[3.21] Aegis Incinerate Elementalist - Tank with over 10mil Shaper DPS!

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MrCinos wrote:

I wouldn't pay attentio too much to that unless there's large enough offer to pick bigger base % for the same big rolls on the mods and for the same price. Mod rolls are much more important when buying and if the base armour/es (of item itself) aren't that good, well, then it can go only up after 1-2 blessed orb uses which aren't that expensive. Especially when it comes to rolling those on ~10+ div items or those items that have very small offer of high rolls for reasonable price on actual mod rolls.



this has always confused me....

Blessed Orbs, I thought, were to reroll Implicits. But I did not think Aegis had any implicits...

I thought the only way to get implicits on Aegis was to corrupt it....

I'm saying Blessed Orb, but thinking of Sacred Orb, lol. Sorry for the confusion. Either way those sacred orbs are still much cheaper than a divine.
Last edited by MrCinos on Sep 6, 2022, 9:34:20 PM
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MrCinos wrote:

I'm saying Blessed Orb, but thinking of Sacred Orb, lol. Sorry for the confusion. Either way those sacred orbs are still much cheaper than a divine.


ok thanks, that makes sense now.
Last edited by AndyLovesHisBge on Sep 6, 2022, 11:27:18 PM
This looks like great fun. Is this build still viable and is there an up to date PoB by any chance?


Got the gloves with open prefix and suffix for 1 div, ex slammed it and got t6 roll, but at least it's not something attack related I guess. More importantly my old gauntlets were really bad so I got +200hp and +100es out of the swap, also rolled better unnerve on hit on these ones. Not that even 15% is small given the fast cast rate.

Decided to get away from Inexorable node as I got quite a few passive points in the process. I'm still using Disciple of the Unyelding anoint, so for Endurance charge generations in 1v1 scenario where the anoint won't help I have Rote Reinforcement in one of the megalomaniacs to sustain them.

Also checked my PoB with Infused Channeling / Concentrated effect instead of cwc-bodyswap: https://pobb.in/aVUnHRaxLljP

and DPS is already at 11m and 11.8m if I have killed recently (aka mapping), without vaal rf active of course. Bodyswap-cwc version I'm actually running is at ~6.5-6.7m DPS depending if killed recently while also rocking ~540k eHP - I'd say Sigil of Power (try to uncheck it lol) is just too good and big enough to feel comfortable to fight in even while bodyswapping around let alone if you were stationary. Frost Shield is a lot smaller in comparison and is a strictly 1v1 thing. Kinda wish I could put vaal cold snap somewhere else (or maybe even retire) in order to fit in Increased Area support with cws-sigil-frost shield hmm. Not sure how'd I keep frenzy generation without cold snap though, maybe by anointing Disciple of the Slaughter but that's too meme even for me, lol.

Still working on upgrading my Divirgent Incinerate from lv 20 to 21 as well. I do cheat a bit by using Bottled Faith there in PoB which I'll probably not gonna get at all or at the literally last juncture simply because from now on I want to have gold flask on me at all times despite hating it... Sure I can swap out Taste of Hate, but IMO it's too good of a flask in combination with Aegis Aurora. Also makes those cold damage degens much less annoying and barely an issue.

The one thing I would have to keep in mind with such a gem swap though, is that I lose immunity to stun interruption this way without awakened cwc, so I'd have to do some passive reshuffling to fit in medium clusters with Unwavering Focus - although even one med cluster can do the job if I find Megalomaniac with Mindfulness that also has Unwavering Focus. Then all I'd need to is remove two points from the 5th endurance charge. 3rd point I can get by not taking all 3 passives on said theoretical Megalomaniac and I will also get naturally one more point once I unspec from Determination efficiency when I will have Enlighten lv4. EDIT: but then my Cast When Stunned setup will break and I'll have to use CWDT instead.

But to avoid the hassle I'd just take Soul of the Brine King pantheon for stun to be less annoying if I really need to use non-bodyswap setup which at this point is needed only for some maven invitations that I dont really do anyway. Conquerors and twisted/formed guardians are farmable and tankable solo and in invitations with bodyswap on.
Last edited by MrCinos on Sep 7, 2022, 11:24:37 AM
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Eag1e wrote:
This looks like great fun. Is this build still viable and is there an up to date PoB by any chance?


hello!

yes the build is doing excellent right now. There is a POB listed at the top of the first post that you can use as a blue print. It is a solid POB but you can take it in numerous directions if you like. I helped create that POB for 3.19 and even I am slightly altering it with my character I am running.


You can also take a look at my character and then ask as many questions as you have here in thread and you will get answers.
Last edited by AndyLovesHisBge on Sep 7, 2022, 1:58:31 PM
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MrCinos wrote:

Also checked my PoB with Infused Channeling / Concentrated effect instead of cwc-bodyswap: https://pobb.in/aVUnHRaxLljP

and DPS is already at 11m and 11.8m if I have killed recently (aka mapping), without vaal rf active of course.


When you use Infused Channeling, don't forget to enable "Is Infusion Active" in the config. It raises your DPS by a solid 1 million :) Infusion has an extremely high up time so you can feel safe keeping this enabled.

I personally think Vaal Haste is better than VRF. You get a little less DPS with Vaal Haste compared to VRF but it has ZERO downside where as the VRF is a pretty big downside if you get bad RNG timing.
Last edited by AndyLovesHisBge on Sep 7, 2022, 8:10:32 PM
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MrCinos wrote:

Also checked my PoB with Infused Channeling / Concentrated effect instead of cwc-bodyswap: https://pobb.in/aVUnHRaxLljP

and DPS is already at 11m and 11.8m if I have killed recently (aka mapping), without vaal rf active of course.


When you use Infused Channeling, don't forget to enable "In Infusion Active" in the config. It raises your DPS by a solid 1 million :) Infusion has an extremely high up time so you can feel safe keeping this enabled.

I personally think Vaal Haste is better than VRF. You get a little less DPS with Vaal Haste compared to VRF but it has ZERO downside where as the VRF is a pretty big downside if you get bad RNG timing.
Damn, I was looking elsewhere and couldnt find the infusion buff check, now I see it.

And agreed about Vaal Haste, the only reason I swapped from it is because I changed the amulet for more overcap resistance and in turn less Dex. All so I could blindly click all Eater altars.
I made a ton of improvements to my build. It has gone from feeling really good, to feeling great.

* I upgraded my large cluster and both my medium clusters.

Large: Arcane Adept, Essence Surge, Arcane Heroism
Mediums: Rapid Infusion, Unwavering Focus

These will be my final clusters.

* Upgraded my vanilla Watcher's Eye, to get one with +Armor when using Determination

* Picked up an Awakened Elemental Focus (Level 5)

* Grabbed Anom Reckoning (will eventually have 90% chance to debilitate)


I still have a million upgrades to make but I feel really tanky with plenty of DPS.
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MrCinos wrote:
Damn, I was looking elsewhere and couldnt find the infusion buff check, now I see it.


You may want to consider spending 1 mastery point in "Counter Attacks have a 50% chance to debilitate on hit".

When you couple this mastery with your Anom Reckoning, you will have a huge 90% chance to Debilitate every single time you block (which should be very often).

Debilitate functions as a poor mans Fortify and will cause enemies to deal 10% LESS damage (and slow them as well but the damage reduction is really the key).

Play around with this in your POB to see the effect. Once you take the mastery, you will see a config item for Debilitate and you can enable to see the effects on EHP.

Let me know what you think.
I have two questions about Ignite.


1) Ignite appears to be more used by DOT burning builds. We do not do any DOT (that I am aware of). Why do we benefit from Ignite? Our POB DPS goes up quite a bit when Ignite is enabled


2) We have a 25% chance to ignite via Reckoning/Combustion.

Does it make sense to try and improve this chance to Ignite by using a Divergent Flammability? A quality 20 Divergent Flamm will give us an extra 45% chance to ignite.

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