to believe?

As usual the "sky is falling": everything is nerfed (even when it isn't) and everyone plays only one build every league and that one build has been killed and GGG specifically targeted the one build you play.

Take a breather, folks (probably in and out with your mouth).
WARNING: Do not give GGG money. Never forgive the content creator priority uncovered during 3.14 Ultimatum league.
GGG got caught giving content creators in game advantages, only when caught would they tell the player base they were doing this. This will continue, but more slyly.
Last edited by Ghostseer#0774 on Jun 17, 2020, 5:26:04 AM
why not separate by cluster vs tree?
"
ArmyOfLight wrote:
Dear GGG balancing team, why remove anything that has to do with herald of purity? We are not getting phys dmg reduction, neither more Sentinels anymore without any changes to herald of agony in those nodes.
I get it that herald of purity are stong with holy relics.. but why nerf the herald, while you buff the relic?
Ive been trying to make a herald of purity build for more than 3 leagues by now and each time your changes are gutting a build that is already barely playable while you add Spellslinger and Archmage gems.

My BiS Herald of Purity Guardian went from 20k es (mirrorworthy gear) to 12k es.
Ok I get it, you nerfed mana guardians.. herald of agony and skeletons were too strong. The league after that I was able to balance it a bit by sacrificing a lot of dmg but getting more sentinels. WIth that I was able to get a non mana guardian to 15-16k esish.
And now I neither have the dmg nodes on the clusters nor the extra sentinels.. All I get is cooldown recovery on an attack that is worse than the base attack with melee splash, TY. AND since you already changed the way herald of purity works that it doesnt give any flat ad but more phys dmg it kinda already ruined the way to create then without using the wormflask.

BTW Hardcore player.


+1 to that, Started with HoP this League and had a blast with my 9 Sentinels.
Dmg was good but not crazy, all in all a Pretty decend build and fun to play around with different cluster Jewels.
Now they streight up remove the extra Sentinels. cool.
Removed the extra Purity Sentinels from Pure Agony but kept the extra Virulence for HoAg...
Sure lets nerf the nieche build 10 ppl are playing and just leave the Build that was Meta since the beginning unscathed
"
Ghostseer wrote:
"
genjiarmorxii wrote:
and minion nodes have +/- but mostly buffed.
At whole this re-work seems for me as not 2H rework but as buff for minions and casters.

"
tetomobile wrote:

Minion Nodes: nerfed almost across the board, checked one by one.
4th consecutive league of Minion nerfs, congratulations.

But who to believe?


Depends on what nodes you used =)
Generic minion nodes:

BUFF
Spoiler

"name": "Hulking Corpses",
- "Minions have 20% increased maximum Life",
- "20% increased Raised Zombie Size",
+ "Minions have 25% increased maximum Life",

"name": "Attack and Minion Damage",
- "6% increased Attack Damage",
- "Minions deal 6% increased Damage"
+ "10% increased Attack Damage",
+ "Minions deal 8% increased Damage"

"name": "Minion Damage and Mana",
- "5% increased maximum Mana",
- "Minions deal 10% increased Damage"
+ "10% increased maximum Mana",
+ "Minions deal 12% increased Damage"

"name": "Minion Life and Block",
- "Minions have +5% Chance to Block Attack Damage"
+ "Minions have +10% Chance to Block Attack Damage"

"name": "Aligned Spirits",
- "10% increased maximum Mana",
+ "15% increased maximum Mana",

"name": "Minion Damage and Mana",
- "5% increased maximum Mana",
+ "8% increased maximum Mana",

"name": "Minion Life and Resistances",
- "Minions have 8% increased maximum Life",
- "Minions have +8% to all Elemental Resistances",
- "Minions have +8% to Chaos Resistance"
+ "Minions have 10% increased maximum Life",
+ "Minions have +10% to all Elemental Resistances",
+ "Minions have +10% to Chaos Resistance"

"name": "Grave Intentions",
- "Minions have +15% to Chaos Resistance",
+ "Minions have +20% to Chaos Resistance",


NERF
Spoiler

"name": "Spiritual Aid",
- "30% increased Global Accuracy Rating",
- "Minions deal 15% increased Damage",
+ "20% increased Global Accuracy Rating",
- "30% increased Minion Accuracy Rating"
+ "20% increased Minion Accuracy Rating"

"name": "Minion Life",
- "Minions have 14% increased maximum Life"
+ "Minions have 12% increased maximum Life"

"name": "Minion Instability",
- "Minions explode when reduced to Low Life, dealing 33% of their maximum Life as Fire Damage to surrounding Enemies"
+ "Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies"

"name": "Gravepact",
- "Minions have 8% increased Attack Speed",
+ "Minions have 6% increased Attack Speed",
- "Minions have 5% chance to deal Double Damage"
+ "Minions have 4% chance to deal Double Damage"

"name": "Minion Life and Elemental Resistances",
- "Minions have 10% increased maximum Life",
- "Minions have +10% to all Elemental Resistances"
+ "Minions have 8% increased maximum Life",
+ "Minions have +8% to all Elemental Resistances"

"name": "Minion Life and Physical Damage Reduction",
- "Minions have 10% increased maximum Life",
- "Minions have 10% additional Physical Damage Reduction"
+ "Minions have 8% increased maximum Life",
+ "Minions have 8% additional Physical Damage Reduction"

"name": "Minion Damage and Accuracy",
- "20% increased Minion Accuracy Rating"
+ "10% increased Minion Accuracy Rating"

"name": "Minion Damage",
- "Minions deal 14% increased Damage"
+ "Minions deal 12% increased Damage"


SO-SO
Spoiler

"name": "Enduring Bond",
- "15% increased Skill Effect Duration",
- "Minions deal 20% increased Damage",
- "Minions deal 20% increased Damage if you've used a Minion Skill Recently",
- "15% increased Minion Duration"
+ "Minions deal 30% increased Damage if you've used a Minion Skill Recently",
+ "20% increased Minion Duration",
+ "Summoned Phantasms have 5% chance to refresh their Duration when they Hit a Unique Enemy",
+ "Summoned Raging Spirits have 5% chance to refresh their Duration when they Hit a Unique Enemy"

"name": "Minion Damage and Area of Effect",
- "Minions deal 8% increased Damage",
- "Minions have 8% increased Area of Effect"
+ "Minions deal 6% increased Damage",
+ "Minions have 12% increased Area of Effect"

"name": "Lord of the Dead",
- "Minions have 10% increased maximum Life",
+ "Minions have 15% increased maximum Life",
- "30% increased Minion Accuracy Rating",

"name": "Fearsome Force",
- "Minions deal 15% increased Damage",
- "Minions have 10% increased Area of Effect",
+ "Minions deal 10% increased Damage",
+ "Minions have 15% increased Area of Effect",

"name": "Vicious Bite",
- "Minions have +1 to Minimum Power Charges",
- "Raised Spectres, Raised Zombies, and Summoned Skeletons have +70% to Critical Strike Multiplier"
+ "Minions have 50% increased Critical Strike Chance",
+ "Minions have +20% to Critical Strike Multiplier"


But if you used Sentinels of Purity then all was nerfed exactly.
Last edited by GrayFiend#1756 on Jun 17, 2020, 5:55:30 AM

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