Delirium Uniques and Areas Statistics
I'm curious how GGG will balance the game with Delirium in it going core, a 10% chance for a delirium mirror just won't cut it probably because builds adjusted to cluster jewels and the significantly more difficult content of Delirium and a new league in combination with a 10% chance for a delirium mirror could make a map near impossible.
Maybe a random chance for delirium orb drops in maps and no delirium mirrors, of equal chance for a gemcutter's prism drop? Last edited by World_Destructor#4649 on May 27, 2020, 7:09:27 AM
|
|
" ...Is it, though? Is it cool? Because personally i don't think it's cool. Personally i actually think it's pretty garbage. This league's mechanics have been more restrictive on the "efficient to run" map pool than any other league to date, way worse than Breach or Legion were in that regard, and i genuinely hope you guys never do this again. |
|
" Delirium content isn't impossible with no jewels, did all of it without. But i agree that it wouldn't make much sense to introduce the extensive jewel system in the tree and then locking it behind RNG most will never see again. @topic if i were GGG, i would be worried about the first Boss, Piety, Innocence (we all know them)being so high in the list. This can only mean new players get ripped alot there, as older know the mechanics and won't. if you want to retain players, that is bad. i would die to know the statistics around ppl leaving the game when they fail on the first boss. also, Kitava 5 transition. would like to know how many quit right after when they die to the elemental dmg archers right after the permanent debuff. Last edited by TNM001#7406 on May 27, 2020, 7:55:18 AM
|
|
" Totally agree with this !!! |
|
Anything about 46% guardians, 22% ascendants and 32% for the 17 other classes (average 1.88% for 17 classes)?
AHAHAHAH Kidding so much, try to balance something ! |
|
" Because they care more about easy money than anything else. And since everybody is buying this will keep going on. And it will keep destroying the performance of the game. Also, the core game has come to a point which is a fuckfest of differet mechanics. That's what happens when you just glue shit together without care. Everyone: Fix the performance of the game. GGG: Let's add some more MTX to the store. Last edited by Wavel#7611 on May 27, 2020, 9:42:09 AM
|
|
" That and honestly those maps are popular anyway. Players don't want to backtrack through empty maps searching for random pathways they missed. I agree with you though, the league mechanic makes some... MOST maps feel absolute garbage to run. With the mist just randomly ending super early or just being straight-up bad for the layout. It does remind me of the POE2 reveal and Chris commenting that they want dead ends and backtrack to be a thing there too, I died a little at that. Maps like Desert, Maze, and Dungeon just feels horrible to run. I'm not sure why these 3 feel the worst to me, Museum and many others are equally as bad. |
|
" whatabout watcher's eye? |
|
" Indeed, some maps I just hate to run because it is not fun at all. You pretty much nailed the worst. This league made those types of maps even worse. I would run them to just get the completions and then move on. A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
|
|
Burial Chambers
Malformation Tropical Island Tower Lair The Temple of Atzoatl Canyon Dunes Shore Eye of the Storm My most ran maps for the league, mostly splinter farming, temple is kinda surprising, the changes to it made it decent. Tower, dunes, shore are to go maps when i don't know what i wanna do. |
|