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They should be back up in approximately .KeystonesAcrobatics30% Chance to Dodge Attack Hits. 50% less Armour, 30% less Energy Shield, 30%
less Chance to Block Spell and Attack Damage
Light and unadorned, like wind on water, you will be. Ancestral BondYou can't deal Damage with Skills yourself
+1 to maximum number of Summoned Totems A wooden construct, mute and blind. But fear the wrath of shackled mind. Arrow Dancing40% more chance to Evade Projectile Attacks
20% less chance to Evade Melee Attacks Let the whistling of arrows and stones be your music. Avatar of Fire50% of Physical, Cold and Lightning Damage Converted to Fire Damage
Deal no Non-Fire Damage "In my dreams I see a great warrior, his skin scorched black, his fists aflame." Blood MagicRemoves all mana. Spend Life instead of Mana for Skills
Lay open your veins, and draw power from your own spilled life. Call to ArmsUsing Warcries is Instant
Warcries share their Cooldown Follow me, and I will show you strength! Chaos InoculationMaximum Life becomes 1, Immune to Chaos Damage
Give up everything in pursuit of greatness - even life itself. ConduitShare Endurance, Frenzy and Power Charges with nearby party members
To me, brave companions! Feel my radiance flow through you! Crimson DanceYou can inflict Bleeding on an Enemy up to 8 times
Your Bleeding does not deal extra Damage while the Enemy is moving 50% less Damage with Bleeding My blade sings so sweetly, your body cannot help but weep. Disciple of KitavaEvery second, Consume a nearby Corpse to Recover 5% of Life and Mana
10% more Damage taken if you haven't Consumed a Corpse Recently (Recently refers to the past 4 seconds) All are invited to his feast, one way or another. Eldritch BatterySpend Energy Shield before Mana for Skill Costs
Energy Shield protects Mana instead of Life 50% less Energy Shield Recharge Rate What need have I for defence when my enemies are reduced to ash and splinters? Elemental EquilibriumEnemies you hit with Elemental Damage temporarily get +25% Resistance to those
Elements and -50% Resistance to other Elements
Balance is good in all things, but especially in the realm of magic. Elemental Overload40% more Elemental Damage if you've dealt a Crit in the past 8 seconds
Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical Strikes You are not a vanishing spark, but a patient ember waiting to seed a great fire. Eternal Youth50% less Life Regeneration Rate
50% less maximum Total Recovery per Second from Life Leech Energy Shield Recharge instead applies to Life Burn the spirit to vitalise the flesh. Ghost ReaverLeech Energy Shield instead of Life
Maximum total Recovery per second from Energy Shield Leech is doubled 50% less Energy Shield Recharge Rate I will wear your ghost, and you will die twice: against me, and for me. Glancing BlowsChance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled You take 50% of Damage from Blocked Hits Utter trust in your defence unleashes ultimate potential. Hollow Palm TechniqueYou count as Dual Wielding while you are Unencumbered
60% more Attack Speed while you are Unencumbered 14 to 20 Added Attack Physical Damage per 10 Dexterity while you are Unencumbered (You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped) "The mastodons of yore were each born with two weapons greater than any sword. So, too, were you." - Maraketh Proverb Imbalanced Guard100% chance to Defend with Double Armour
Maximum Damage Reduction for any Damage Type is 50% (Armour is treated as double value, only for calculating damage mitigation) Layer only your most vital areas, child. We have less steel, but we are willing to bleed, and that is why we will be victorious. Iron GripThe increase to Physical Damage from Strength applies to Projectile Attacks as
well as Melee Attacks
Legend tells of bows so powerful that only giants could draw them back. Iron ReflexesConverts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion
Rating
Why should I dodge blows that I do not fear? KineticismAttack Projectiles always inflict Bleeding and Maim, and Knock Back
Enemies
Projectiles cannot Pierce, Fork or Chain (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Maimed enemies have 30% reduced Movement Speed) No force wasted, no time wasted. Lone MessengerYou can only have one Herald
50% more Effect of Herald Buffs on you 100% more Damage with Hits from Herald Skills 50% more Damage Over Time with Herald Skills Minions from Herald Skills deal 25% more Damage Your Aura Skills are Disabled Some tasks are too important to entrust to others. Mind Over Matter30% of Damage is taken from Mana before Life
While the mind endures, so too will the body. Minion InstabilityMinions Explode when reduced to Low Life, dealing 33% of their Life as Fire
Damage to surrounding Enemies
Even in death, they have their uses. They just need a little encouragement. Mortal ConvictionYou can only have one Permanent Non-Banner Aura on you from your Skills
Your Non-Banner Skills that create Permanent Auras on you do not Reserve Mana (Permanent Auras are Auras with no Duration) Lonely is the man who seeks power without cost. Nature's PatienceGain 2 Grasping Vines each second while stationary
2% chance to deal Double Damage per Grasping Vine 1% less Damage taken per Grasping Vine (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving) To win, all you must do is outlast. Necromantic AegisAll bonuses from an Equipped Shield apply to your Minions instead of you
I give you everything, my pets. My trust, my strength, my safety. Do not disappoint me. Pain Attunement30% more Spell Damage when on Low Life
Embrace the pain, drink it in. Your enemies will know your agony tenfold. Perfect AgonyModifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier
for Ailments from Critical Strikes at 50% of their value
30% less Damage with Hits (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Your foes will beg not for their pitiful lives, but for a quick, merciful death. Phase Acrobatics30% Chance to Dodge Spell Hits
With enough practice, you can feel the spells coming before they're even cast. Point BlankProjectile Attack Hits deal up to 30% more Damage to targets at the start of
their movement, dealing less Damage to targets as the projectile travels farther
Look your foe in the eyes before you pierce him. Delight in his fear. Resolute TechniqueYour hits can't be Evaded
Never deal Critical Strikes Great tacticians learn that consistency often trumps potential. Runebinder-1 to maximum number of Summoned Totems
You can have an additional Brand Attached to an Enemy An arcane pattern, secrets bound. Blind truth splinters with lies abound. Secrets of SufferingCannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped (Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds) (Hits have up to +15% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds) (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) Even within the realm of torture, there are subtle intricacies. Supreme EgoYou can only have one Permanent Aura on you from your Skills
Auras from your Skills do not affect Allies Auras from your Skills have 50% more Effect on you 50% more Mana Reserved (Permanent Auras are Auras with no Duration) You are the heart of the empire, shining bright so that all are lifted up by your light. Let none tell you otherwise. The AgnosticMaximum Energy Shield is 0
While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life Put your faith in intellect rather than mysticism. The ImpalerWhen your Hits Impale Enemies, also Impale other Enemies near them
Inflict 4 additional Impales on Enemies you Impale Enemies cannot be Impaled for 4 seconds after you Impale them Punish your enemies with the excessive cruelty of a tyrant, then move on without a second thought. Unwavering StanceCannot Evade enemy Attacks
Cannot be Stunned Stand your ground, child, keep your senses. The pain is fleeting, but victory is forever. Vaal PactLife Leeched per Second is doubled
Maximum total Recovery per second from Life Leech is doubled Life Regeneration has no effect My ancestral pact was sealed. Forevermore, I would gain sustenance only from the ravaged flesh of my enemies. Veteran's Awareness+10% to all Elemental Resistances and maximum Elemental Resistances while
affected by a Non-Vaal Guard Skill
20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill 20% more Damage taken if a Non-Vaal Guard Buff was lost Recently (Maximum Resistances cannot be raised above 90%) (Recently refers to the past 4 seconds) Know when you'll be hit, and you'll barely feel it. Wicked WardEnergy Shield Recharge is not interrupted by Damage if
Recharge began Recently 50% less Energy Shield Regeneration Rate 50% less Maximum total Recovery per Second from Energy Shield Leech Embrace the forbidden. Let dark energies envelop you. Wind Dancer20% less Damage taken if you haven't been Hit Recently
40% less Evasion Rating if you haven't been Hit Recently 20% more Evasion Rating if you've been Hit Recently (Recently refers to the past 4 seconds) Invite the enemy when you are strong, evade them when you are weak; strike with the coming of the storm. Zealot's OathLife Regeneration is applied to Energy Shield instead
Tear my flesh and splinter my bones. You will never break my spirit. NotablesAcuity5% increased Attack Speed
+100 to Accuracy Rating 15% increased Global Accuracy Rating +20 to Dexterity Adamant20% increased Armour
+400 to Armour while affected by a Guard Skill Buff Regenerate 1.5% of Life per second while affected by a Guard Skill Buff Adder's Touch+15% to Damage over Time Multiplier for Poison from Critical Strikes
Critical Strikes with Daggers have a 40% chance to Poison the Enemy +30% to Critical Strike Multiplier with Daggers 20% increased Damage with Poison (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (Rune Daggers are considered Daggers) Adjacent Animosity10% reduced Projectile Speed
20% increased Projectile Damage Projectiles deal 20% increased Damage with Hits to targets at the start of their movement, reducing to 0% as they travel farther Admonisher30% increased Warcry Speed
12% increased Warcry Cooldown Recovery Speed Remove an Ailment when you Warcry Adrenaline6% increased maximum Life
10% increased Maximum total Recovery per second from Life Leech 6% increased Attack Speed while Leeching Advance GuardAttack Skills deal 30% increased Damage while holding a Shield
Ignore all Movement Penalties from Armour 5% increased Movement Speed while holding a Shield Aerialist3% chance to Dodge Attack Hits
3% chance to Dodge Spell Hits 5% increased Dexterity AerodynamicsProjectiles Pierce an additional Target
20% increased Projectile Speed 10% increased Projectile Damage Agent of Destruction10% chance to Freeze, Shock and Ignite while affected by a Herald
25% increased Elemental Damage while affected by a Herald Aggressive Bastion30% increased Physical Attack Damage while holding a Shield
Attack Skills deal 30% increased Damage with Ailments while holding a Shield 5% chance to gain an Endurance Charge on Kill while holding a Shield +4% Chance to Block Attack Damage while holding a Shield (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Agility+30 to Dexterity
Alacrity+30 to Dexterity
Alchemist+20% to Cold Resistance
8% increased Attack and Cast Speed 20% increased Life Recovery from Flasks Aligned Spirits15% increased maximum Mana
Minions deal 20% increased Damage 15% reduced Mana Cost of Minion Skills Ambidexterity50% increased Attack Damage with Main Hand
20% increased Attack Speed with Off Hand Attack Skills deal 25% increased Damage with Ailments while Dual Wielding (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Amplify10% increased Area of Effect
20% increased Area Damage Ancestral Echo20% increased Totem Placement speed
10% increased Attack and Cast Speed if you've summoned a Totem Recently (Recently refers to the past 4 seconds) Ancestral Guidance30% increased Effect of Buffs granted by your Active Ancestor Totems
Totems' Action Speed cannot be modified to below base value Ancestral InspirationGain Arcane Surge when you Summon a Totem
Spells cast by Totems deal 25% increased Damage (Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds) Ancestral Knowledge+30 to Intelligence
Ancestral Might20% increased Totem Damage
30% increased Totem Duration 30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds Ancestral Preservation30% increased Totem Life
Totems have 10% additional Physical Damage Reduction Totems gain +40% to Chaos Resistance Ancestral Reach25% increased Totem Damage
25% increased Totem Placement speed 25% increased Totem Placement range Annihilation50% increased Critical Strike Chance for Spells
+15% to Critical Strike Multiplier for Spells Anointed Flesh+5% to all Elemental Resistances
+1% to all maximum Elemental Resistances 15% reduced Elemental Ailment Duration on you 15% reduced Effect of Non-Damaging Ailments on you (Maximum Resistances cannot be raised above 90%) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Antifreeze+1% to maximum Cold Resistance
+20% to Cold Resistance 30% chance to Avoid being Frozen (Maximum Resistances cannot be raised above 90%) Antivenom+1% to maximum Chaos Resistance
+23% to Chaos Resistance 30% chance to Avoid being Poisoned (Maximum Resistances cannot be raised above 90%) Aqueous AccelerantFlasks applied to you have 10% increased Effect
8% increased Attack and Cast Speed during Effect of any Mana Flask 10% increased Mana Recovery Rate during Effect of any Mana Flask Arcane Adept5% increased Attack and Cast Speed while Channelling
Channelling Skills deal 20% increased Damage Gain Arcane Surge after Channelling for 1 second (Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds) Arcane Capacitor15% increased maximum Mana
10% increased Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50% 10% chance to gain Arcane Surge when you Kill an Enemy (Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds) (Recently refers to the past 4 seconds) Arcane Chemistry15% increased maximum Mana
25% increased Mana Recovery from Flasks 10% reduced Flask Charges used Flasks applied to you have 8% increased Effect Arcane Expanse15% increased Spell Damage
10% increased Area of Effect if you've Killed Recently Spell Skills have 10% increased Area of Effect +10 to Intelligence (Recently refers to the past 4 seconds) Arcane Focus18% increased maximum Energy Shield
10% increased Energy Shield Recharge Rate Arcane Guarding+6% Chance to Block Spell Damage while holding a Shield
15% increased Spell Damage while holding a Shield 60% increased Energy Shield from Equipped Shield 20% increased Spell Damage if you've Blocked Recently Arcane Heroism30% increased Effect of Arcane Surge on you
10% chance to gain Arcane Surge when you Hit a Unique enemy (Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds) Arcane Potency30% increased Critical Strike Chance for Spells
+30% to Critical Strike Multiplier for Spells Arcane Pyrotechnics20% increased Trap Damage
20% increased Mine Damage Gain Arcane Surge when your Mine is Detonated targeting an Enemy Gain Arcane Surge when your Trap is Triggered by an Enemy (Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds) Arcane Swiftness5% increased Cast Speed while holding a Shield
5% increased Spell Damage per 5% Chance to Block Attack Damage 20% chance to Avoid Elemental Ailments while holding a Shield 20% chance to Avoid being Stunned while holding a Shield +3% Chance to Block Attack Damage while holding a Shield Arcane Vision+30 to Accuracy Rating
Light Radius is based on Energy Shield instead of Life Arcane Will20% increased maximum Mana
Regenerate 3 Mana per second 20% increased Mana Recovery from Flasks Gain 3% of Maximum Mana as Extra Maximum Energy Shield Arcanist's Dominion20% increased Spell Damage
5% increased Cast Speed +20 to Intelligence Arcing BlowsDamage with Weapons Penetrates 8% Lightning Resistance
30% increased Lightning Damage with Attack Skills 10% increased Effect of Shock Arcing ShotArrows gain Critical Strike Chance as they travel farther, up to 100% increased
Critical Strike Chance
Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Arsonist+6% to Fire Damage over Time Multiplier
24% increased Fire Damage Regenerate 1% of Life per second Art of the Gladiator10% increased Attack Speed
10% increased Global Accuracy Rating Ignore all Movement Penalties from Armour +20 to Dexterity Ash, Frost and Storm30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite 20% increased Effect of Non-Damaging Ailments 20% reduced Effect of Non-Damaging Ailments on you (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Aspect of Stone20% chance to Avoid Physical Damage from Hits
(No chance to avoid damage can be higher than 75%) Aspect of the Eagle20% increased Damage with Bows
12% increased Global Accuracy Rating +10 to maximum Life 4% increased Movement Speed 20% increased Damage Over Time with Bow Skills Aspect of the Lynx20% increased Attack Damage
5% increased Movement Speed 20% increased Critical Strike Chance +10 to Dexterity and Intelligence Aspect of the Panther+3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 15% increased Damage while Dual Wielding 6% increased Attack Speed while Dual Wielding 20% increased Evasion Rating Assassination+25% to Critical Strike Multiplier
25% increased Critical Strike Chance Assert Dominance25% increased Area of Effect if you've Killed at least 5 Enemies Recently
(Recently refers to the past 4 seconds) Astonishing Affliction20% increased Duration of Elemental Ailments on Enemies
20% increased Damage with Hits and Ailments against Enemies affected by Ailments 20% increased Effect of Non-Damaging Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Atrophy+10% to Chaos Damage over Time Multiplier
20% increased Chaos Damage 4% increased Cast Speed Avatar of the Hunt24% increased Damage with Bows
+200 to Evasion Rating 6% increased Movement Speed 24% increased Damage Over Time with Bow Skills 20% increased Cooldown Recovery Speed of Movement Skills Backstabbing40% increased Critical Strike Chance with Daggers
+30% to Critical Strike Multiplier with Daggers +40% to Critical Strike Multiplier against Enemies that are on Full Life 30% increased Critical Strike Chance against Enemies on Full Life (Rune Daggers are considered Daggers) Ballistic Mastery20% increased Projectile Speed
15% increased Projectile Damage +20 to Dexterity Bannerman15% increased Effect of Non-Curse Auras from your Skills on Enemies
Placed Banners also grant 30% increased Attack Damage to you and Allies Barbarism6% increased maximum Life
+1% to maximum Fire Resistance +8% to Fire Resistance (Maximum Resistances cannot be raised above 90%) Basics of Pain20% increased Damage
30% increased Critical Strike Chance Battle Rouse+15 to maximum Mana
15% increased maximum Mana 10% of Damage taken gained as Mana over 4 seconds when Hit Battle-Hardened30% increased Evasion Rating and Armour
35% increased Physical Damage Battlefield DominatorAttacks with Two Handed Weapons deal 25% increased Damage with Hits and
Ailments
10% reduced Enemy Stun Threshold 15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (The Stun Threshold determines how much Damage can Stun something) (Recently refers to the past 4 seconds) Beef+30 to Strength
Berserking6% increased Attack Speed
+10 to Maximum Rage Blacksmith25% increased Armour
+20% to Fire Resistance 0.4% of Fire Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Blacksmith's Clout18% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 18% increased Damage with Ailments 40% increased Critical Strike Chance with Maces or Sceptres +25% to Critical Strike Multiplier with Maces or Sceptres (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Blade Barrier+5% Chance to Block Attack Damage while Dual Wielding
50% increased Block Recovery Attack Skills deal 24% increased Damage while Dual Wielding Blade Master20% increased Physical Damage with Swords
Sword Attacks deal 20% increased Damage with Ailments 8% increased Attack Speed with Swords +200 to Accuracy Rating with Swords +1 to Melee Strike Range with Swords (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) Blade of Cunning20% increased Physical Damage with Swords
Sword Attacks deal 20% increased Damage with Ailments 40% increased Critical Strike Chance with Swords +15% to Critical Strike Multiplier with Swords (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) BladedancerSword Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Swords Overwhelm 10% Physical Damage Reduction +1 to Melee Strike Range with Swords (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) Blanketed SnowDamage Penetrates 10% Cold Resistance against Chilled Enemies
Blast Cascade+30% to Critical Strike Multiplier with Traps
+30% to Critical Strike Multiplier with Mines 15% chance to gain a Power Charge when your Trap is triggered by an Enemy 10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy Blast Radius10% increased Area of Effect
20% increased Area Damage Blast WavesSkills used by Mines deal 30% increased Area Damage if you Detonated a Mine
Recently
Skills used by Mines have 10% increased Area of Effect Skills used by Mines have 10% increased Area of Effect if you Detonated a Mine Recently (Recently refers to the past 4 seconds) Blast-Freeze20% increased Cold Damage
Freezes you inflict spread to other Enemies within a Radius of 12 Blessed6% increased maximum Life
10% increased maximum Mana +13% to Chaos Resistance Blessed RebirthMinions have 20% increased maximum Life
Minions created Recently cannot be Damaged (Recently refers to the past 4 seconds) Blood Drinker8% increased maximum Life
0.4% of Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Blood Siphon10% increased maximum Life
+10 Life gained on Kill +20 to Strength Bloodless8% increased maximum Life
Enemies Cannot Leech Life From you Bloodletting+8% to Damage over Time Multiplier for Bleeding
40% increased Attack Damage against Bleeding Enemies 25% increased Damage with Bleeding Bleeding you inflict deals Damage 5% faster (They will deal the same total damage over a shorter duration) BloodscentAttacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
(Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) BlowbackIgnites you inflict deal Damage 15% faster
(They will deal the same total damage over a shorter duration) Bludgeon BlitzMace or Sceptre Attacks deal 18% increased Damage with Hits and Ailments
8% increased Attack Speed with Maces or Sceptres +200 to Accuracy Rating with Maces or Sceptres 6% increased Movement Speed if you've Hit an Enemy Recently (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Recently refers to the past 4 seconds) Blunt Trauma15% increased Accuracy Rating with Staves
40% increased Critical Strike Chance with Staves +20% to Critical Strike Multiplier with Staves Knocks Back Enemies if you get a Critical Strike with a Staff (Warstaves are considered Staves) (Knockback pushes Enemies away when Hit) BodyguardsMinions have 10% increased maximum Life
Minions have 10% chance to Knock Enemies Back on Hit with Attacks Bone Breaker30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments 12% increased Area of Effect +2 to Melee Strike Range with Maces and Sceptres (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) Born of Chaos+3% to maximum Chaos Resistance
(Maximum Resistances cannot be raised above 90%) Born to Fight4% increased Melee Attack Speed
+20 to Accuracy Rating 26% increased Melee Physical Damage +20 to Strength Brand EquityYou can Cast an additional Brand
Brand Skills have 20% increased Duration Brand Recall has 20% increased Cooldown Recovery Speed Brand LoyaltyEnemies take 5% increased Damage for each of your Brands Attached to them
20% increased Brand Attachment range Bravery24% increased Evasion Rating and Armour
8% increased maximum Life Breath of Flames+10% to Fire Damage over Time Multiplier
20% increased Fire Damage 20% increased Ignite Duration on Enemies 20% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) Breath of Lightning20% increased Lightning Damage
20% increased Shock Duration on Enemies 15% chance to Shock 20% increased Effect of Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) Breath of Rime+10% to Cold Damage over Time Multiplier
20% increased Cold Damage 20% increased Freeze Duration on Enemies 10% chance to Freeze 20% increased Effect of Chill (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) Brewed for Potency24% increased Damage over Time
10% increased Flask Charges gained 20% increased Life and Mana Recovery from Flasks Brinkmanship+2 to Melee Strike Range
10% increased Area of Effect if you have Stunned an Enemy Recently Melee Skills have 10% increased Area of Effect +10 to Strength (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) BroadsideBow Skills have 25% increased Area of Effect
Brush with Death+10% to Damage over Time Multiplier
Recover 1% of Life on Kill Recover 1% of Energy Shield on Kill Brutal Blade+4% Chance to Block Attack Damage while Dual Wielding or holding a
Shield
Sword Attacks deal 20% increased Damage with Hits and Ailments 8% increased Attack Speed with Swords 10% chance to gain a Frenzy Charge when you Block Attack Damage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Brutal InfamyAttacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and
Ailments
40% increased Damage with Hits and Ailments against Unique Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Burden Projection30% increased Spell Damage
8% chance to Knock Enemies Back on Hit with Spell Damage Burning Bright+8% to Fire Damage over Time Multiplier
20% increased Fire Damage 8% increased Area of Effect Burning Brutality+8% to Fire Damage over Time Multiplier
Ignites you inflict deal Damage 8% faster 24% increased Fire Damage with Attack Skills (They will deal the same total damage over a shorter duration) Butchery25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with Two Handed Melee Weapons +20 to Strength (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Calamitous10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills 15% increased Effect of Non-Damaging Ailments (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Call to the SlaughterMinions deal 15% increased Damage
Minions created Recently have 10% increased Attack and Cast Speed Minions created Recently have 30% increased Movement Speed CapacitorYou cannot be Shocked if you've been Shocked Recently
30% reduced Effect of Shock on you Unaffected by Shocked Ground (Recently refers to the past 4 seconds) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) Careful Handling15% increased Trap Damage
15% increased Mine Damage 4% increased maximum Life 6% increased maximum Mana Champion of the Cause12% increased Area of Effect of Aura Skills
4% reduced Mana Reserved 6% increased effect of Non-Curse Auras from your Skills Charging OffensiveChannelling Skills deal 16% increased Attack Damage
Channelling Skills have 6% increased Attack Speed 10% chance to gain an Endurance Charge when Hit while Channelling 10% chance to gain a Frenzy Charge when Hit while Channelling Charisma8% reduced Mana Reserved
6% increased effect of Non-Curse Auras from your Skills Chilling PresenceNearby Enemies are Chilled
(Chill reduces Enemy Action Speed by 10%) Chip AwayBrand Recall grants 20% increased Brand Attachment range to recalled
Brands
Brand Recall has 4% increased Cooldown Recovery Speed per Brand, up to a maximum of 40% Circling Oblivion25% increased Damage over Time
25% increased Duration of Ailments on Enemies (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) Clarity of Purpose15% increased maximum Mana
30% increased Mana Regeneration Rate Claws of the FalconClaw Attacks deal 25% increased Damage with Hits and Ailments
15% increased Accuracy Rating with Claws +30% to Critical Strike Multiplier with Claws (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Claws of the Hawk40% increased Critical Strike Chance with Claws
+25% to Critical Strike Multiplier with Claws 10% chance to Blind Enemies on Critical Strike (Blinded enemies have their Chance to Hit halved) Claws of the MagpieClaw Attacks deal 20% increased Damage with Hits and Ailments
10% increased Attack Speed with Claws 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Claws of the PrideClaw Attacks deal 25% increased Damage with Hits and Ailments
Overwhelm 10% Physical Damage Reduction 15% increased Attack and Cast Speed if you've used a Movement Skill Recently +1 to Melee Strike Range with Claws (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) (Recently refers to the past 4 seconds) (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) Cleansed ThoughtsChaos Resistance is doubled
Cleaving20% increased Physical Damage with Axes
Axe Attacks deal 20% increased Damage with Ailments 30% increased Damage with Hits and Ailments against Bleeding Enemies Bleeding you inflict deals Damage 15% faster +1 to Melee Strike Range with Axes (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (They will deal the same total damage over a shorter duration) (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) Clever Construction20% increased Trap Damage
20% increased Mine Damage Traps cannot be Damaged for 5 seconds after being Thrown Mines cannot be Damaged for 5 seconds after being thrown Cloth and Chain24% increased Evasion Rating and Armour
+12% to all Elemental Resistances Cold ConductionEnemies Chilled by your Hits are Shocked
Enemies Shocked by your Hits are Chilled (Shock increases Damage taken by 15%) (Chill reduces Enemy Action Speed by 10%) Cold to the Core1% increased Cold Damage per 25 Dexterity
1% increased Cold Damage per 25 Intelligence 1% increased Cold Damage per 25 Strength Cold-Blooded Killer+8% to Cold Damage over Time Multiplier
Recover 2% of Life on Killing a Chilled Enemy Coldhearted Calculation12% increased Damage
20% increased Mana Regeneration Rate +20 to Intelligence Combat Rhythm10% increased Attack Speed if you've Hit with your Main Hand Weapon
Recently
10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently (Recently refers to the past 4 seconds) Combat Stamina20% increased Armour
5% increased maximum Life Regenerate 1% of Life per second Command of Steel1% increased Damage per 1% Chance to Block Attack Damage
+3% Chance to Block Attack Damage while holding a Shield Command of the Elements6% increased Attack Speed while holding a Shield
40% increased Defences from Equipped Shield Damage with Weapons Penetrates 4% Elemental Resistance 24% increased Elemental Damage with Attack Skills (Defences are Armour, Evasion Rating and Energy Shield) Compound Injury50% increased Damage with Bleeding you inflict on Maimed Enemies
Conjured Wall25% increased Spell Damage
+6% Chance to Block Spell Damage if you've Cast a Spell Recently (Recently refers to the past 4 seconds) Conservation of Energy8% increased maximum Energy Shield
0.3% of Spell Damage Leeched as Energy Shield 10% increased Maximum total Recovery per second from Energy Shield Leech (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Constitution+20 to maximum Life
14% increased maximum Life Cooked Alive15% chance to Ignite
Enemies Ignited by you have -10% to Fire Resistance (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) Coordination10% increased Attack Speed
8% increased Cast Speed +10 to Dexterity and Intelligence Corrosive Elements15% increased Elemental Damage
Cold Skills have a 25% chance to apply Cold Exposure on Hit Fire Skills have a 25% chance to apply Fire Exposure on Hit Lightning Skills have a 25% chance to apply Lightning Exposure on Hit (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) Corruption25% increased Chaos Damage
20% increased Effect of Withered (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) Counterweight60% increased Global Critical Strike Chance while wielding a Staff
+30% to Global Critical Strike Multiplier while wielding a Staff (Warstaves are considered Staves) Crackling Speed16% increased Lightning Damage
6% increased Cast Speed 10% increased Effect of Shock Cremator30% increased Fire Damage
Ignited Enemies you hit are destroyed on Kill Cruel Preparation10% increased maximum Life
+5% to all Elemental Resistances Crusader8% increased maximum Mana
Transfiguration of Mind (Increases and Reductions to Maximum Mana also apply to Damage at 30% of their value) Cry WolfExerted Attacks deal 25% increased Damage
Warcries have minimum of 10 Power Crystal Skin+5% to all Elemental Resistances
+1% to all maximum Elemental Resistances 15% chance to Avoid Elemental Ailments (Maximum Resistances cannot be raised above 90%) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Cult-LeaderMinions deal 35% increased Damage while you are affected by a Herald
Cursed Concoction15% increased maximum Mana
10% increased Effect of your Curses if you've spent 200 total Mana Recently Remove a Curse when you use a Mana Flask (Recently refers to the past 4 seconds) Daring Ideas18% increased maximum Mana
0.4% of Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Dark Arts5% increased Cast Speed while Dual Wielding
5% increased Attack and Cast Speed if you've used a Movement Skill Recently 30% increased Mana Regeneration if you've used a Movement Skill Recently +10 to Dexterity and Intelligence (Recently refers to the past 4 seconds) Dark Discourse10% increased Effect of your Curses
Enemies you Curse are Hindered, with 15% reduced Movement Speed Regenerate 1% of Energy Shield per second if you’ve Killed an Enemy Recently (Hindered enemies have reduced movement speed) (Recently refers to the past 4 seconds) Dark Ideation2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80%
Dark MessengerHerald Skills have 25% increased Area of Effect
Herald Skills deal 20% increased Damage Darting Movements5% increased Movement Speed
5% chance to Dodge Attack and Spell Hits while moving Dazzling Strikes15% increased Global Accuracy Rating
40% increased Critical Strike Chance against Blinded Enemies 10% chance to Blind Enemies on Hit with Attacks (Blinded enemies have their Chance to Hit halved) Deadly Draw20% increased Physical Damage with Bows
Bow Attacks have 15% chance to cause Bleeding 30% increased Damage Over Time with Bow Skills Bleeding you inflict deals Damage 10% faster (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (They will deal the same total damage over a shorter duration) Deadly Inclinations18% increased Evasion Rating
+12 to maximum Life 16% increased Projectile Damage +30 to Dexterity Deadly Repartee+5% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 25% increased Damage while Dual Wielding 30% increased Attack Critical Strike Chance while Dual Wielding Death AttunementMinions have 8% increased Attack Speed
Minions have 8% increased Cast Speed +1 to Maximum number of Spectres +1 to Maximum number of Raised Zombies +1 to Maximum number of Skeletons Decay WardMinions have +10% Chance to Block Attack Damage
Minions have +10% Chance to Block Spell Damage Minions Recover 2% of their Life when they Block Deep Breaths30% increased Warcry Cooldown Recovery Speed
20% increased total Power counted by Warcries Warcry Skills have 30% increased Area of Effect Deep Chill+10% to Cold Damage over Time Multiplier
30% increased Effect of Chill Deep Thoughts20% increased maximum Mana
20% increased Mana Regeneration Rate +20 to Intelligence Deep Wisdom+20 to maximum Energy Shield
+20 to maximum Mana +20 to Intelligence DefianceAttack Skills deal 24% increased Damage while holding a Shield
40% increased Defences from Equipped Shield +3% Chance to Block Attack Damage while holding a Shield (Defences are Armour, Evasion Rating and Energy Shield) Deflection+4% Chance to Block Spell Damage while holding a Shield
40% increased Defences from Equipped Shield +8% Chance to Block Projectile Attack Damage +4% Chance to Block Attack Damage while holding a Shield (Defences are Armour, Evasion Rating and Energy Shield) Depth Perception+100 to Accuracy Rating
15% increased Global Accuracy Rating +20 to Dexterity 25% increased Critical Strike Chance Dervish+3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% increased Damage while Dual Wielding 6% increased Attack Speed while Dual Wielding Destroyer25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with Two Handed Melee Weapons 25% increased Stun Duration with Two Handed Melee Weapons on Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Destructive Apparatus40% increased Mine Duration
10% increased Mine Throwing Speed Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10% Devastating Devices50% increased Critical Strike Chance with Traps
50% increased Critical Strike Chance with Mines +25% to Critical Strike Multiplier with Traps +25% to Critical Strike Multiplier with Mines Devastator20% increased Attack Damage
20% increased Damage with Ailments from Attack Skills Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Devotion8% increased maximum Life
3% increased effect of Non-Curse Auras from your Skills +20 to Strength Diamond Skin24% increased Armour
+12% to all Elemental Resistances 3% increased Movement Speed Dire Torment+20% to Damage over Time Multiplier for Ailments from Critical Strikes
40% increased Critical Strike Chance Dirty Techniques+10% to Damage over Time Multiplier
20% increased Poison Duration 20% increased Bleeding Duration Bleeding you inflict deals Damage 5% faster Poisons you inflict deal Damage 5% faster (They will deal the same total damage over a shorter duration) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Disciple of the Forbidden+1 to Minimum Power Charges
8% chance to gain a Power Charge on Kill 8% increased Damage per Power Charge Disciple of the Slaughter+1 to Minimum Frenzy Charges
8% chance to gain a Frenzy Charge on Kill 8% increased Damage per Frenzy Charge Disciple of the Unyielding+1 to Minimum Endurance Charges
8% chance to gain an Endurance Charge on Kill 8% increased Damage per Endurance Charge DisciplesMinions deal 20% increased Damage while you are affected by a Herald
Summoned Sentinels have 25% increased Cooldown Recovery Speed Discipline and Training+30 to maximum Life
10% increased maximum Life Discord ArtisanHerald Skills have 20% increased Area of Effect
15% increased Damage for each Herald affecting you 10% reduced Mana Reservation of Herald Skills Disease VectorEnemies Poisoned by you cannot Regenerate Life
+10% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger Disemboweling50% increased Melee Critical Strike Chance
+25% to Melee Critical Strike Multiplier Disintegration60% increased Critical Strike Chance with Wands
+30% to Critical Strike Multiplier with Wands +20 to Intelligence Dismembering40% increased Melee Critical Strike Chance
+20% to Melee Critical Strike Multiplier 20% chance to Maim Enemies on Critical Strike with Attacks (Maimed enemies have 30% reduced Movement Speed) Disorienting Display25% increased Elemental Damage
10% chance to Blind nearby Enemies when you use an Elemental Skill (Blinded enemies have their Chance to Hit halved) Disorienting Wounds25% increased Damage with Bleeding
25% chance to Blind with Hits against Bleeding Enemies (Blinded enemies have their Chance to Hit halved) Distilled Perfection25% increased Life Recovery from Flasks
25% increased Mana Recovery from Flasks 20% increased Flask Effect Duration Divine Fervour25% increased Melee Critical Strike Chance
Damage with Weapons Penetrates 3% Elemental Resistance 24% increased Elemental Damage with Attack Skills +10 to Strength and Intelligence Divine FuryGain 5% of Physical Damage as Extra Fire Damage
12% increased Elemental Damage Fire Spells have 25% of Physical Damage Converted to Fire Damage 12% increased Physical Damage Divine Judgement50% increased Elemental Damage
Divine WrathGain 5% of Physical Damage as Extra Lightning Damage
12% increased Elemental Damage Lightning Spells have 25% of Physical Damage Converted to Lightning Damage 12% increased Physical Damage Doom Cast60% increased Critical Strike Chance for Spells
+15% to Critical Strike Multiplier for Spells Doryani's Lesson0.2% of Elemental Damage Leeched as Life
25% increased Elemental Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Dragon Hunter30% increased Armour
+20% to Fire Resistance 15% chance to Defend with Double Armour (Armour is treated as double value, only for calculating damage mitigation) Dread MarchMinions have 10% increased maximum Life
Minions have 10% increased Movement Speed Minions have 10% additional Physical Damage Reduction Minions have +10% to Chaos Resistance Dreamer20% increased maximum Mana
15% increased Mana Regeneration Rate 5% reduced Mana Cost of Skills Drive the Destruction0.8% of Attack Damage Leeched as Life
25% increased Attack Damage when on Full Life Attacks have 10% chance to Maim on Hit (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Maimed enemies have 30% reduced Movement Speed) Druidic Rite+15 to maximum Mana
15% increased maximum Mana 20% increased Flask Charges gained 20% increased Flask Effect Duration Dynamo20% increased maximum Mana
Guard Skills have 25% increased Duration Recover 20% of Mana over 1 second when you use a Guard Skill Eagle Eye+100 to Accuracy Rating
15% increased Global Accuracy Rating 30% increased Critical Strike Chance Efficient Explosives25% increased Mine Damage
15% reduced Mana Reservation of Skills that throw Mines Mines have a 10% chance to be Detonated an Additional Time Elder Power10% increased Wand Damage per Power Charge
10% chance to gain a Power Charge on Kill Eldritch Inspiration+8% to Chaos Damage over Time Multiplier
16% increased maximum Mana 20% increased Mana Regeneration Rate Elegant Form30% chance to Avoid Elemental Ailments
3% chance to Dodge Attack Hits 3% chance to Dodge Spell Hits (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Elemental Focus10% chance to Avoid Elemental Ailments
10% increased Duration of Elemental Ailments on Enemies 20% increased Elemental Damage 20% increased Effect of Non-Damaging Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Empowered EnvoyHerald Skills deal 40% increased Damage
20% increased Effect of Herald Buffs on you Endbringer5% increased Damage for each Herald affecting you
20% increased Damage while affected by a Herald Endurance+1 to Maximum Endurance Charges
Enduring BondMinions deal 30% increased Damage if you've used a Minion Skill Recently
20% increased Minion Duration Summoned Phantasms have 5% chance to refresh their Duration when they Hit a Unique Enemy Summoned Raging Spirits have 5% chance to refresh their Duration when they Hit a Unique Enemy (Recently refers to the past 4 seconds) Enduring Composure30% increased Armour
Gain 1 Endurance Charge every second if you've been Hit Recently (Recently refers to the past 4 seconds) Enduring FocusChannelling Skills deal 25% increased Damage
25% chance to gain an Endurance Charge each second while Channelling Enduring Ward20% chance to gain an Endurance Charge when you Block
+6% Chance to Block Attack Damage while at Maximum Endurance Charges Energy From Naught+100 to maximum Energy Shield
Enigmatic Defence+5% Chance to Block Spell Damage while wielding a Staff
15% increased Spell Damage while wielding a Staff 10% chance to gain Unholy Might on block for 3 seconds +5% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) Enigmatic Reach10% increased Attack Speed with Staves
10% increased Cast Speed while wielding a Staff 3% increased Area of Effect per Power Charge 10% increased Area of Effect while wielding a Staff (Warstaves are considered Staves) Entropy23% increased Damage over Time
10% increased Skill Effect Duration Escalation15% increased Warcry Speed
15% increased Warcry Cooldown Recovery Speed 20% increased Damage for each time you've Warcried Recently (Recently refers to the past 4 seconds) Essence Extraction25% increased Mana Regeneration Rate
15% increased Flask Charges gained Mana Flasks gain 1 Charge every 3 seconds Remove a random Elemental Ailment when you use a Mana Flask (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Essence Rush40% increased Damage while Leeching Energy Shield
0.3% of Spell Damage Leeched as Energy Shield 5% increased Attack and Cast Speed while Leeching Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Essence Sap0.6% of Attack Damage Leeched as Mana
25% increased Maximum total Recovery per second from Mana Leech +2 Mana gained for each Enemy hit by your Attacks 50% increased total Recovery per second from Mana Leech (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Essence Surge+30 to maximum Energy Shield
15% faster start of Energy Shield Recharge 10% increased Energy Shield Recharge Rate Eternal Suffering25% increased Chaos Damage
50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) Ethereal Feast0.6% of Spell Damage Leeched as Energy Shield
30% increased Maximum total Recovery per second from Energy Shield Leech 6% increased Attack and Cast Speed while Leeching Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Evil EyeEnemies you Curse take 5% increased Damage
Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds (Blinded enemies have their Chance to Hit halved) Exceptional Performance25% increased Skill Effect Duration
Executioner24% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments 50% increased Damage with Hits against Enemies that are on Low Life 12% increased Area of Effect if you've Killed Recently (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Recently refers to the past 4 seconds) Expansive MightMace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and
Ailments
While stationary, gain 10% increased Area of Effect every second, up to a maximum of 50% (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Expeditious Munitions20% increased Trap Damage
30% increased Trap Trigger Area of Effect 10% increased Trap Throwing Speed Expendability10% chance to throw up to 1 additional Trap or Mine
(Throwing Mines takes 10% more time for each additional Mine thrown) Expert SabotageMines have 20% increased Detonation Speed
Mines have a 10% chance to be Detonated an Additional Time Expertise+30 to Dexterity
Explosive ForceEnemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of
their Life as Chaos Damage
Gain 10% of Wand Physical Damage as Extra Chaos Damage Explosive Impact30% increased Fire Damage
12% increased Area of Effect +10 to Strength and Intelligence Explosive RunesYou can Cast an additional Brand
20% increased Brand Damage 20% increased Brand Attachment range (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) Exposure Therapy+10% to Damage over Time Multiplier
+30% Chaos Resistance against Damage Over Time Eye of the Storm+20% to Damage over Time Multiplier for Ignite from Critical Strikes
20% increased Effect of Chill you inflict with Critical Strikes 20% increased Effect of Shock you inflict with Critical Strikes 40% increased Critical Strike Chance Eye to Eye25% increased Projectile Damage
35% increased Projectile Damage with Hits against Nearby Enemies Faith and Steel20% increased Armour
10% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate +8% to all Elemental Resistances Fan of BladesAttack Skills fire an additional Projectile while wielding a Claw or
Dagger
20% increased Projectile Attack Damage with Claws or Daggers Fan the FlamesIgnites you inflict spread to other Enemies within a Radius of 15
Fangs of FrostDamage with Weapons Penetrates 8% Cold Resistance
30% increased Cold Damage with Attack Skills 10% increased Effect of Chill Fangs of the Viper20% increased Chaos Damage
5% increased Movement Speed +20 to Dexterity 20% increased Physical Damage Farsight24% increased Damage with Bows
6% increased Attack Speed with Bows 16% increased Accuracy Rating with Bows Overwhelm 10% Physical Damage Reduction 24% increased Damage Over Time with Bow Skills (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) Fasting20% increased Flask Charges gained
20% increased Movement Speed while under no Flask Effects Fatal Blade50% increased Critical Strike Chance with Swords
+25% to Critical Strike Multiplier with Swords Fatal Toxins+10% to Damage over Time Multiplier for Poison
+10% to Chaos Resistance 10% increased Poison Duration 30% increased Damage with Poison Fearsome ForceMinions deal 10% increased Damage
Minions have 15% increased Area of Effect Minions have 10% increased Area of Effect if you have used a Minion Skill Recently +10 to Intelligence (Recently refers to the past 4 seconds) Fearsome WarriorAttacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and
Ailments
8% increased Area of Effect 25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Intimidated enemies take 10% increased Attack Damage) Feast of Flesh8% increased maximum Life
0.4% of Attack Damage Leeched as Life +10 Life gained for each Enemy hit by your Attacks (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Feasting FiendsMinions have 10% increased maximum Life
Minions deal 10% increased Damage Minions Leech 0.4% of Damage as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Feed the Fury0.4% of Attack Damage Leeched as Life
30% increased Damage while Leeching 15% increased Attack Speed while Leeching (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Feller of FoesAxe Attacks deal 30% increased Damage with Hits and Ailments
+40% to Critical Strike Multiplier with Axes +200 to Accuracy Rating with Axes (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Fending12% chance to Knock Enemies Back on hit
25% increased Knockback Distance (Knockback pushes Enemies away when Hit) Fervour+1 to Maximum Frenzy Charges
Fettle+20 to maximum Life
10% increased maximum Life Finesse8% increased Attack Speed
15% increased Global Accuracy Rating +20 to Dexterity Fingers of Frost25% increased Cold Damage
Enemies Become Chilled as they Unfreeze 15% chance to Freeze Enemies which are Chilled 20% increased Effect of Chill (Chill reduces Enemy Action Speed by 10% for 2 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) Fire Attunement30% reduced Ignite Duration on you
You cannot be Ignited if you've been Ignited Recently Unaffected by Burning Ground (Recently refers to the past 4 seconds) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) Fire Walker25% increased Fire Damage
5% increased Cast Speed with Fire Skills +15% to Fire Resistance First Among Equals10% increased effect of Non-Curse Auras from your Skills
Non-Curse Aura Skills have 20% increased Duration Flash Freeze24% increased Cold Damage
20% increased Projectile Speed 10% chance to Freeze 20% increased Effect of Chill (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) FlayingDagger Attacks deal 24% increased Damage with Hits and Ailments
12% increased Attack Speed with Daggers 10% increased Accuracy Rating with Daggers +1 to Melee Strike Range with Daggers (Rune Daggers are considered Daggers) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) Fleetfoot20% increased Evasion Rating
5% increased Movement Speed 10% increased Attack and Cast Speed if you've used a Movement Skill Recently 20% increased Cooldown Recovery Speed of Movement Skills (Recently refers to the past 4 seconds) Flexible Sentry3% Chance to Block Spell Damage
25% reduced Elemental Ailment Duration on you +3% Chance to Block Attack Damage 25% reduced Effect of Non-Damaging Ailments on you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Flow of Life24% increased Damage over Time
4% increased maximum Life Regenerate 0.6% of Life per second Follow-ThroughProjectiles deal 15% increased Damage for each remaining Chain
Forbidden Words5% increased Effect of your Curses
25% increased Area of Effect of Curse Aura Skills 4% reduced Mana Reservation of Curse Auras Force Multiplier5% chance to deal Double Damage
25% increased Physical Damage Force ShaperGain 4% of Physical Damage as Extra Chaos Damage
4% increased Attack and Cast Speed 20% increased Physical Damage Forceful SkeweringImpale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage
Reduction
15% chance to Impale Enemies on Hit with Attacks 5% increased Impale Effect +20 to Strength (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) Forces of NatureDamage with Weapons Penetrates 6% Elemental Resistance
20% increased Elemental Damage with Attack Skills Foresight+20 to maximum Energy Shield
14% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate Forethought20% increased maximum Mana
10% increased Mana Cost of Skills Freedom of Movement30% increased Evasion Rating
5% chance to Dodge Attack Hits while Phasing 10% increased Movement Speed while Phasing 10% chance to gain Phasing for 4 seconds on Kill (While you have Phasing, your movement is not blocked by Enemies) Frenetic+1 to Maximum Frenzy Charges
From the ShadowsDagger Attacks deal 20% increased Damage with Hits and Ailments
8% increased Attack Speed with Daggers 15% increased Accuracy Rating with Daggers 10% chance to gain Phasing for 4 seconds on Kill (Rune Daggers are considered Daggers) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (While you have Phasing, your movement is not blocked by Enemies) Frost Walker25% increased Cold Damage
5% increased Cast Speed with Cold Skills +15% to Cold Resistance Fuel the Fight8% increased Attack Speed
0.4% of Attack Damage Leeched as Mana 20% increased Damage while Leeching (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Furious Assault8% increased Attack and Cast Speed
25% increased Physical Damage Fury Bolts10% increased Global Accuracy Rating
10% increased Projectile Speed 20% increased Projectile Damage +20 to Strength Fusillade15% increased Attack Speed with Wands
30% increased Accuracy Rating with Wands Galvanic Hammer10% increased Accuracy Rating with Maces or Sceptres
30% increased Elemental Damage with Maces or Sceptres Damage with Weapons Penetrates 5% Elemental Resistance Gemini+4% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 16% increased Damage while Dual Wielding 6% increased Attack Speed while Dual Wielding 12% increased Accuracy Rating while Dual Wielding Genius8% increased maximum Mana
5% increased Intelligence Gladiator's FortitudeAttack Skills deal 25% increased Damage while holding a Shield
5% increased maximum Life Gladiator's Perseverance20% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 20% increased Damage with Ailments 0.6% of Physical Attack Damage Leeched as Life 10% increased Maximum total Recovery per second from Life Leech 30% increased Attack Damage while Leeching (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Gladiatoral Combat2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield Golem Commander20% increased Damage while you have a Summoned Golem
30% increased Effect of Buffs granted by your Golems Golems have 15% increased Maximum Life +1 to maximum number of Golems Golem's Blood10% increased maximum Life
Regenerate 1.6% of Life per second Graceful Assault20% increased Attack Damage
30% increased Evasion Rating during Onslaught 30% increased Onslaught Effect 10% chance to gain Onslaught for 4 seconds on Kill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) Graceful Execution5% increased Attack Speed with Two Handed Melee Weapons
15% increased Accuracy Rating with Two Handed Melee Weapons 25% increased Critical Strike Chance with Two Handed Melee Weapons +15 to Dexterity and Intelligence Grand Design10% increased Cast Speed with Brand Skills
Brand Skills have 10% increased Duration 20% increased Brand Attachment range Grave IntentionsMinions have +20% to Chaos Resistance
Minions have 25% chance to gain Unholy Might for 4 seconds on Kill Minions gain 10% of Maximum Life as Extra Maximum Energy Shield (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) GravepactMinions deal 15% increased Damage
Minions have 6% increased Attack Speed 30% increased Minion Accuracy Rating Minions have 4% chance to deal Double Damage Grim OathGain 10% of Physical Damage as Extra Chaos Damage
Growth and Decay20% increased Damage over Time
+10% to Damage over Time Multiplier Regenerate 1% of Life per second Guerilla Tactics20% increased Trap Damage
20% increased Mine Damage 10% increased Trap Throwing Speed 10% increased Mine Throwing Speed 5% increased Movement Speed if you've thrown a Trap or Mine Recently (Recently refers to the past 4 seconds) Haemorrhage+18% to Damage over Time Multiplier for Ailments from Critical Strikes
40% increased Critical Strike Chance Hard Knocks+30 to Intelligence
Hardened Scars15% increased Life Recovery from Flasks
You have Fortify during Effect of any Life Flask Harpooner20% chance to Impale Enemies on Hit with Two Handed Weapons
20% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies 25% increased Impale Duration (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) Harrier8% increased Attack Speed
6% increased Cast Speed 5% increased Movement Speed Harvester of FoesAxe Attacks deal 20% increased Damage with Hits and Ailments
10% increased Attack Speed with Axes 12% increased Accuracy Rating with Axes 10% increased Impale Effect (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Hasty Reconstruction20% increased Trap Damage
10% increased Cooldown Recovery Speed for throwing Traps Skills which Throw Traps have +1 Cooldown Use Hatchet MasterAxe Attacks deal 28% increased Damage with Hits and Ailments
8% increased Attack Speed with Axes +5 to Maximum Rage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Haunting ShoutEnemies Taunted by your Warcries are Intimidated
(Intimidated enemies take 10% increased Attack Damage) Heart and Soul8% increased maximum Life
12% increased maximum Mana Heart of Flame25% increased Fire Damage
Damage Penetrates 6% Fire Resistance 0.2% of Fire Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Heart of Ice25% increased Cold Damage
Damage Penetrates 6% Cold Resistance 0.2% of Cold Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Heart of IronGain 10% of Maximum Life as Extra Armour
Heart of Oak8% increased maximum Life
20% chance to Avoid being Stunned 20% increased Stun and Block Recovery Regenerate 1% of Life per second Heart of Thunder25% increased Lightning Damage
Damage Penetrates 6% Lightning Resistance 0.2% of Lightning Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Heart of the Warrior+20 to maximum Life
10% increased maximum Life +10 to Strength Heartseeker+30% to Critical Strike Multiplier
Heavy Draw20% increased Physical Damage with Bows
10% reduced Enemy Stun Threshold with Bows 30% increased Stun Duration with Bows on Enemies 12% increased Area of Effect 20% increased Damage Over Time with Bow Skills (The Stun Threshold determines how much Damage can Stun something) Heavy Hitter30% increased Attack Damage
10% reduced Enemy Stun Threshold 20% chance to double Stun Duration 30% increased Damage with Ailments from Attack Skills (The Stun Threshold determines how much Damage can Stun something) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Hematophagy1% of Physical Attack Damage Leeched as Life
15% increased Maximum total Recovery per second from Life Leech 100% increased total Recovery per second from Life Leech 30% increased Damage while Leeching (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) HeraldryNearby Enemies have Cold Exposure while you are affected by Herald of
Ice
Nearby Enemies have Fire Exposure while you are affected by Herald of Ash Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) Herbalism10% increased maximum Life
20% increased Life Recovery from Flasks 20% increased Flask Recovery rate Hex Breaker8% increased Attack and Cast Speed while Channelling
Remove a Curse after Channelling for 2 seconds Hex Master40% increased Area of Effect of Curse Skills
5% increased Effect of your Curses Curse Skills have 80% increased Skill Effect Duration Hibernator30% reduced Effect of Chill on you
30% reduced Freeze Duration on you You cannot be Frozen if you've been Frozen Recently Unaffected by Chilled Ground (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) (Recently refers to the past 4 seconds) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) High Explosives30% increased Mine Duration
30% increased Trap Trigger Area of Effect Trap Damage Penetrates 10% Elemental Resistances Mine Damage Penetrates 10% Elemental Resistances Hired Killer6% increased maximum Life
Recover 2% of Life on Kill Hit and RunAttack Skills deal 25% increased Damage while Dual Wielding
3% chance to Dodge Attack or Spell Hits if you've Hit an Enemy Recently (Recently refers to the past 4 seconds) Holistic Health8% increased maximum Life
10% increased maximum Mana Holy Conquest5% increased Movement Speed
Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds 10% increased Cast Speed with Brand Skills Holy Dominion+12% to all Elemental Resistances
12% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 12% increased Physical Damage (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) Holy Fire+10% to Fire Damage over Time Multiplier
20% increased Fire Damage 15% chance to Ignite Ignites you inflict deal Damage 5% faster (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (They will deal the same total damage over a shorter duration) Honed EdgeSword Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Swords 20% increased Evasion Rating +200 to Accuracy Rating with Swords (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Hulking CorpsesMinions have 25% increased maximum Life
Raised Zombies have 5% chance to Taunt Enemies on Hit Hunter's Gambit+10% to Chaos Damage over Time Multiplier
24% increased Damage with Bows 10% increased Skill Effect Duration 24% increased Damage Over Time with Bow Skills Improvisor6% increased Attack Speed
10% increased maximum Mana +3 Mana gained for each Enemy hit by your Attacks Indomitable ArmyMinions have 15% increased maximum Life
Minions have 15% additional Physical Damage Reduction Minions have +15% to all Elemental Resistances Moving while Bleeding doesn't cause Minions to take extra Damage (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) Inexorable20% increased Armour
Regenerate 0.3% of Life per second per Endurance Charge 15% chance to gain an Endurance Charge when you are Hit 30% increased Armour while stationary Influence14% increased effect of Non-Curse Auras from your Skills
Infused+1 to Maximum Power Charges
Insatiable KillerAttack Skills deal 20% increased Damage while Dual Wielding
5% increased Attack Speed while Dual Wielding 5% chance to gain a Frenzy Charge on Kill while Dual Wielding Insightfulness10% increased maximum Energy Shield
16% increased maximum Mana 10% reduced Mana Cost of Skills while on Full Energy Shield +10 to Intelligence Inspired Oppression20% increased Elemental Damage
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently 30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently 10% increased Effect of Non-Damaging Ailments (Recently refers to the past 4 seconds) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Instability+1 to Maximum Power Charges
Insulated+1% to maximum Lightning Resistance
+20% to Lightning Resistance 30% chance to Avoid being Shocked (Maximum Resistances cannot be raised above 90%) Intensity10% increased Area Damage
Skills supported by Intensify have +1 to maximum Intensity Invigorating PortentsMinions deal 20% increased Damage while you are affected by a Herald
Minions have 10% increased Movement Speed for each Herald affecting you Iron BreakerOverwhelm 10% Physical Damage Reduction
35% increased Physical Damage (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) Ironwood30% increased Totem Life
Totems gain +20% to all Elemental Resistances Totems have 15% additional Physical Damage Reduction +100 Armour per Summoned Totem Juggernaut20% increased Armour
6% increased maximum Life 20% increased Life Recovery from Flasks Kinetic Impacts24% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments Overwhelm 15% Physical Damage Reduction 10% chance to double Stun Duration 4% chance to deal Double Damage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) King of the Hill16% increased Damage with Bows
80% increased Critical Strike Chance with Bows Knocks Back Enemies if you get a Critical Strike with a Bow 16% increased Damage Over Time with Bow Skills (Knockback pushes Enemies away when Hit) Lasting Impression30% increased Damage over Time while affected by a Herald
Herald Skills deal 50% increased Damage over Time Lava Lash+8% to Fire Damage over Time Multiplier
Damage with Weapons Penetrates 8% Fire Resistance 30% increased Fire Damage with Attack Skills Lead By ExampleWhen you Warcry, you and nearby Allies gain Onslaught for 4 seconds
+10 to Strength and Dexterity (Onslaught grants 20% increased Attack, Cast, and Movement Speed) Leadership30% increased Area of Effect of Aura Skills
6% increased effect of Non-Curse Auras from your Skills Lethal Assault18% increased Damage
10% increased Projectile Speed 10% increased Area of Effect Lethality16% increased Damage with Bows
50% increased Critical Strike Chance with Bows +30% to Critical Strike Multiplier with Bows 16% increased Damage Over Time with Bow Skills Life from DeathMinions have 15% increased maximum Life
Regenerate 2% of Life per second if a Minion has Died Recently Minions Recover 4% of Life on Minion Death (Recently refers to the past 4 seconds) Light Eater0.8% of Spell Damage Leeched as Energy Shield
20% increased Maximum total Recovery per second from Energy Shield Leech 24% increased Damage while on Full Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Light of Divinity20% increased Spell Damage
20% increased Critical Strike Chance for Spells 10% increased Light Radius +10 to Strength and Intelligence Lightning Walker25% increased Lightning Damage
5% increased Cast Speed with Lightning Skills +15% to Lightning Resistance Liquid Inspiration15% increased maximum Mana
30% increased Mana Recovery from Flasks 25% chance to gain a Power Charge when you use a Mana Flask Longshot25% increased Projectile Speed
20% increased Projectile Damage Projectiles gain Damage as they travel farther, dealing up to 40% increased Damage with Hits to targets Lord of the DeadMinions have 15% increased maximum Life
Minions deal 15% increased Damage +1 to Maximum number of Raised Zombies +1 to Maximum number of Skeletons Low Tolerance+8% to Damage over Time Multiplier for Poison
Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage Lucidity40% chance to Avoid being Stunned while Channelling
Channelling Skills deal 30% increased Damage Channelling Skills have -3 to Total Mana Cost Lust for Carnage12% increased Attack Speed
1.2% of Physical Attack Damage Leeched as Life 60% increased total Recovery per second from Life Leech (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Mage Bane+5% Chance to Block Spell Damage while Dual Wielding
Attack Skills deal 20% increased Damage while Dual Wielding 20% chance to gain a Power Charge when you Block Mage Hunter4% Chance to Block Spell Damage
20% increased Spell Damage 20% chance to gain a Power Charge when you Block Magmatic StrikesGain 5% of Physical Damage as Extra Fire Damage
20% of Physical Damage Converted to Fire Damage 24% increased Fire Damage with Attack Skills Magnifier10% increased Area of Effect
10% increased Area Damage +10% to Critical Strike Multiplier Mana Flows16% increased maximum Mana
30% increased Mana Regeneration Rate +20 to Intelligence Martial Experience30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments 100% increased total Recovery per second from Life Leech Overwhelm 12% Physical Damage Reduction (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) Martial Mastery10% increased Attack Speed with Two Handed Melee Weapons
10% increased Attack Speed if you have at least 600 Strength +20 to Strength Martial Momentum8% increased Attack Speed while Dual Wielding
16% increased Accuracy Rating while Dual Wielding 32% increased Damage if you've used a Travel Skill Recently (Recently refers to the past 4 seconds) Martial Prowess20% increased Attack Damage
6% increased Attack Speed 15% increased Global Accuracy Rating 20% increased Damage with Ailments from Attack Skills (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Master Fletcher12% increased Damage with Bows
12% increased Attack Speed with Bows 20% increased Global Accuracy Rating 20% increased Arrow Speed 12% increased Damage Over Time with Bow Skills Master Sapper30% increased Trap Damage
20% increased Trap Trigger Area of Effect Can have up to 2 additional Traps placed at a time 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy Master of Command50% reduced Mana Reservation of Banner Skills
15% increased Effect of Non-Curse Auras from your Skills on Enemies Master of FearEnemies you Curse are Unnerved
(Unnerved enemies take 10% increased Spell Damage) Master of FireNearby Enemies have Fire Exposure
(Fire Exposure applies -10% to Fire Resistance for 4 seconds) Master of ForceOverwhelm 10% Physical Damage Reduction
+30 to Strength 30% increased Physical Damage (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) Master of the ArenaRegenerate 1% of Life per second
8% increased Melee Physical Damage +2 to Melee Strike Range +20 to Strength (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) Master the Fundamentals+10% to all Elemental Resistances
35% reduced Elemental Damage 35% increased Physical Damage Measured FuryWarcries Exert 1 additional Attack
Melding10% increased maximum Energy Shield
6% increased maximum Life Mender's Wellspring25% increased Life Recovery from Flasks
Life Flasks gain 1 Charge every 3 seconds Remove Bleeding when you use a Life Flask Mental Rapidity10% increased Cast Speed
10% increased Energy Shield Recharge Rate 20% increased Mana Regeneration Rate Method to the Madness22% increased Chaos Damage
+1% to maximum Chaos Resistance +12% to Chaos Resistance (Maximum Resistances cannot be raised above 90%) Might+30 to Strength
Militarism30% increased Armour
8% increased maximum Life Mind Drinker18% increased maximum Mana
0.4% of Attack Damage Leeched as Mana Recover 2% of Mana on Kill (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Mindfulness15% increased maximum Mana
80% increased Mana Regeneration Rate while stationary Mob MentalityExerted Attacks deal 25% increased Damage
Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5) Molten One's Mark+2% to maximum Fire Resistance
Regenerate 1% of Life per second (Maximum Resistances cannot be raised above 90%) Mystic Bulwark6% Chance to Block Spell Damage
15% increased maximum Mana 1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage Mystic Talents16% increased Spell Damage
+14 to maximum Energy Shield 25% increased Mana Regeneration Rate +30 to Intelligence Mystical Ward4% Chance to Block Spell Damage
0.3% of Spell Damage Leeched as Energy Shield Regenerate 1.5% of Energy Shield per second (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Mysticism+4% Chance to Block Spell Damage while Dual Wielding
+4% Chance to Block Attack Damage while Dual Wielding 16% increased Spell Damage while Dual Wielding 10% chance to gain a Frenzy Charge when you Block Attack Damage 10% chance to gain a Power Charge when you Block Spell Damage Natural AuthorityEnemies Taunted by your Warcries take 5% increased Damage
Warcries Debilitate Enemies for 1 second 15% increased Warcry Buff Effect (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage) Natural Vigour30% increased Evasion Rating
8% increased maximum Life NightstalkerDagger Attacks deal 20% increased Damage with Hits and Ailments
+20% to Critical Strike Multiplier with Daggers +150 to Accuracy Rating with Daggers 25% increased Elusive Effect (Rune Daggers are considered Daggers) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Elusive initially grants 15% chance to Dodge Spell or Attack Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) Nimbleness6% increased Cast Speed
+12% to Critical Strike Multiplier for Spells 4% increased Movement Speed 15% chance to Avoid interruption from Stuns while Casting No Witnesses10% chance to gain Elusive on Kill
25% increased Elusive Effect (Elusive initially grants 15% chance to Dodge Spell or Attack Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) Non-Flammable+1% to maximum Fire Resistance
+20% to Fire Resistance 30% chance to Avoid being Ignited (Maximum Resistances cannot be raised above 90%) Numbing Elixir40% reduced Effect of Curses on you during Effect of any Life or Mana
Flask
40% reduced Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask One with the River30% increased Elemental Damage with Staves
Damage with Weapons Penetrates 5% Elemental Resistance (Warstaves are considered Staves) One with the ShieldRecover 50 Life when you Block
50% increased Defences from Equipped Shield +5% Chance to Block Attack Damage while holding a Shield (Defences are Armour, Evasion Rating and Energy Shield) Openness+30 to maximum Mana
20% increased maximum Mana Ophidian Aim8% increased Attack Speed with Staves
12% increased Accuracy Rating with Staves 30% increased Critical Strike Chance with Staves +150 to Accuracy Rating with Staves Overwhelm 12% Physical Damage Reduction (Warstaves are considered Staves) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) Opportunistic Fusilade50% increased Critical Strike Chance with Wands
35% increased Damage with Wands if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) Overcharge+1 to Maximum Power Charges
Overcharged8% chance to gain a Power, Frenzy or Endurance Charge on Kill
Overlord30% increased Damage with Maces, Sceptres or Staves
Gain Fortify for 6 seconds on Melee Hit with a Mace, Sceptre or Staff (Warstaves are considered Staves) Overshock30% increased Lightning Damage
Your Shocks can increase Damage taken by up to a maximum of 60% 30% increased Effect of Shock Overwhelming Malice10% chance to gain Unholy Might for 4 seconds on Critical Strike
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage) Pain Forger60% increased Critical Strike Chance with Maces or Sceptres
5% reduced Enemy Stun Threshold with Maces or Sceptres 8% chance to gain a Power Charge when you Stun with Melee Damage (The Stun Threshold determines how much Damage can Stun something) Panopticon30% increased Totem Damage
Attack Skills have +1 to maximum number of Summoned Ballista Totems 50% increased Effect of Buffs granted by your Active Ancestor Totems Paralysis30% increased Lightning Damage
10% chance to double Stun Duration Lightning Skills have 10% reduced Enemy Stun Threshold (The Stun Threshold determines how much Damage can Stun something) Path of the Hunter+100 to Accuracy Rating
16% increased Projectile Damage +20 to Dexterity Path of the Savant16% increased Spell Damage
+20 to maximum Mana +20 to Intelligence Path of the Warrior+50 to Armour
+20 to Strength 16% increased Physical Damage Peace Amidst Chaos8% increased maximum Life
20% increased Armour while stationary Regenerate 2% of Life per second while stationary Peak Vigour8% increased maximum Life
30% increased Life Recovery from Flasks Persistence-10 Physical Damage taken from Hits
-1 Physical Damage taken from Hits per Level Physique+30 to Strength
Piercing ShotsProjectiles Pierce 2 additional Targets
Poisonous Fangs+10% to Damage over Time Multiplier for Poison
Claw Attacks deal 20% increased Damage with Hits and Ailments 10% increased Poison Duration 10% chance to Poison on Hit with Attacks (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Potency of Will25% increased Skill Effect Duration
Powerful Assault20% increased Area Damage
Area Skills have 10% chance to Knock Enemies Back on Hit (Knockback pushes Enemies away when Hit) Powerful Ward20% chance to gain a Power Charge when you Block
+6% Chance to Block Spell Damage while at Maximum Power Charges Practical Application25% chance to Avoid interruption from Stuns while Casting
+25 to Strength and Dexterity Practiced Caster20% increased Spell Damage
5% increased Cast Speed 35% chance to Avoid interruption from Stuns while Casting Precise CommanderYou and nearby Allies have 30% increased Critical Strike Chance
You and nearby Allies have +12% to Critical Strike Multiplier Precise Focus30% increased Critical Strike Chance while Channelling
+20% to Critical Strike Multiplier if you've been Channelling for at least 1 second Precise InterceptionAttack Skills deal 15% increased Damage while holding a Shield
6% increased Attack Speed while holding a Shield 60% increased Defences from Equipped Shield +3% Chance to Block Attack Damage while holding a Shield (Defences are Armour, Evasion Rating and Energy Shield) Precise Retaliation60% increased Critical Strike Chance if you haven’t Blocked Recently
+30% to Critical Strike Multiplier if you have Blocked Recently (Recently refers to the past 4 seconds) Precision10% increased Global Accuracy Rating
5% increased Movement Speed 6% increased Attack and Cast Speed +20 to Dexterity Pressure PointsYour Critical Strikes have a 5% chance to deal Double Damage
30% increased Critical Strike Chance Primal Manifestation30% increased Totem Damage
30% increased Totem Life 30% increased Totem Duration Primal Spirit15% increased maximum Mana
20% increased Mana Regeneration Rate 20% increased Flask Charges gained +20 to Strength and Intelligence Primeval ForceDamage with Weapons Penetrates 5% Elemental Resistance
20% increased Elemental Damage during any Flask Effect 20% increased Elemental Damage with Attack Skills Primordial Bond10% increased Damage per Summoned Golem
40% increased Effect of Buffs granted by your Golems Golems have 25% increased Maximum Life Prism Weave6% increased Attack Speed with Wands
24% increased Elemental Damage with Wands Damage with Weapons Penetrates 5% Elemental Resistance Prismatic Carapace30% increased Armour
+1% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) Prismatic Dance30% increased Evasion Rating
+1% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) Prismatic Heart+10% to all Elemental Resistances
30% increased Elemental Damage Prodigal Perfection10% increased Spell Damage
15% increased maximum Mana 2% increased Spell Damage per 100 Maximum Mana, up to 40% Prodigious Defence3% Chance to Block Spell Damage
30% increased Attack Damage while holding a Shield +3% Chance to Block Attack Damage Profane Chemistry6% increased maximum Life
30% increased Life Recovery from Flasks Flasks applied to you have 8% increased Effect Proficiency+30 to Dexterity
Provocateur40% increased Critical Strike Chance against Taunted Enemies
+10% to Critical Strike Multiplier against Taunted Enemies Prowess+30 to Strength
Pure Agony+5 to Maximum Virulence
Minions deal 20% increased Damage while you are affected by a Herald Pure AptitudeRegenerate 1% of Energy Shield per second
Purity of Lightning has 30% reduced Mana Reservation +20 to Intelligence Pure CommanderPurity of Elements has 30% increased Aura Effect
Purity of Fire has 10% increased Aura Effect Purity of Ice has 10% increased Aura Effect Purity of Lightning has 10% increased Aura Effect Pure GuilePurity of Ice has 30% reduced Mana Reservation
+20 to Dexterity 5% chance to Blind Enemies on Hit (Blinded enemies have their Chance to Hit halved) Pure Might40% increased Stun and Block Recovery
Purity of Fire has 30% reduced Mana Reservation +20 to Strength Purity of Flesh10% increased maximum Life
+8% to Chaos Resistance Purposeful HarbingerAura Buffs from Skills have 8% increased Effect on you for each Herald affecting
you, up to 40%
Quick Getaway5% increased Attack and Cast Speed
5% increased Movement Speed if you've dealt a Critical Strike Recently 25% increased Critical Strike Chance (Recently refers to the past 4 seconds) Quick Recovery6% increased maximum Life
20% increased Mana Regeneration Rate Regenerate 0.8% of Life per second Quick and Deadly60% increased Main Hand Attack Damage while wielding two different Weapon
Types
30% increased Off Hand Attack Speed while wielding two different Weapon Types Quickstep6% increased Attack Speed
4% increased Movement Speed Rampart8% increased Attack Speed while you have Fortify
5% increased Movement Speed while you have Fortify 10% increased Effect of Fortify on you 20% increased Attack Damage while you have Fortify (Fortify grants 20% less Damage Taken from Hits) Rapid Infusion50% increased Effect of Infusion
5% increased Movement Speed while you have Infusion Rattling BellowExerted Attacks have 8% chance to deal Double Damage
+20 to Strength Ravenous HordeMinions have 10% increased Movement Speed
Minions deal 20% increased Damage Minions have 5% increased Attack Speed Minions have 5% increased Cast Speed Minions have 10% chance to gain Onslaught for 4 seconds on Kill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) Raze and PillageMinions have 20% chance to Ignite
Minions deal 20% increased Damage against Ignited Enemies Minions gain 6% of Physical Damage as Extra Fire Damage Razor's Edge+10% to Damage over Time Multiplier for Bleeding
30% increased Physical Damage with Swords Sword Attacks deal 30% increased Damage with Ailments Attacks have 15% chance to cause Bleeding (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) Readiness30% chance to avoid Bleeding
30% chance to avoid being Impaled 30% increased Evasion Rating if you haven't been Hit Recently Red Storm+8% to Damage over Time Multiplier for Bleeding
Attacks have 15% chance to cause Bleeding 30% increased Physical Damage (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) Redemption12% increased Damage
Minions have 10% increased Movement Speed Minions have 5% increased Attack Speed Minions have 5% increased Cast Speed 20% increased Minion Accuracy Rating Reflexes+150 to Accuracy Rating
15% increased Global Accuracy Rating +150 to Evasion Rating 30% increased Evasion Rating Remarkable8% increased Cast Speed with Brand Skills
Skills which create Brands have 35% chance to create an additional Brand Rend+12% to Damage over Time Multiplier for Bleeding
30% increased Bleeding Duration RenewalMinions Regenerate 1% of Life per second
Minions have 10% chance to deal Double Damage while they are on Full Life Repeater30% increased Projectile Damage
8% increased Attack and Cast Speed Replenishing Presence8% increased effect of Non-Curse Auras from your Skills
You and nearby Allies Regenerate 1.00% of Life per second Resourcefulness15% increased Evasion Rating
10% increased maximum Energy Shield 5% increased maximum Life Regenerate 0.5% of Life per second RetaliationAttack Skills deal 20% increased Damage while holding a Shield
8% increased Attack Speed while holding a Shield 40% increased Defences from Equipped Shield (Defences are Armour, Evasion Rating and Energy Shield) Retribution14% increased Damage
Minions deal 10% increased Damage 5% increased Attack and Cast Speed +10 to Strength and Intelligence Revelry+25 to maximum Mana
15% increased maximum Mana 10% increased Effect of Non-Curse Auras from your Skills on Enemies Revenge of the Hunted12% increased Damage
20% increased Evasion Rating 8% increased maximum Life Ribcage CrusherMace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Maces or Sceptres 15% increased Area of Effect if you have Stunned an Enemy Recently (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) RicochetProjectiles deal 20% increased Damage for each time they have Chained
Righteous ArmyMinions have 20% increased maximum Life
Regenerate 1% of Life per second Minions deal 20% increased Damage Minions Regenerate 1% of Life per second Righteous Decree22% increased maximum Mana
6% reduced Mana Cost of Skills Riot Queller+4% Chance to Block Attack Damage
Enemies Taunted by you take 6% increased Damage Rot-Resistant+13% to Chaos Resistance
Regenerate 1.2% of Life per second Regenerate 0.6% of Energy Shield per second Regenerate 0.3% of Mana per second Rote Reinforcement+20 to maximum Life
20% chance to gain an Endurance Charge when you Block +4% Chance to Block Attack Damage Rotten ClawsMinions have a 20% chance to Impale on Hit with Attacks
Run ThroughAxe or Sword Attacks deal 15% increased Damage with Ailments
10% increased Impale Effect 10% chance to Impale Enemies on Hit with Axes or Swords 15% increased Physical Damage with Axes or Swords (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) RunesmithYou can Cast an additional Brand
12% increased Cast Speed with Brand Skills Enemies take 5% increased Damage for each of your Brands Attached to them Saboteur30% increased Trap Damage
30% increased Mine Damage Can have up to 2 additional Traps placed at a time Can have up to 2 additional Remote Mines placed at a time SacrificeMinions have 20% increased maximum Life
Regenerate 1% of Life per second Minions Regenerate 1% of Life per second Minions have +10% to all Elemental Resistances Sadist15% increased Elemental Damage if you've Chilled an Enemy Recently
20% increased Elemental Damage if you've Ignited an Enemy Recently 25% increased Elemental Damage if you've Shocked an Enemy Recently (Recently refers to the past 4 seconds) Sage20% increased Mana Regeneration Rate
+20% to Lightning Resistance Regenerate 1.5% of Life per second Sanctity20% increased Armour
10% increased maximum Energy Shield Regenerate 1% of Life per second +10 to Strength and Intelligence Sanctuary+4% Chance to Block Spell Damage while holding a Shield
+12% Elemental Resistances while holding a Shield +4% Chance to Block Attack Damage while holding a Shield Sanctum of ThoughtYou take 20% reduced Extra Damage from Critical Strikes
30% increased Armour 20% reduced Effect of Curses on you Sap Psyche20% increased Spell Damage
30% increased Mana Regeneration Rate Regenerate 1% of Energy Shield per second if you’ve Cursed an Enemy Recently (Recently refers to the past 4 seconds) Savage Response+30% to Critical Strike Multiplier if you've taken a Savage Hit Recently
30% increased Critical Strike Chance (Recently refers to the past 4 seconds) Savagery+1 to Maximum Frenzy Charges
Savour the Moment10% increased maximum Energy Shield
Regenerate 3.00% of Energy Shield per second while stationary Scintillating Idea20% increased maximum Mana
Damage Penetrates 5% Lightning Resistance Seal MenderSkills Supported by Unleash have 30% increased Seal gain frequency
Searing Heat+20% to Damage over Time Multiplier for Ignite from Critical Strikes
45% increased Critical Strike Chance for Spells +20% to Critical Strike Multiplier against Burning Enemies Second Skin3% Chance to Block Spell Damage
30% increased Armour +3% Chance to Block Attack Damage Seeker Runes25% increased Brand Damage
Unattached Brands gain 20% increased Brand Attachment Range per second, up to 100% (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) Self-Fulfilling Prophecy+1% to Critical Strike Chance of Herald Skills
+15% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently (Recently refers to the past 4 seconds) Sentinel24% increased Evasion Rating and Armour
+10% to all Elemental Resistances Septic Spells8% increased Cast Speed
Spell Skills have +10% to Damage over Time Multiplier for Poison 20% chance to Poison on Hit with Spell Damage (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Serpent Stance40% increased Global Critical Strike Chance while wielding a Staff
+30% to Global Critical Strike Multiplier while wielding a Staff +5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently (Warstaves are considered Staves) (Recently refers to the past 4 seconds) Serpentine SpellslingerEnemies Poisoned by you have -5% to Chaos Resistance
Spell Skills have +8% to Damage over Time Multiplier for Poison 15% chance to Poison on Hit with Spell Damage (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Set and Forget25% increased Trap Damage
12% increased Area of Effect 25% reduced Trap Duration 40% increased Trap Trigger Area of Effect Shaman's Dominion100% increased Global Critical Strike Chance if you've Summoned a Totem
Recently
+20% to Critical Strike Multiplier with Totem Skills 50% increased Brand Critical Strike Chance +20% to Brand Critical Strike Multiplier (Recently refers to the past 4 seconds) (Brand Critical Strikes are any Critical Strikes dealt by Brand Skills or by Skills Triggered by a Brand) Shamanistic Fury25% increased Totem Damage
25% increased Totem Placement speed Shaper40% increased Mana Regeneration Rate
Regenerate 1% of Life per second Shifting Shadow20% increased Evasion Rating
+20 to Dexterity 10% chance to Blind Enemies on Hit (Blinded enemies have their Chance to Hit halved) Shocking Strikes15% chance to Shock
40% increased Critical Strike Chance against Shocked Enemies 24% increased Lightning Damage with Attack Skills 15% increased Effect of Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) Shrieking Bolts35% increased Projectile Damage
10% chance to Taunt Enemies on Projectile Hit (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) Silent Steps+200 to Evasion Rating
20% increased Evasion Rating 60% chance to Avoid Blind 10% chance to Blind Enemies on Hit with Attacks (Blinded enemies have their Chance to Hit halved) Singular FocusChannelling Skills have 6% increased Attack and Cast Speed
Channelling Skills deal 15% increased Damage 25% increased Effect of Infusion Skeletal AtrophySummoned Skeletons have 10% chance to Wither Enemies for 2 seconds on
Hit
Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage Skittering Runes15% increased Effect of your Curses
Skull Cracking30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments 10% reduced Enemy Stun Threshold with Maces or Sceptres Hits that Stun Enemies have Culling Strike (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (The Stun Threshold determines how much Damage can Stun something) (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) Skullbreaker8% reduced Enemy Stun Threshold
+15% to Critical Strike Multiplier (The Stun Threshold determines how much Damage can Stun something) Slaughter25% increased Physical Damage with Axes
Axe Attacks deal 25% increased Damage with Ailments 8% increased Attack Speed with Axes 10% chance to gain Onslaught for 4 seconds on Kill (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) Sleepless Sentries20% increased Totem Duration
You have Onslaught if you've Summoned a Totem Recently (Recently refers to the past 4 seconds) Sleight of HandAttacks with One Handed Weapons deal 30% increased Damage with Ailments
8% increased Attack Speed with One Handed Weapons 20% increased Damage with One Handed Weapons (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Smashing StrikesStaff Attacks deal 30% increased Damage with Hits and Ailments
30% increased Critical Strike Chance with Staves 10% chance to gain an Endurance Charge on Melee Critical Strike +2 to Melee Strike Range with Staves (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) Smite the Weak40% increased Attack Damage against Maimed Enemies
Attacks have 10% chance to Maim on Hit (Maimed enemies have 30% reduced Movement Speed) Smoking Remains35% increased Fire Damage
10% chance to create a Smoke Cloud on Kill Snaring Spirits30% increased Totem Damage
Totems Hinder Enemies near them when Summoned, with 25% reduced Movement Speed (Hindered enemies have reduced movement speed) Snowforged30% increased Fire Damage
30% increased Cold Damage +10% to Fire and Cold Resistances 30% increased Critical Strike Chance SnowstormGain 10% of Lightning Damage as Extra Cold Damage against Chilled Enemies
SolidityAttack Skills deal 20% increased Damage while holding a Shield
+8% Elemental Resistances while holding a Shield +3% Chance to Block Attack Damage while holding a Shield Soul RakerClaw Attacks deal 20% increased Damage with Hits and Ailments
1.2% of Attack Damage Leeched as Life 0.8% of Attack Damage Leeched as Mana 50% increased total Recovery per second from Life Leech (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Soul Siphon+10 to maximum Mana
18% increased maximum Mana +10 Mana gained on Kill Soul Thief18% increased Evasion Rating
12% increased maximum Energy Shield 0.3% of Spell Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Soul of Steel+150 to Armour
30% increased Armour +1% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) Sovereignty6% reduced Mana Reserved
10% increased effect of Non-Curse Auras from your Skills Special Reserve20% increased Damage during any Flask Effect
Regenerate 2% of Life per second during any Flask Effect Spiked Concoction5% increased Attack and Cast Speed during any Flask Effect
Gain Alchemist's Genius when you use a Flask (Alchemist's Genius increases Flask Charges gained and effect of Flasks by 20%, for 4 seconds) Spinecruncher28% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 28% increased Damage with Ailments Overwhelm 12% Physical Damage Reduction 50% increased Stun Duration against Enemies that are on Full Life 10% chance to double Stun Duration (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) Spirit Void0.8% of Attack Damage Leeched as Mana
25% increased Maximum total Recovery per second from Mana Leech 60% increased total Recovery per second from Mana Leech (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Spiritual Aid20% increased Global Accuracy Rating
Increases and Reductions to Minion Damage also affect you 20% increased Minion Accuracy Rating Spiritual CommandMinions have 8% increased Attack Speed
Minions have 8% increased Cast Speed Increases and Reductions to Minion Attack Speed also affect you 20% increased Minion Accuracy Rating Split ShotProjectiles have 50% chance for an additional Projectile when Forking
Splitting Strikes26% increased Physical Damage with Axes
Axe Attacks deal 26% increased Damage with Ailments 6% increased Attack Speed with Axes Overwhelm 12% Physical Damage Reduction +1 to Melee Strike Range with Axes (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) Spring Back8% increased maximum Energy Shield
5% faster start of Energy Shield Recharge 15% increased Energy Shield Recharge Rate Stabbing ThirstDagger Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Daggers 0.5% of Attack Damage Leeched as Life 0.5% of Attack Damage Leeched as Mana (Rune Daggers are considered Daggers) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Stalwart CommanderGrace has 30% increased Aura Effect
Determination has 30% increased Aura Effect Discipline has 30% increased Aura Effect Stamina+1 to Maximum Endurance Charges
Static Blows20% increased Shock Duration on Enemies
40% increased Critical Strike Chance against Shocked Enemies 30% increased Damage if you have Shocked an Enemy Recently 20% increased Effect of Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Recently refers to the past 4 seconds) Steadfast30% increased Armour while you have Fortify
10% increased Effect of Fortify on you 10% increased Effect of Fortify on you while Stationary (Fortify grants 20% less Damage Taken from Hits) Steady Torment20% increased Poison Duration
20% increased Bleeding Duration +10% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies +10% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies Steelwood StanceStaff Attacks deal 30% increased Damage with Hits and Ailments
20% increased Armour +600 Armour if you've Blocked Recently +6% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Recently refers to the past 4 seconds) Stoic Focus+3% Chance to Block Attack Damage while Channelling
+3% Chance to Block Spell Damage while Channelling Channelling Skills deal 25% increased Damage Storm DrinkerDamage Penetrates 8% Lightning Resistance
0.5% of Lightning Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Storm Weaver30% increased Cold Damage
30% increased Lightning Damage 20% increased Mana Regeneration Rate 20% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Storm's HandGain 10% of Wand Physical Damage as Extra Lightning Damage
25% of Wand Physical Damage converted to Lightning Damage Stormrider10% chance to gain a Power Charge when you Shock a Chilled Enemy
25% increased Cold Damage with Hits against Shocked Enemies 25% increased Lightning Damage with Hits against Chilled Enemies Streamlined30% increased Projectile Speed
20% increased Projectile Damage Strike LeaderAttack Skills deal 30% increased Damage while holding a Shield
+2% Chance to Block Attack Damage +2 to Melee Strike Range while Holding a Shield (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) Strong Arm25% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with One Handed Melee Weapons +20 to Strength (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Stubborn Student20% increased Armour
15% increased maximum Mana +1 Armour per 10 Unreserved Maximum Mana Student of Decay25% increased Damage over Time
+13% to Chaos Resistance Stun Mastery10% reduced Enemy Stun Threshold
30% increased Stun and Block Recovery 10% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit 10% chance to double Stun Duration (The Stun Threshold determines how much Damage can Stun something) Sublime Sensation10% increased maximum Energy Shield
8% increased maximum Life Successive Detonations10% increased Critical Strike Chance for each Mine Detonated
Recently, up to 100% +4% to Critical Strike Multiplier for each Mine Detonated Recently, up to 40% (Recently refers to the past 4 seconds) SuperchargeLightning Damage with Non-Critical Strikes is Lucky
Surefooted Striker40% increased Critical Strike Chance with Two Handed Melee Weapons
5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently (Recently refers to the past 4 seconds) Surging Vitality8% increased maximum Life
Regenerate 0.5% of Life per second Every 5 seconds, Regenerate 10% of Life over one second Surprise Sabotage+10% to Critical Strike Multiplier with Traps
+10% to Critical Strike Multiplier with Mines Trap Damage Penetrates 5% Elemental Resistances Mine Damage Penetrates 5% Elemental Resistances Surveillance30% increased Totem Damage
Attacks used by Totems have 8% increased Attack Speed Each Totem applies 1% increased Damage taken to Enemies near it Survivalist24% increased Evasion Rating
+8% to all Elemental Resistances +1% to maximum Cold Resistance +3% chance to Evade Attack Hits (Maximum Resistances cannot be raised above 90%) Swagger+5% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 20% increased Damage while Dual Wielding 15% chance to gain an Endurance Charge when you Block 15% chance to gain a Frenzy Charge when you Block Swift Skewering15% increased Attack Physical Damage
5% increased Attack Speed Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction 15% chance to Impale Enemies on Hit with Attacks (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) Swift Venoms+8% to Damage over Time Multiplier for Poison
8% increased Attack Speed 10% chance to Poison on Hit with Attacks 16% increased Damage with Poison Poisons you inflict deal Damage 5% faster (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (They will deal the same total damage over a shorter duration) Tempered ArrowheadsBow Skills have +10% to Damage over Time Multiplier
Bow Skills have 20% increased Skill Effect Duration 10% increased Duration of Ailments inflicted while wielding a Bow (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) Tempest BlastGain 20% of Wand Physical Damage as Extra Lightning Damage
Tenacity5% increased maximum Life
Transfiguration of Body (Increases and Reductions to Maximum Life also apply to Attack Damage at 30% of their value) Testudo60% increased Block Recovery
Recover 20 Life when you Block 60% increased Defences from Equipped Shield +5% Chance to Block Attack Damage while holding a Shield (Defences are Armour, Evasion Rating and Energy Shield) Thaumophage0.6% of Spell Damage Leeched as Energy Shield
25% increased Spell Damage while on Full Energy Shield 10% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Hindered enemies have reduced movement speed) Thick Skin10% increased maximum Life
8% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Thief's Craft+30 to Intelligence
Thrill Seeker15% increased maximum Mana
0.4% of Attack Damage Leeched as Mana +10 Mana gained on Kill (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Throatseeker+30% to Critical Strike Multiplier
Thunderous Salvos30% increased Critical Strike Chance for Spells
Skills supported by Unleash have +1 to maximum number of Seals Thunderstruck20% increased Lightning Damage
Your Critical Strikes Knock Back Shocked Enemies 30% increased Critical Strike Chance Tireless8% increased maximum Life
6% reduced Mana Cost of Skills Titanic Impacts12% increased Accuracy Rating with Two Handed Melee Weapons
40% increased Critical Strike Chance with Two Handed Melee Weapons +20% to Critical Strike Multiplier with Two Handed Melee Weapons Titanic Swings20% increased Area Damage while wielding a Two Handed Melee Weapon
15% increased Area of Effect while wielding a Two Handed Melee Weapon Totemic Zeal30% increased Totem Placement speed
Spells Cast by Totems have 6% increased Cast Speed Attacks used by Totems have 10% increased Attack Speed Touch of CrueltyChaos Skills have 10% chance to Hinder Enemies on Hit, with 30% reduced Movement
Speed
Enemies Hindered by you take 10% increased Chaos Damage (Hindered enemies have reduced movement speed) Towering Threat8% increased maximum Life
10% increased Area of Effect Toxic Strikes+8% to Damage over Time Multiplier for Poison
10% increased Poison Duration 10% chance to Poison on Hit 30% increased Chaos Damage with Attack Skills (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Tranquility5% increased maximum Energy Shield
Transfiguration of Soul (Increases and Reductions to Maximum Energy Shield also apply to Spell Damage at 30% of their value) Tribal FuryStrike Skills target 1 additional nearby Enemy
Trickery20% increased Damage
20% increased Critical Strike Chance +10 to Dexterity and Intelligence True Strike+15% to Critical Strike Multiplier
45% increased Critical Strike Chance Twin Terrors12% increased Accuracy Rating while Dual Wielding
75% increased Attack Critical Strike Chance while Dual Wielding Undertaker30% increased Damage if you have Consumed a corpse Recently
Skills which create corpses have +2 to Maximum number of corpses allowed Regenerate 2% of Life per second if you've Consumed a corpse Recently (Recently refers to the past 4 seconds) Unholy Grace30% increased Chaos Damage
10% increased Attack and Cast Speed Unnatural Calm18% increased maximum Energy Shield
15% increased Energy Shield Recharge Rate +1% to maximum Lightning Resistance (Maximum Resistances cannot be raised above 90%) Unpredictable Offensive5% chance to Dodge Attack Hits while Channelling
Channelling Skills have 10% increased Attack Speed 30% chance to Avoid being Stunned while Channelling Unspeakable GiftsEnemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum
Life as Chaos Damage
Unstable Munitions30% increased Trap Damage
12% increased Area of Effect 50% increased Trap Trigger Area of Effect Untouchable30% increased Evasion Rating
3% chance to Dodge Attack Hits 3% chance to Dodge Spell Hits Unwavering Focus40% chance to Avoid being Stunned while Channelling
Channelling Skills deal 25% increased Damage 15% reduced Mana Cost of Channelling Skills Unwaveringly Evil30% increased Chaos Damage
Chaos Skills ignore interruption from Stuns Utmost Intellect+40 to Intelligence
8% increased Intelligence Utmost Might+40 to Strength
8% increased Strength Utmost Swiftness+40 to Dexterity
8% increased Dexterity Vast Power20% increased Area Damage
3% increased Area of Effect per Power Charge Vengeant Cascade15% increased Projectile Speed
Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets Vengeful CommanderAnger has 30% increased Aura Effect
Wrath has 30% increased Aura Effect Hatred has 30% increased Aura Effect Versatile Stance10% increased Attack Speed if you’ve changed Stance Recently
30% increased Damage while in Blood Stance 15% increased Area of Effect while in Sand Stance (Recently refers to the past 4 seconds) (You are in Blood Stance by default) Versatility5% increased Attack Speed
10% increased Global Accuracy Rating 20% increased Critical Strike Chance +20 to Dexterity and Intelligence Veteran Defender+15 to all Attributes
+15% Elemental Resistances while holding a Shield 60% increased Defences from Equipped Shield (Attributes are Strength, Dexterity, and Intelligence) (Defences are Armour, Evasion Rating and Energy Shield) Vicious BiteMinions have 50% increased Critical Strike Chance
Minions have +20% to Critical Strike Multiplier Vicious Guard0.4% of Attack Damage Leeched as Life
Regenerate 1.5% of Life per second +4% Chance to Block Attack Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Vicious SkeweringAttacks have 10% chance to cause Bleeding
10% chance to Impale Enemies on Hit with Attacks 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) Victim MakerCurse Skills have 8% increased Cast Speed
Enemies Cursed by you have Malediction if 33% of Curse Duration expired (Enemies with Malediction deal 10% reduced damage and take 10% increased damage) Vigour+1 to Maximum Endurance Charges
Vile Reinvigoration24% increased Damage over Time
6% increased maximum Energy Shield Regenerate 2% of Energy Shield per second if you’ve Killed an Enemy Recently (Recently refers to the past 4 seconds) Vital FocusChannelling Skills deal 30% increased Damage
Regenerate 1.5% of Life per second while Channelling Vitality Void0.8% of Attack Damage Leeched as Life
15% increased Maximum total Recovery per second from Life Leech 60% increased total Recovery per second from Life Leech (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Vivid Hues+12% to Damage over Time Multiplier for Bleeding
2% of Attack Damage Leeched as Life against Bleeding Enemies 20% increased total Recovery per second from Life Leech (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Void Barrier15% increased Evasion Rating
10% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate +8% to all Elemental Resistances Volatile MinesCan have up to 2 additional Remote Mines placed at a time
Mines have 20% increased Detonation Speed Each Mine applies 2% increased Damage taken to Enemies near it, up to 10% Wall of Muscle6% increased maximum Life
5% increased Strength Wandslinger25% increased Damage while wielding a Wand
5% increased Attack Speed with Wands Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand Warning CallGain 25% increased Armour per 5 Power for 8 seconds when you Warcry, up to a
maximum of 100%
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5) Warrior's BloodRegenerate 1.8% of Life per second
20% increased Stun Threshold +20 to Strength (The Stun Threshold determines how much Damage can Stun something) Wasting Affliction20% increased Damage with Ailments
Damaging Ailments deal damage 10% faster (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (They will deal the same total damage over a shorter duration) Watchtowers24% increased Totem Damage
Attack Skills have +1 to maximum number of Summoned Ballista Totems 1% increased Movement Speed per Summoned Totem Totems' Action Speed cannot be modified to below base value Way of the Warrior16% increased Melee Damage
16% increased Armour +16 to maximum Life +30 to Strength Weapon Artistry+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
10% increased Attack Speed +10 to Strength and Dexterity Weathered Hunter+100 to Accuracy Rating
15% increased Global Accuracy Rating +10% to all Elemental Resistances +20 to Dexterity Weight AdvantageMace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and
Ailments
4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff +20 to Strength (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Whirling Barrier+6% Chance to Block Spell Damage while wielding a Staff
20% chance to gain a Power Charge when you Block +6% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) Whispers of Death5% increased Effect of your Curses
20% increased Damage if you've Killed a Cursed Enemy Recently (Recently refers to the past 4 seconds) Whispers of DoomYou can apply an additional Curse
Wicked Pall35% increased Chaos Damage
10% increased Skill Effect Duration Widespread Destruction10% increased Area of Effect
20% increased Elemental Damage Will ShaperGain 5% of Maximum Mana as Extra Maximum Energy Shield
Will of Blades40% increased Critical Strike Chance
20% increased Physical Damage Wind-up+15% to Critical Strike Multiplier with Claws or Daggers
10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger Window of Opportunity15% reduced Skill Effect Duration
Debuffs on you expire 15% faster Winter Prowler+2% to maximum Cold Resistance
6% increased Movement Speed (Maximum Resistances cannot be raised above 90%) Winter Spirit20% of Physical Damage Converted to Cold Damage
16% increased Cold Damage with Attack Skills Wisdom of the Glade+30 to Intelligence
Wish for DeathYou have Culling Strike against Cursed Enemies
Curse Skills have 20% increased Skill Effect Duration (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) Wizardry8% increased maximum Mana
+2% to maximum Lightning Resistance (Maximum Resistances cannot be raised above 90%) Wound AggravationAxe or Sword Attacks deal 20% increased Damage with Ailments
20% increased Physical Damage with Axes or Swords +10% to Physical Damage over Time Multiplier while wielding an Axe or Sword (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Wrapped in Flame20% increased Fire Damage
Cannot be Chilled while Burning 5% chance to Cover Enemies in Ash on Hit while you are Burning (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, and lasts for 4 seconds) Wrecking BallAttacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and
Ailments
10% increased Attack Speed with Two Handed Melee Weapons 20% increased Stun Duration with Two Handed Melee Weapons on Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Written in Blood10% increased maximum Energy Shield
8% increased maximum Life +10 to Strength |
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Thanks
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Are you guys on crack or something?
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Would be nice if they were sorted or shown location.... and fishing line strength, i hope thats not on the tree.
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Goodbye Deep Cuts, you won't be missed lol
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Didnt expect this O_O
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Destroyed all the 5 people that played RF with wrapped in flames changes while leaving necro vd intact and ruining the boss kill race, nice!
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WOW LONG LIST!
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Never seen before, this long Keystone page
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thank you! <3
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