3.10.2 Patch with Beta of Vulkan Renderer
There are some minor bugs with Vulkan (like alt-tabbing & staying fullscreen), and inititally it felt a bit slower than DirectX 11.
It appears that the shader cache was just filling up, because now the performance for me is more consistent than DirectX 11 was. Good to see! |
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The game is super smooth on Vulkan...
ryzen 2600x rx5700xt 16gb ram full hd everything maxed out except shadow+gi - high HO fps from +/- 120 went to 144fps(monitor refresh cap) and in fully juiced delirium map with my super fps unfriendly spectral throw saviour build 40fps min. With DX its 20fps and stutters/freezes. And frame time went down from 10-11 to 7-8. The only problem is with FreeSync - game always crash after like 10-20 seconds when its on. |
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very nice
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" Yeah, reading is real hard. |
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The game is PERFECT now! At least on my Ubuntu. Don't you dare to do anything else!
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Hmmmm interesting
Last edited by xTiddi#6420 on May 29, 2020, 1:37:31 AM
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" Using freesync monitor, haven't experienced crashing, but I turned V-Sync off tho. I just use the fix FPS. |
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" I don't use overlays but try this: 1. Switch back to DX11 on title screen 2. Switch back to Vulkan But it's a hassle. |
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" yes 1000000000000000% Best thing ever happened in the game. BIG THANK YOU. There are improvement in Windows too, especially for ppl with weaker or older cpus like me. Especially min. fps are higher now and drops are rare. Last edited by haswellgtav#4534 on May 29, 2020, 2:18:02 AM
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Feels like totally different game. Never ever I had smooth lagless Legion obelisk activation. Need to play around with 3x beyond delirium maps, bur right now I'm very happy. Thank you.
• Fo shizzle ma nizzle
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