Delirium Uniques and Areas Statistics

I will be glad when this league is over.
It is the least enjoyable since I have played in open beta.
The idea looks neat, but the playthrough is not pleasant in the slightest. I refuse to walk back through a blank map. I don't tend to play massive waveclear builds, I don't go pure offense, etc. AKA, this league is completely antithetical to anything I enjoy playing.
It is still very hard to see wtf is going on.
Burst damage is gd everywhere, etc.
They cant all be perfect.
"
chij72 wrote:
Why perandus blazon is in top? My guess is that 99% of its users are bots and ggg should fix their s**t!

it is bots, necro with blazon farming jungle valley

ggg don't care i guess...
"
This set of statistics has been fascinating to look at


yep. poe has so many bots that perandus blazon made it into the top 10. this is bonkers.
Last edited by dachoppa#6765 on May 27, 2020, 2:55:34 AM
"
Natalia_GGG wrote:
Beach is the most-deadly map, though much of that can be explained by the fact that it is one of the first maps players will run on the Atlas, fresh off the back of a resistance penalty, and up against an elemental-damage-dealing boss.

I don't think anyone is dying to that joke of a boss even below max resists. The reason Beach is on that list is because it's the most-played map.
Character archive: view-thread/963707
HC: 96 RIP
SC: 95 97 96 100 95 96 97 98 95 97
P2: 78 SSF Infernalist
Wonder how many chars reached 90+ lvl this league

1. In %
2. In absolute #

From all chars made.
"
One of the most interesting takeaways from this is how almost all of these maps have one thing in common; they're linear. It's quite cool to see that the league mechanic is clearly influencing player choice, especially when you contrast this list to that from Legion league


You don't say ?

also: Most used Uniques lvl70+ #3 Perandus Blazon. I wonder what characters use that at this point .. could it be ... lvl73 Necromancer Witches? Farming Jungle Valley?
"
unsane wrote:
"
Natalia_GGG wrote:
Beach is the most-deadly map, though much of that can be explained by the fact that it is one of the first maps players will run on the Atlas, fresh off the back of a resistance penalty, and up against an elemental-damage-dealing boss.

I don't think anyone is dying to that joke of a boss even below max resists. The reason Beach is on that list is because it's the most-played map.


Indeed. The "Most Deadly Zone" section should have been divided by the number of times the zone has been run. Beach always seems like a breeze, even with lowered resists, compared to the A10 content. Kitava Ground DoT, hiding beneath Skill Effects and MTX, I'm looking at you.
Thanks guys for this statistics :).
I feel VERY sorry for the new players reaching Merveil !
I wonder how many of them just quit at that point.
GGG should have seen by now how Merveil is overpowered for a boss of ACT1...
Sad times for them.
"
LunarProphet wrote:
I think an interesting stat would be average player deaths per 1 day playtime for all characters lvl 90+ in DSC


That would indeed be an interesting stat.
Also how much total XP was löst for lvl90+ through death after lvl90.
Ought to be a 10exponential 100-1000 number 😄

Report Forum Post

Report Account:

Report Type

Additional Info