New Brand Gems and Brand Changes in Path of Exile: Harvest
In not sure, I have wasted so much time on numerous brand characters only for them to fade out and not be able to deal with end game content without serious investment.
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" Take this thread with a grain of salt. This is 99% brand fanboys who think its okay to only have to cast brands one time in a map and then be able to rush through the map only using instant cast brand recall to keep their brands up indefinitely with out ever having to stop moving except to loot. |
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" That's an effect of balancing skills around outliers (a few who invest fully into (usually stacking) some mechanic) - it requires everyone else to make insane investment or the build is useless. I wish GGG would balance the game around the median and just limit excessive multipliers and stacks instead. Same as with temp chain HH, strength, dexterity, sluster jewel stacking - all the same mistakes repeated each patch... |
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" Brands were incredibly popular even before archmage. Good lord you people are insane. |
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" I love this argument. "Now they're just spell totems - except better in every way" |
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" There's already been a lot of comments about this in this thread... but I think this change is horrible. I'm not arguing against changing things, but there's a happy medium here. Make it so that there's some distance a brand is allowed to chain away from its base location and have that modified by brand attachment range. But tethering it to the original location ONLY modified by attachment range really just turns brands into a spell totem. It kills the identity that makes brands fun... watching them rip through packs off of the screen is what makes them great. I agree that they should have to be recast, and that's how I've typically played them. I don't care much for brand recall because I have to get too close to enemies, so I'm all for the changes to prevent infinite recalling. Bottom line of my opinion: Brands need to be able to continue chaining from their currently occupied location, that is their entire defining feature. Tying them back to where they were cast makes them too much like the mix of a spell totem and a trap. Please reconsider this stuff GGG. Don't murder the brand playstyle just because you underestimated Archmage and (like normal) your community found a way to abuse brands. |
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" Holy cow... what did you wrong? My first Stormbrand ever character, just deleted endgame in Delirium with like 5-10 Exalts... |
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UwU Acanist Brand UwU <3
Delirium ended...
But the Voices never did. |
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" ?? Totem play is far, far more active than brand play ever was. You actually have to recast totems as you run through a map, and you also have to recast them constantly in fights because they die. |
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Arc brand would work to? with alot chains O.o
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